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Kenero wrote on 2013-03-20 16:58
Quote from Slayerj;1052404:
And yet we have one of Filla...T,T XD
http://www.twitch.tv/nationtv/b/379925080
Go to 3:00
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Tropa wrote on 2013-03-20 17:04
Quote from radionoise;1052415:
Taunt has no CP limit and Wind Guard gets more defensive stats.
I wonder what sandburst will have over froezenblast, besides the fact it can hit flying mobs and insta-load after thi update.
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JoeyDee9 wrote on 2013-03-20 17:12
Quote from Tropa;1052419:
I wonder what sandburst will have over froezenblast, besides the fact it can hit flying mobs and insta-load after thi update.
Shorter cool down and a longer trap time if you don't hit the mob. Your interested in water canon and I wanna test flame burst. I'm already in love with the new chain cylinder, just want to see the new damage limits of alchemy skills. (And then magic)
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Froglord of DESTINY!!! wrote on 2013-03-20 17:13
This update seems like christmas morning so far, I wonder what they're gonna shaft later.
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Tropa wrote on 2013-03-20 17:13
Quote from JoeyDee9;1052422:
Shorter cool down and a longer trap time if you don't hit the mob. Your interested in water canon and I wanna test flame burst. I'm already in love with the new chain cylinder, just want to see the new damage limits of alchemy skills. (And then magic)
Whats the cooldown on the chain cylinder?
Quote from Froglord of DESTINY!!!;1052423:
This update seems like christmas morning so far, I wonder what they're gonna shaft later.
[S]Range please[/S]
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radionoise wrote on 2013-03-20 17:34
Chain Cylinder cooldown is 10 sec lol.
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Tropa wrote on 2013-03-20 17:37
Quote from radionoise;1052427:
Chain Cylinder cooldown is 10 sec lol.
Not that bad...
I wonder if they'll make reforges for reducing cooldown
I hope they do reduce the cooldown though, CC is important for combat alchemy.
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Mentosftw wrote on 2013-03-20 17:44
Why don't they do the same thing for bolt skills...
Even if it was once per 30 seconds it would be nice.
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Froglord of DESTINY!!! wrote on 2013-03-20 17:46
Quote from Mentosftw;1052431:
Why don't they do the same thing for bolt skills...
Even if it was once per 30 seconds it would be nice.
There are wands for that.
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SKochiya wrote on 2013-03-20 17:51
So but uh, just thought of something.
Shouldn't they revise the magic damage enchants now? Since Int. Enchants will be better than the current Magic Damage Enchants...
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Tropa wrote on 2013-03-20 18:01
So let me make this clear
Frozen blast: 1 Wind + 3 Water
Shock: 1 Wind + 3 Fire
Barrier spikes: 3 Clay
Rain Casting: 10 Water + 10 Wind + 10 Clay
Life Drain: 1 Water + 1 Fire + 1 Wind + 1 Clay
Golem: 1 Clay
I guess Snowballs, Royal jelly, Pollen, Cuilin stones and Mystic pearls are useless now?
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M wrote on 2013-03-20 18:03
Read the 20 or so pages I missed out on by sleeping. A lot of complaining. But besides that, some interesting info. Filia looks really nice. Kinda cool they buffed x bows with that new piercing dmg so they are a little less useless (possibly more useful than bows? who knows). Cool puppet defensive buffs, lots of cool alchemy buffs. Definitely going to wait to train rain casting til this update
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Xemnas wrote on 2013-03-20 18:10
Quote from radionoise;1052408:
filia
Also, about shield mastery.
Large shields get 30/15 buff. Medium shields get 19/10 buff. Small shields get 15/7 buff.
Memory tower destroyed
wat
Also does a heater shield count as a medium or large shield? If medium, what counts as large? Vales, Avon and Dragon?
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Zekkii wrote on 2013-03-20 18:14
Now everyone can be horrifically overpowered (more so) and monsters will still die in one~two hits. Where's my damn monster buff? Also, what of synthesis?
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Jedo wrote on 2013-03-20 18:22
Quote from abc33kr;1051970:
the new heavy/light armor mastery is what gives them accessories.
planned stuff
new instruments: piano, violin, cello.
new magic skills based on staves.
new summons with alchemy.
kdhfjsdbvzjs dfbdfkjgn djfbhds PIANO! VIOLIN! CELLO! FINALLY :OOOOOOOOO
If this is really happening I will explode.