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Aiori wrote on 2013-03-20 20:10
Well then, time to go back to being mage/alchemist. :sing:
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Johny wrote on 2013-03-20 20:42
Quote from ca25nada;1052498:
for R1 Fireball someone determined that the damage coefficient was 9.0
so, assuming the coefficent is correct and with 500 int with absolutely no added bonus (such as wand bonuses, fire mastery, etc.):
Before: (Magic Attack 25)
Magic Damage + ((Magic Damage/100)*Magic Attack)
2400 + (24 * 25) = 3000
After: (Magic Attack 100)
Magic Damage + (Magic Attack * Coefficent)
2400 + (100 * 9) = 3300
Also if what I'm seeing are correct, the min/max damage coefficients are:
Fireball: 6.00/9.00
Ice Spear: 0.60/0.90
Thunder: 0.40/1.40
Blaze: 0.10/0.10
Firebolt: 0.35/0.50
Icebolt: 0.35/0.40
Lightningbolt: 0.30/0.60
Hail Storm: 0.90/1.40
Shockwave: 0.30/2.00
These values weren't present outside the test server client, so they are likely to be correct.
Also the values are constant for all ranks.
Um idk where youre getting your info but the formula right now is: base_damage*(1+magic_attk/100)*(1.1)
That's without bonuses from ranks, etc....unless this another formula I'm not aware of?
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Azareel wrote on 2013-03-20 20:47
Quote from Yakumo Yukari;1052068:
Nerfing other skillsets and buffing magic and alchemy isn't "balanced".
My reaction to this statement:
[SPOILER="Spoiler"]
[Image: http://2.bp.blogspot.com/-tZZm0PbFvLk/Tl4DlK4XpAI/AAAAAAAAAw8/Y-2iAvjir9Y/s1600/seesaw.jpg]
[/SPOILER]
Not reading through all the pages just to find exact info on this, but it looks interesting so far.
Did the load times/durations for spells get changed?
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radionoise wrote on 2013-03-20 20:48
No.
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ca25nada wrote on 2013-03-20 20:48
Quote from Johny;1052514:
Um idk where youre getting your info but the formula right now is: base_damage*(1+magic_attk/100)*(1.1)
That's without bonuses from ranks, etc....unless this another formula I'm not aware of?
That would be my mistake on my part. (probably should've looked into it more) but the point was that the damage increase from the patch isn't as significant as everyone thinks.
(as for the new damage calc, I'll test it once I can afford a wand in Test)
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radionoise wrote on 2013-03-20 20:51
Quote from ca25nada;1052518:
That would be my mistake on my part. (probably should've looked into it more) but the point was that the damage increase from the patch isn't as significant as everyone thinks.
(as for the new damage calc, I'll test it once I can afford a wand in Test)
YUP. I still do more damage with 35 magic attack now than I do with 110 magic attack in KR test, same skill ranks, same everything else.
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Kitkat wrote on 2013-03-20 21:01
Good goddess, who broke the memory tower?! :!!:
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FallenDanny wrote on 2013-03-20 21:06
Quote from radionoise;1052519:
YUP. I still do more damage with 35 magic attack now than I do with 110 magic attack in KR test, same skill ranks, same everything else.
Making this sound like a nerf. :(
Although.. 35 magic attack would be 140 Magic attack? I guess it's better I wait and see the final results of this. x.x no sense in worrying so much about something that's in test.
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FallenDanny wrote on 2013-03-20 21:07
Quote from radionoise;1052519:
YUP. I still do more damage with 35 magic attack now than I do with 110 magic attack in KR test, same skill ranks, same everything else.
Making this sound like a nerf. :(
Although.. 35 magic attack would be 140 Magic attack? I guess it's better I wait and see the final results of this. x.x no sense in worrying so much about something that's in test.
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Zeo wrote on 2013-03-20 21:07
Quote from Mixleplex;1052060:
I wear a colossus armor set to go with my colossus when I use puppets. If heavy armor does severely nerf my dex... Aw man! Love the Alchemy and Magic buffs though.
...You can always wear the Colossus Armor set in your Decorative Slot. It won't apply to the mastery.
Quote from ca25nada;1052115:
Based on the skill description, the following skills are affected by these stats:
Water Cannon - Mana
Flame Burst - Life
Wind Blast - Stamina
Sand Burst - Stamina
Shock - Mana
Heat Buster - Stamina
Frozen Blast - Stamina
Summon Golem - ?
Barrier Spikes - Life
Rain Casting - ?
the parts that aren't implemented yet are:
New Magic Skills (not much details at this point in time)
- Advanced Skills that utilizes the staff
- A skill that allows the impossible to occur (?)
- A skill that maximizes a mage's potential
New Bard Skills as well as new instruments:
- New Instruments are: Piano, Violin, Cello
- Not much details on the skills again. however it will include:
Skill that allows bards to provide a certain effect over a certain area
Skill that allows bards to play while moving/attacking
Skill relating to the cooldown timers of music related skills
New Alchemy skills with buffs to prexisting ones.
- Again skills aren't provided with much details:
Skill that allows one to buff him/her selves stats or alchemy skills
New Summoning skills
Something that allows the summoned mobs to be enhanced(?)
Sweet. I'm looking forward to those three new skill for Magic, Alchemy, and Bard since those three skillsets are my best.
Quote from Kaeporo;1052199:
I'm loving this update. I also support Heavy Armor reducing dexterity by 35%. The mastery skill makes Heavy Armor superior to other equipment aside from set effects and it should have some sort of penalty. Giants will be able to take advantage of it without concern and they've needed a buff for the longest time.
Elves: Stop crying about heavy armor. You shouldn't even be able to wear it.
Humans: Want to hybrid? Wear clothing or light armor. They created the light armor skill for a reason.
I actually supported the heavy armor penalty with 35% dex being taken away at rank 1. I don't care for the heavy armor on term of skill but most of the times... I'd use Heavy armor for Fashionogi purpose (Y u no usable, Spaika Armor, for the elves? Orz).
Anyway...
The bonus stats you get from talent, trans, enchants, etc... won't affect your damage output for a skill or so? Seem to be a horrible idea.
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ironwoman wrote on 2013-03-20 21:11
Ok, I saw ca25nada's translation, and I have some things to fix/clarify.
3 new mastery skills have been added
* ì‹ ê·œ 마스터리 ìŠ¤í‚¬ì´ 3ì¢…ì´ ì¶”ê°€ë©ë‹ˆë‹¤.
Heavy Armor Mastery
헤비 아머 마스터리
A skill that can be learned by human/giants that maximizes the effectiveness of heavy armors
- ì¸ê°„ê³¼ ìžì´ì–¸íЏ ì¢…ì¡±ì´ ë°°ìš¸ 수 있으며 ì¤‘ê°‘ì˜·ì˜ íš¨ìœ¨ì„ ê·¹ëŒ€í™”í•˜ëŠ” 스킬입니다.
Significantly increases both defense and protection and has a chance of reducing stun when attacked.
- 방어와 보호를 대í ìƒí–¥ì‹œì¼œ 주며 ìƒëŒ€ë°©ì—게 ê³µê²©ì„ ë‹¹í–ˆì„ ë•Œ,
ê²½ì§ ë‹¹í•˜ëŠ” í™•ë¥ ì„ ê°ì†Œì‹œì¼œ ì¤ë‹ˆë‹¤.
You can now equip up to 2 accessories at once depending on skill rank.
- 스킬 ëží¬ì— ë”°ë¼ ì•¡ì„¸ì„œë¦¬ë¥¼ 최대 2개까지 ì°©ìš©í• ìˆ˜ 있습니다.
Light Armor Mastery
ë¼ì´íЏ 아머 마스터리
A skill that can be learned by human/elves that maximizes the effectiveness of light armors
- ì¸ê°„ê³¼ 엘프 ì¢…ì¡±ì´ ë°°ìš¸ 수 있으며 ê²½ê°‘ì˜·ì˜ íš¨ìœ¨ì„ ê·¹ëŒ€í™”í•˜ëŠ” 스킬입니다.
Increases both armor and protection
- 방어와 보호를 ìƒí–¥ì‹œì¼œ ì¤ë‹ˆë‹¤.
You can equip upto 2 accessories depending on skill rank.
- 스킬ëží¬ì— ë”°ë¼ ì•¡ì„¸ì„œë¦¬ë¥¼ 최대 2개까지 ì°©ìš©í• ìˆ˜ 있습니다.
Any equipments equipped on fashion slots will not be affected by Heavy/Light Armor Mastery
헤비 아머, ë¼ì´íЏ 아머 마스터리는 ì˜ìž¥ ìŠ¬ë¡¯ì— ì°©ìš©í•˜ëŠ” ê²ƒì— ëŒ€í•´ì„œëŠ” ì ìš©ë˜ì§€ 않습니다.
Shield Mastery
실드 마스터리
A all-race skill that raises the effectiveness of shields by increasing defense, protection, magic defense and magic protection
- ëª¨ë“ ì¢…ì¡±ì´ ë°°ìš¸ 수 있는 스킬로 ë°©íŒ¨ì˜ íš¨ìœ¨ì„ ê·¹ëŒ€í™”í•˜ì—¬
ë°©ì–´, 보호, 마법방어, 마법보호를 대í ìƒí–¥ì‹œì¼œ ì¤ë‹ˆë‹¤.
Has a chance of automatically blocking the opponent's attack and reducing the damage inflicted
- ìƒëŒ€ë°©ì˜ ê³µê²©ì„ ìžë™ìœ¼ë¡œ 방어하여 대미지를 ê°ì†Œì‹œí‚¬ í™•ë¥ ì´ ìƒê¹ë‹ˆë‹¤.
However, this does not take effect when the shield is equipped on the back/2nd slot
- 단, 장비를 변경하여 ë“±ì— ì°©ìš©í•˜ê³ ìžˆì„ ê²½ìš°ì—는 ì ìš©ë˜ì§€ 않으며
effects will differ depending on the type of shield equipped
장착하는 ë°©íŒ¨ì˜ ì¢…ë¥˜ì— ë”°ë¼ íš¨ê³¼ê°€ 다르게 ì ìš© ë©ë‹ˆë‹¤.
character stats: [Magic Protection], [Armor Piercing] will be added.
ìºë¦í„° ëŠ¥ë ¥ì¹˜ì— [마법 보호], [ë°©ì–´ 관통]ì´ ì¶”ê°€ ë©ë‹ˆë‹¤.
Magic protection reduces damage inflicted by magic and alchemy attacks
and will increase with Intelligence
- 마법 보호는 마법 ë° ì—°ê¸ˆìˆ ê³µê²©ì— ëŒ€í•œ 대미지를 ê°ì†Œì‹œì¼œì£¼ë©°
ì§€ë ¥ì´ ë†’ì„ ìˆ˜ë¡ ë§ˆë²• 보호가 ìƒìŠ¹í•©ë‹ˆë‹¤.
Defense Piercing will ignore the opponent's defense stats by the same amount
and will increase with dexterity. (The person said armor piercing. It's defense. Definitely different from lance piercing, which reduces both defense and protection. This one only reduces defense, not protection)
- ë°©ì–´ ê´€í†µì€ ë¬¼ë¦¬ 공격 시 ìƒëŒ€ ë°©ì–´ 수치를 ì¼ì • ìˆ˜ì¹˜ë§Œí¼ ë¬´ì‹œí•˜ë©°
솜씨가 ë†’ì„ ìˆ˜ë¡ ë°©ì–´ ê´€í†µë ¥ì´ ìƒìŠ¹í•©ë‹ˆë‹¤.
Re-balancing of character stats
* ìºë¦í„° ëŠ¥ë ¥ì¹˜ê°€ ì „ì²´ì 으로 재 ì¡°ì •ë©ë‹ˆë‹¤.
1 defense will be added per 10 points of strength
- ì²´ë ¥ 10당 ë°©ì–´ 1ì˜ ìˆ˜ì¹˜ë¥¼ ì œê³µí•˜ê²Œ ë©ë‹ˆë‹¤.
Strength based max/min damage bonus will remain the same
단, ì²´ë ¥ ìƒìŠ¹ì— ë”°ë¥¸ ê·¼ì ‘ 무기 최대/최소 대미지 ì¦ê°€ 효과는 기존과 ë™ì¼í•˜ê²Œ ìœ ì§€ë©ë‹ˆë‹¤.
Intelligence based magic attack bonus will be changed and magic defense will be no longer affected by intelligence
- ì§€ë ¥ ìƒìŠ¹ì— ë”°ë¥¸ 마법 공격 추가 보너스가 변경ë˜ë©°, 마법 ë°©ì–´ ìˆ˜ì¹˜ì— ì˜í–¥ì„ 주지 않ë„ë¡ ë³€ê²½ë©ë‹ˆë‹¤.
1 Magic Attack will be added per 5 points of intelligence and 1 Magic Protection will be added per 20 points of intelligence
ì§€ë ¥ 5당 마법 ê³µê²©ë ¥ 1ì˜ ìˆ˜ì¹˜ë¥¼, ì§€ë ¥ 20당 마법 보호 1ì˜ ìˆ˜ì¹˜ë¥¼ ì œê³µí•˜ê²Œ ë©ë‹ˆë‹¤.
All dexterity based balance bonuses will be changed
- 솜씨 ìƒìŠ¹ì— ë”°ë¥¸ ëª¨ë“ ë¬´ê¸° 밸런스 보너스가 변경ë©ë‹ˆë‹¤.
Defense Piercing stats will reduce the defense by the same amount
물리 공격 시 ë°©ì–´ 관통 ëŠ¥ë ¥ì¹˜ ìˆ˜ì¹˜ë§Œí¼ ìƒëŒ€ì˜ 방어를 ê°ì†Œì‹œí‚¤ê²Œ ë©ë‹ˆë‹¤.
Wearing Heavy Armors will significantly decrease dexterity (35% at rank 1)
ì¤‘ê°‘ì˜·ì„ ì°©ìš©í•˜ë©´ 솜씨가 대í ê°ì†Œí•˜ê²Œ ë©ë‹ˆë‹¤.
1 Defense Piercing will be added per 15 points of dexterity
솜씨 15당 ë°©ì–´ 관통 1ì˜ ìˆ˜ì¹˜ë¥¼ ì œê³µí•˜ê²Œ ë©ë‹ˆë‹¤.
1 magic defense will be added per 10 points of will
- ì˜ì§€ 10당 마법 ë°©ì–´ 1ì˜ ìˆ˜ì¹˜ë¥¼ ì œê³µí•˜ê²Œ ë©ë‹ˆë‹¤.
will based stats such as Knuckle damage and crit chance increase will remain the same.
단, ì˜ì§€ ìƒìŠ¹ì— ë”°ë¥¸ ë„ˆí´ ëŒ€ë¯¸ì§€ ë° í¬ë¦¬í‹°ì»¬ ì¦ê°€ 효과는 기존과 ë™ì¼í•˜ê²Œ ìœ ì§€ë©ë‹ˆë‹¤.
the current Defense stats will directly translate to physical defense stats and will remain the same.
- 방어는 물리 방어를 ì˜ë¯¸í•˜ë©° ê¸°ì¡´ì˜ ë°©ì–´ 효과가 ë™ì¼í•˜ê²Œ ìœ ì§€ë©ë‹ˆë‹¤.
the Protection stats will be divided into physical protection and magic protection. (the current protection will translate into physical protection)
- 보호는 물리 보호와 마법 보호로 분리ë©ë‹ˆë‹¤. (ê¸°ì¡´ì˜ ë³´í˜¸ëŠ” 물리 보호입니다.)
physical protection will reduce all physical damage by a certain percentage
물리 보호는 ëª¨ë“ ë¬¼ë¦¬ ê³µê²©ì— ëŒ€í•œ 대미지를 ê°ì†Œì‹œì¼œ ì¤ë‹ˆë‹¤.
protection will no longer be displayed as a percentage and instead will be displayed as a whole number
보호 수치는 ìºë¦í„° ì •ë³´ì°½ì—서 % 표시로 표시ë˜ì§€ 않으며 ì •ìˆ˜ë¡œ 표기 ë©ë‹ˆë‹¤.
Magic Defense will reduce the damage inflicted by magic and alchemy attacks by that amount.
- 마법 방어는 마법 ë° ì—°ê¸ˆìˆ ëŒ€ë¯¸ì§€ë¥¼ ì§ì ‘ ê°ì†Œì‹œì¼œ ì¤ë‹ˆë‹¤.
1 magic defense will reduce 1 magic/alchemy damage
마법 ë°©ì–´ 1당 마법 ë° ì—°ê¸ˆìˆ ëŒ€ë¯¸ì§€ 1ì„ ê°ì†Œì‹œí‚µë‹ˆë‹¤.
The amount of dexterity required to raise balance will be raised
- 밸런스가 ë†’ì•„ì§ˆìˆ˜ë¡ ë°¸ëŸ°ìŠ¤ë¥¼ ì¦ê°€ì‹œí‚¤ê¸° 위해 요구ë˜ëŠ” 솜씨 수치가 높아집니다.
Balance bonuses will be capped at 50
솜씨 ìˆ˜ì¹˜ë§Œì„ í†µí•´ ì¦ê°€ë˜ëŠ” ë°¸ëŸ°ìŠ¤ì˜ ìµœëŒ€ 수치는 50으로 ì œí•œí•©ë‹ˆë‹¤.
Dex will give out different % per stat as it was before. How much is not specified here.
ê¸°ì¡´ì˜ ì†œì”¨ê°€ 가진 수치당 ì œê³µë°›ë˜ % íš¨ìœ¨ì€ ë” ì´ìƒ ì ìš©ë˜ì§€ 않습니다.
The maximum balance based on adding both character balance and weapon balance will remain the same (In other words, 80% is still the max)
ìºë¦í„°ì˜ 밸런스와 착용한 ë¬´ê¸°ì˜ íš¨ê³¼ë¥¼ ë”한 ë°¸ëŸ°ìŠ¤ì˜ ìµœëŒ€ 수치는 기존과 ë™ì¼í•©ë‹ˆë‹¤.
The following changes will also be implemented along with the character stats change
* ìºë¦í„° ëŠ¥ë ¥ì¹˜ 변경과 함께 ì•„ëž˜ì˜ ë‚´ìš©ë“¤ì´ ì ìš©ë©ë‹ˆë‹¤.
S-Special Upgraded wands and staffs will display [Magic Attacks] instead of %Magic Damage increase in the special upgrades description.
- ì›ë“œ, ìŠ¤íƒœí”„ì˜ Sê°• 특수 개조 ì„¤ëª…ì´ ë§ˆë²•ëŒ€ë¯¸ì§€ % ì—서 마법 ê³µê²©ë ¥ìœ¼ë¡œ 변경ë©ë‹ˆë‹¤.
Removed % signs on enchants that affect protection
- ì¸ì±ˆíЏ 설명 중 ë³´í˜¸ì˜ '%' 표기가 사ë¼ì§€ê²Œ ë©ë‹ˆë‹¤.
Significantly reduced repair costs for light/heavy armors
- 경갑옷과 ì¤‘ê°‘ì˜·ì˜ ìˆ˜ë¦¬ë¹„ê°€ 대í ê°ì†Œ 합니다.
All titles that have a magic damage % increase will be changed to magic attack, and the amount will be x4 the original amount to reflect the new magic attack changes.
- 마법 대미지 %ê°€ ì¦ê°€í•˜ëŠ” 타ì´í‹€ì˜ 효과가 마법 ê³µê²©ë ¥ ì¦ê°€ë¡œ 변경ë˜ë©°,
수치는 ë³€ê²½ëœ ëŒ€ë¯¸ì§€ ê³µì‹ì— 맞게 4배로 ì œê³µ ë©ë‹ˆë‹¤.
All magic attack reforges will increase the magic attack by 4 per level.
- 마법 ê³µê²©ë ¥ ì¦ê°€ 세공 수치가 ë ˆë²¨ë‹¹ 4 ì¦ê°€ë¡œ 변경ë©ë‹ˆë‹¤.
Character stats will be adjusted as a whole.
ìºë¦í„° ëŠ¥ë ¥ì¹˜ ì „ì²´ì 으로 재 ì¡°ì • ë©ë‹ˆë‹¤.
Base life/stamina/mana cap are increased to 1500
- ìƒëª…ë ¥, 마나, ìŠ¤í…Œë¯¸ë‚˜ì˜ ì œí•œì´ 1500 으로 ìƒí–¥ë©ë‹ˆë‹¤.
Some alchemy skills will be changed.
* ì¼ë¶€ ì—°ê¸ˆìˆ ìŠ¤í‚¬ì´ ì¡°ì •ë©ë‹ˆë‹¤.
Summon Golem
ê³¨ë ˜ 연성
Will now use 5 clay crystals, 5 wind crystals, 5 fire crystals and 5 water crystals.
- 스킬 사용 시 í™ì˜ ê²°ì • 5ê°œ, ë°”ëžŒì˜ ê²°ì • 5ê°œ, ë¶ˆì˜ ê²°ì • 5ê°œ, ë¬¼ì˜ ê²°ì • 5개가 소모ë˜ë„ë¡ ë³€ê²½ë©ë‹ˆë‹¤.
You can now summon different types of golem based on rank.
- ëží¬ì— ë”°ë¼ íŠ¹ì • ê³¨ë ˜ì„ ì†Œí™˜í• ìˆ˜ 있ë„ë¡ ë³€ê²½ ë©ë‹ˆë‹¤.
Sand Burst
샌드 버스트
Is now instant cast
- 샌드 버스트 ìŠ¤í‚¬ì´ ì‹œì „ì‹œê°„ ì—†ì´ ë°”ë¡œ ì‹œì „ ë˜ë„ë¡ ë³€ê²½ë©ë‹ˆë‹¤.
Now has a maximum of 1 charge and has a cooldown of 3 seconds after use.
- ìŠ¤í‚¬ì€ 1차지만 가능하며, 사용 후 ë‹¤ìŒ ìŠ¤í‚¬ 사용까지 ì¿¨íƒ€ìž„ì´ 3ì´ˆ ì ìš©ë©ë‹ˆë‹¤.
When the player blinds a mob, the mob will cancel it's aggro after the blind effects wear out.
- ìŠ¤í‚¬ì„ ì‚¬ìš©í•˜ì—¬ 몬스터를 실명시킨 경우,
실명ì—서 풀린 몬스터가 ìºë¦í„°ë¥¼ ì¸ì‹ ìƒíƒœë¥¼ í•´ì œ 하ë„ë¡ ë³€ê²½ ë©ë‹ˆë‹¤.
Frozen Blast
프로즌 블래스트
Now uses 2 water crystals and 1 wind crystal.
- 스킬 사용 시 ë¬¼ì˜ ê²°ì • 2ê°œ, ë°”ëžŒì˜ ê²°ì • 1개가 소모 ë©ë‹ˆë‹¤.
Casting Time will decrease to 30~1.5 seconds
- 프로즌 ë¸”ëž˜ìŠ¤íŠ¸ì˜ ì‹œì „ì‹œê°„ì´ ëží¬ì— ë”°ë¼ 30ì´ˆ~1.5초로 ê°ì†Œí•©ë‹ˆë‹¤.
after use, the cooldown time until its next use will be 30 seconds for all ranks
- 스킬 사용 후 ë‹¤ìŒ ìŠ¤í‚¬ 사용까지 ì¿¨íƒ€ìž„ì´ ëª¨ë“ ëží¬ì—서 30ì´ˆ ì ìš©ë©ë‹ˆë‹¤.
Life Drain
ë¼ì´í”„ ë“œë ˆì¸
Now uses 1 fire crystal, 1 water crystal, 2 wind crystals and 1 clay crystal.
- 스킬 사용 시 ë¶ˆì˜ ê²°ì • 1ê°œ, ë¬¼ì˜ ê²°ì • 1ê°œ, ë°”ëžŒì˜ ê²°ì • 2ê°œ, í™ì˜ ê²°ì • 1개가 소모ë©ë‹ˆë‹¤.
Casting time reduced to 1~1.5 seconds depending on rank
- ë¼ì´í”„ 드래ì¸ì˜ ì‹œì „ì‹œê°„ì´ ëží¬ì— ë”°ë¼ 1ì´ˆ~1.5초로 ê°ì†Œí•©ë‹ˆë‹¤.
Cooldown time will be 16~20 seconds depending on rank
- 스킬 사용 후 ë‹¤ìŒ ìŠ¤í‚¬ 사용까지 ì¿¨íƒ€ìž„ì´ ëží¬ì— ë”°ë¼ 16~20ì´ˆ ì ìš©ë©ë‹ˆë‹¤.
Spark/Shock
스파í¬
Now uses 1 fire crystal and 2 wind crystals
- 스킬 사용 시 ë¶ˆì˜ ê²°ì • 1ê°œ, ë°”ëžŒì˜ ê²°ì • 2개가 소모ë©ë‹ˆë‹¤.
casting time will be reduced to 1 second depending on rank
- 스파í¬ì˜ ì‹œì „ì‹œê°„ì´ ëží¬ì— ë”°ë¼ 1초로 ê°ì†Œí•©ë‹ˆë‹¤.
Wind Blast
윈드 블래스트
Damage inflicted by wind blast will be increased
- 윈드 블래스트 대미지가 ìƒí–¥ ë©ë‹ˆë‹¤.
Cooldown time of 7 seconds
- 스킬 사용 후 ë‹¤ìŒ ìŠ¤í‚¬ 사용까지 ì¿¨íƒ€ìž„ì´ ëª¨ë“ ëží¬ì—서 7ì´ˆ ì ìš©ë©ë‹ˆë‹¤.
Water Cannon
워터 ìºë…¼
Casting time reduced to 1 seconds for all ranks
- 워터ìºë…¼ ìŠ¤í‚¬ì˜ ì‹œì „ì‹œê°„ì´ ëª¨ë“ ëží¬ì—서 1초로 ê°ì†Œí•©ë‹ˆë‹¤.
Barrier Spikes
방호벽
now uses 5 clay crystals
- 스킬 사용 시 í™ì˜ ê²°ì • 5개가 소모ë©ë‹ˆë‹¤.
Chain Cylinder
ì²´ì¸ ì‹¤ë¦°ë”
now activates 100% of the time
- ì²´ì¸ ì‹¤ë¦°ë”ê°€ 100% ë°œë™ ë˜ë„ë¡ ë³€ê²½ ë©ë‹ˆë‹¤.
cooldown of 10~15 seconds depending on rank
- 스킬 사용 후 ë‹¤ìŒ ìŠ¤í‚¬ 사용까지 ì¿¨íƒ€ìž„ì´ ëží¬ì— ë”°ë¼ 10ì´ˆ~15ì´ˆ ì ìš©ë©ë‹ˆë‹¤.
Changes to alchemy damages
* ì—°ê¸ˆìˆ ëŒ€ë¯¸ì§€ ì ìš© ê³µì‹ì´ 변경 ë©ë‹ˆë‹¤.
depending on the skill, the character's life,mana and stamina will now affect alchemy damage.
- ìŠ¤í‚¬ì— ë”°ë¼ ìºë¦í„°ì˜ 현재 ìƒëª…ë ¥, 마나, 스태미나가 ëŒ€ë¯¸ì§€ì— ë°˜ì˜ ë˜ë„ë¡ ë³€ê²½ ë©ë‹ˆë‹¤.
Certain skill training requirements related to crystal-making will be removed.
ì—°ê¸ˆìˆ ì¼ë¶€ ìŠ¤í‚¬ì˜ ìˆ˜ë ¨ 중 ì¼ë¶€ ê²°ì • ì œìž‘ ê´€ë ¨ í•ëª©ì´ ì œê±°ë©ë‹ˆë‹¤.
You can now only make only 3 types of crystals with mana crystallization.
(Crystal of Fireball/Ice Spear/Thunder)
마나 í¬ë°ìœ¼ë¡œ 3가지 ê²°ì •ë§Œ ì œìž‘ í• ìˆ˜ 있ë„ë¡ ë³€ê²½ ë©ë‹ˆë‹¤.
(파ì´ì–´ë³¼ ê²°ì •, ì•„ì´ìФ ìŠ¤í”¼ì–´ì˜ ê²°ì •, ì¬ë”ì˜ ê²°ì •)
Shadow mission rewards will now only give out fire/water/clay/wind crystals.
ê·¸ë¦¼ìž ë¯¸ì…˜ ë³´ìƒì—서 불, 물, í™, ë°”ëžŒì˜ ê²°ì •ë§Œ 지급 ë˜ë„ë¡ ë³€ê²½ë©ë‹ˆë‹¤.
Fire, water, clay and wind crystals now stack up to 1000.
불, 물, í™, ë°”ëžŒì˜ ê²°ì •ì´ 1000개까지 번들 ë˜ë„ë¡ ë³€ê²½ ë©ë‹ˆë‹¤.
Alchemy bag has been added
* ì—°ê¸ˆìˆ ê°€ë°©ì´ ì¶”ê°€ ë©ë‹ˆë‹¤.
You may put alchemy crystals and cylinders in this bag.
- ì—°ê¸ˆìˆ ê°€ë°©ì—는 ì—°ê¸ˆìˆ ê²°ì •ê³¼ 실린ë”를 ë„£ì„ ìˆ˜ 있습니다.
The bags are sold by the NPCs Eabha and Heledd
- NPC ì•„ì´ë°”와 í—¬ë ˆë“œê°€ ìƒì ì—서 íŒë§¤í•©ë‹ˆë‹¤.
Damages inflicted by certain magic skills are changed
* ì¼ë¶€ 마법 ìŠ¤í‚¬ì˜ ëŒ€ë¯¸ì§€ ì ìš© ê³µì‹ì´ 변경 ë©ë‹ˆë‹¤
The damage inflicted by: Firebolt, Icebolt, Lightningbolt, Fireball, Ice Spear, Thunder, Hail Storm, Shockwave and Blaze are adjusted.
- 파ì´ì–´ë³¼íЏ, ì•„ì´ìŠ¤ë³¼íŠ¸, ë¼ì´íЏë‹ë³¼íЏ, 파ì´ì–´ë³¼, ì•„ì´ìФ 스피어, ì¬ë”,
í—¤ì¼ìŠ¤í†°, 쇼í¬ì›¨ì´ë¸Œ, ë¸”ë ˆì´ì¦ˆ ìŠ¤í‚¬ì˜ ëŒ€ë¯¸ì§€ ê³µì‹ì´ 변경 ë©ë‹ˆë‹¤.
-
ironwoman wrote on 2013-03-20 21:12
Ok, I saw ca25nada's translation, and I have some things to fix/clarify.
[SPOILER="Spoiler"]
3 new mastery skills have been added
* ì‹ ê·œ 마스터리 ìŠ¤í‚¬ì´ 3ì¢…ì´ ì¶”ê°€ë©ë‹ˆë‹¤.
Heavy Armor Mastery
헤비 아머 마스터리
A skill that can be learned by human/giants that maximizes the effectiveness of heavy armors
- ì¸ê°„ê³¼ ìžì´ì–¸íЏ ì¢…ì¡±ì´ ë°°ìš¸ 수 있으며 ì¤‘ê°‘ì˜·ì˜ íš¨ìœ¨ì„ ê·¹ëŒ€í™”í•˜ëŠ” 스킬입니다.
Significantly increases both defense and protection and has a chance of reducing stun when attacked.
- 방어와 보호를 대í ìƒí–¥ì‹œì¼œ 주며 ìƒëŒ€ë°©ì—게 ê³µê²©ì„ ë‹¹í–ˆì„ ë•Œ,
ê²½ì§ ë‹¹í•˜ëŠ” í™•ë¥ ì„ ê°ì†Œì‹œì¼œ ì¤ë‹ˆë‹¤.
You can now equip up to 2 accessories at once depending on skill rank.
- 스킬 ëží¬ì— ë”°ë¼ ì•¡ì„¸ì„œë¦¬ë¥¼ 최대 2개까지 ì°©ìš©í• ìˆ˜ 있습니다.
Light Armor Mastery
ë¼ì´íЏ 아머 마스터리
A skill that can be learned by human/elves that maximizes the effectiveness of light armors
- ì¸ê°„ê³¼ 엘프 ì¢…ì¡±ì´ ë°°ìš¸ 수 있으며 ê²½ê°‘ì˜·ì˜ íš¨ìœ¨ì„ ê·¹ëŒ€í™”í•˜ëŠ” 스킬입니다.
Increases both armor and protection
- 방어와 보호를 ìƒí–¥ì‹œì¼œ ì¤ë‹ˆë‹¤.
You can equip upto 2 accessories depending on skill rank.
- 스킬ëží¬ì— ë”°ë¼ ì•¡ì„¸ì„œë¦¬ë¥¼ 최대 2개까지 ì°©ìš©í• ìˆ˜ 있습니다.
Any equipments equipped on fashion slots will not be affected by Heavy/Light Armor Mastery
헤비 아머, ë¼ì´íЏ 아머 마스터리는 ì˜ìž¥ ìŠ¬ë¡¯ì— ì°©ìš©í•˜ëŠ” ê²ƒì— ëŒ€í•´ì„œëŠ” ì ìš©ë˜ì§€ 않습니다.
Shield Mastery
실드 마스터리
A all-race skill that raises the effectiveness of shields by increasing defense, protection, magic defense and magic protection
- ëª¨ë“ ì¢…ì¡±ì´ ë°°ìš¸ 수 있는 스킬로 ë°©íŒ¨ì˜ íš¨ìœ¨ì„ ê·¹ëŒ€í™”í•˜ì—¬
ë°©ì–´, 보호, 마법방어, 마법보호를 대í ìƒí–¥ì‹œì¼œ ì¤ë‹ˆë‹¤.
Has a chance of automatically blocking the opponent's attack and reducing the damage inflicted
- ìƒëŒ€ë°©ì˜ ê³µê²©ì„ ìžë™ìœ¼ë¡œ 방어하여 대미지를 ê°ì†Œì‹œí‚¬ í™•ë¥ ì´ ìƒê¹ë‹ˆë‹¤.
However, this does not take effect when the shield is equipped on the back/2nd slot
- 단, 장비를 변경하여 ë“±ì— ì°©ìš©í•˜ê³ ìžˆì„ ê²½ìš°ì—는 ì ìš©ë˜ì§€ 않으며
effects will differ depending on the type of shield equipped
장착하는 ë°©íŒ¨ì˜ ì¢…ë¥˜ì— ë”°ë¼ íš¨ê³¼ê°€ 다르게 ì ìš© ë©ë‹ˆë‹¤.
character stats: [Magic Protection], [Armor Piercing] will be added.
ìºë¦í„° ëŠ¥ë ¥ì¹˜ì— [마법 보호], [ë°©ì–´ 관통]ì´ ì¶”ê°€ ë©ë‹ˆë‹¤.
Magic protection reduces damage inflicted by magic and alchemy attacks
and will increase with Intelligence
- 마법 보호는 마법 ë° ì—°ê¸ˆìˆ ê³µê²©ì— ëŒ€í•œ 대미지를 ê°ì†Œì‹œì¼œì£¼ë©°
ì§€ë ¥ì´ ë†’ì„ ìˆ˜ë¡ ë§ˆë²• 보호가 ìƒìŠ¹í•©ë‹ˆë‹¤.
Defense Piercing will ignore the opponent's defense stats by the same amount
and will increase with dexterity. (The person said armor piercing. It's defense. Definitely different from lance piercing, which reduces both defense and protection. This one only reduces defense, not protection)
- ë°©ì–´ ê´€í†µì€ ë¬¼ë¦¬ 공격 시 ìƒëŒ€ ë°©ì–´ 수치를 ì¼ì • ìˆ˜ì¹˜ë§Œí¼ ë¬´ì‹œí•˜ë©°
솜씨가 ë†’ì„ ìˆ˜ë¡ ë°©ì–´ ê´€í†µë ¥ì´ ìƒìŠ¹í•©ë‹ˆë‹¤.
Re-balancing of character stats
* ìºë¦í„° ëŠ¥ë ¥ì¹˜ê°€ ì „ì²´ì 으로 재 ì¡°ì •ë©ë‹ˆë‹¤.
1 defense will be added per 10 points of strength
- ì²´ë ¥ 10당 ë°©ì–´ 1ì˜ ìˆ˜ì¹˜ë¥¼ ì œê³µí•˜ê²Œ ë©ë‹ˆë‹¤.
Strength based max/min damage bonus will remain the same
단, ì²´ë ¥ ìƒìŠ¹ì— ë”°ë¥¸ ê·¼ì ‘ 무기 최대/최소 대미지 ì¦ê°€ 효과는 기존과 ë™ì¼í•˜ê²Œ ìœ ì§€ë©ë‹ˆë‹¤.
Intelligence based magic attack bonus will be changed and magic defense will be no longer affected by intelligence
- ì§€ë ¥ ìƒìŠ¹ì— ë”°ë¥¸ 마법 공격 추가 보너스가 변경ë˜ë©°, 마법 ë°©ì–´ ìˆ˜ì¹˜ì— ì˜í–¥ì„ 주지 않ë„ë¡ ë³€ê²½ë©ë‹ˆë‹¤.
1 Magic Attack will be added per 5 points of intelligence and 1 Magic Protection will be added per 20 points of intelligence
ì§€ë ¥ 5당 마법 ê³µê²©ë ¥ 1ì˜ ìˆ˜ì¹˜ë¥¼, ì§€ë ¥ 20당 마법 보호 1ì˜ ìˆ˜ì¹˜ë¥¼ ì œê³µí•˜ê²Œ ë©ë‹ˆë‹¤.
All dexterity based balance bonuses will be changed
- 솜씨 ìƒìŠ¹ì— ë”°ë¥¸ ëª¨ë“ ë¬´ê¸° 밸런스 보너스가 변경ë©ë‹ˆë‹¤.
Defense Piercing stats will reduce the defense by the same amount
물리 공격 시 ë°©ì–´ 관통 ëŠ¥ë ¥ì¹˜ ìˆ˜ì¹˜ë§Œí¼ ìƒëŒ€ì˜ 방어를 ê°ì†Œì‹œí‚¤ê²Œ ë©ë‹ˆë‹¤.
Wearing Heavy Armors will significantly decrease dexterity (35% at rank 1)
ì¤‘ê°‘ì˜·ì„ ì°©ìš©í•˜ë©´ 솜씨가 대í ê°ì†Œí•˜ê²Œ ë©ë‹ˆë‹¤.
1 Defense Piercing will be added per 15 points of dexterity
솜씨 15당 ë°©ì–´ 관통 1ì˜ ìˆ˜ì¹˜ë¥¼ ì œê³µí•˜ê²Œ ë©ë‹ˆë‹¤.
1 magic defense will be added per 10 points of will
- ì˜ì§€ 10당 마법 ë°©ì–´ 1ì˜ ìˆ˜ì¹˜ë¥¼ ì œê³µí•˜ê²Œ ë©ë‹ˆë‹¤.
will based stats such as Knuckle damage and crit chance increase will remain the same.
단, ì˜ì§€ ìƒìŠ¹ì— ë”°ë¥¸ ë„ˆí´ ëŒ€ë¯¸ì§€ ë° í¬ë¦¬í‹°ì»¬ ì¦ê°€ 효과는 기존과 ë™ì¼í•˜ê²Œ ìœ ì§€ë©ë‹ˆë‹¤.
the current Defense stats will directly translate to physical defense stats and will remain the same.
- 방어는 물리 방어를 ì˜ë¯¸í•˜ë©° ê¸°ì¡´ì˜ ë°©ì–´ 효과가 ë™ì¼í•˜ê²Œ ìœ ì§€ë©ë‹ˆë‹¤.
the Protection stats will be divided into physical protection and magic protection. (the current protection will translate into physical protection)
- 보호는 물리 보호와 마법 보호로 분리ë©ë‹ˆë‹¤. (ê¸°ì¡´ì˜ ë³´í˜¸ëŠ” 물리 보호입니다.)
physical protection will reduce all physical damage by a certain percentage
물리 보호는 ëª¨ë“ ë¬¼ë¦¬ ê³µê²©ì— ëŒ€í•œ 대미지를 ê°ì†Œì‹œì¼œ ì¤ë‹ˆë‹¤.
protection will no longer be displayed as a percentage and instead will be displayed as a whole number
보호 수치는 ìºë¦í„° ì •ë³´ì°½ì—서 % 표시로 표시ë˜ì§€ 않으며 ì •ìˆ˜ë¡œ 표기 ë©ë‹ˆë‹¤.
Magic Defense will reduce the damage inflicted by magic and alchemy attacks by that amount.
- 마법 방어는 마법 ë° ì—°ê¸ˆìˆ ëŒ€ë¯¸ì§€ë¥¼ ì§ì ‘ ê°ì†Œì‹œì¼œ ì¤ë‹ˆë‹¤.
1 magic defense will reduce 1 magic/alchemy damage
마법 ë°©ì–´ 1당 마법 ë° ì—°ê¸ˆìˆ ëŒ€ë¯¸ì§€ 1ì„ ê°ì†Œì‹œí‚µë‹ˆë‹¤.
The amount of dexterity required to raise balance will be raised
- 밸런스가 ë†’ì•„ì§ˆìˆ˜ë¡ ë°¸ëŸ°ìŠ¤ë¥¼ ì¦ê°€ì‹œí‚¤ê¸° 위해 요구ë˜ëŠ” 솜씨 수치가 높아집니다.
Balance bonuses will be capped at 50
솜씨 ìˆ˜ì¹˜ë§Œì„ í†µí•´ ì¦ê°€ë˜ëŠ” ë°¸ëŸ°ìŠ¤ì˜ ìµœëŒ€ 수치는 50으로 ì œí•œí•©ë‹ˆë‹¤.
Dex will give out different % per stat as it was before. How much is not specified here.
ê¸°ì¡´ì˜ ì†œì”¨ê°€ 가진 수치당 ì œê³µë°›ë˜ % íš¨ìœ¨ì€ ë” ì´ìƒ ì ìš©ë˜ì§€ 않습니다.
The maximum balance based on adding both character balance and weapon balance will remain the same (In other words, 80% is still the max)
ìºë¦í„°ì˜ 밸런스와 착용한 ë¬´ê¸°ì˜ íš¨ê³¼ë¥¼ ë”한 ë°¸ëŸ°ìŠ¤ì˜ ìµœëŒ€ 수치는 기존과 ë™ì¼í•©ë‹ˆë‹¤.
The following changes will also be implemented along with the character stats change
* ìºë¦í„° ëŠ¥ë ¥ì¹˜ 변경과 함께 ì•„ëž˜ì˜ ë‚´ìš©ë“¤ì´ ì ìš©ë©ë‹ˆë‹¤.
S-Special Upgraded wands and staffs will display [Magic Attacks] instead of %Magic Damage increase in the special upgrades description.
- ì›ë“œ, ìŠ¤íƒœí”„ì˜ Sê°• 특수 개조 ì„¤ëª…ì´ ë§ˆë²•ëŒ€ë¯¸ì§€ % ì—서 마법 ê³µê²©ë ¥ìœ¼ë¡œ 변경ë©ë‹ˆë‹¤.
Removed % signs on enchants that affect protection
- ì¸ì±ˆíЏ 설명 중 ë³´í˜¸ì˜ '%' 표기가 사ë¼ì§€ê²Œ ë©ë‹ˆë‹¤.
Significantly reduced repair costs for light/heavy armors
- 경갑옷과 ì¤‘ê°‘ì˜·ì˜ ìˆ˜ë¦¬ë¹„ê°€ 대í ê°ì†Œ 합니다.
All titles that have a magic damage % increase will be changed to magic attack, and the amount will be x4 the original amount to reflect the new magic attack changes.
- 마법 대미지 %ê°€ ì¦ê°€í•˜ëŠ” 타ì´í‹€ì˜ 효과가 마법 ê³µê²©ë ¥ ì¦ê°€ë¡œ 변경ë˜ë©°,
수치는 ë³€ê²½ëœ ëŒ€ë¯¸ì§€ ê³µì‹ì— 맞게 4배로 ì œê³µ ë©ë‹ˆë‹¤.
All magic attack reforges will increase the magic attack by 4 per level.
- 마법 ê³µê²©ë ¥ ì¦ê°€ 세공 수치가 ë ˆë²¨ë‹¹ 4 ì¦ê°€ë¡œ 변경ë©ë‹ˆë‹¤.
Character stats will be adjusted as a whole.
ìºë¦í„° ëŠ¥ë ¥ì¹˜ ì „ì²´ì 으로 재 ì¡°ì • ë©ë‹ˆë‹¤.
Base life/stamina/mana cap are increased to 1500
- ìƒëª…ë ¥, 마나, ìŠ¤í…Œë¯¸ë‚˜ì˜ ì œí•œì´ 1500 으로 ìƒí–¥ë©ë‹ˆë‹¤.
Some alchemy skills will be changed.
* ì¼ë¶€ ì—°ê¸ˆìˆ ìŠ¤í‚¬ì´ ì¡°ì •ë©ë‹ˆë‹¤.
Summon Golem
ê³¨ë ˜ 연성
Will now use 5 clay crystals, 5 wind crystals, 5 fire crystals and 5 water crystals.
- 스킬 사용 시 í™ì˜ ê²°ì • 5ê°œ, ë°”ëžŒì˜ ê²°ì • 5ê°œ, ë¶ˆì˜ ê²°ì • 5ê°œ, ë¬¼ì˜ ê²°ì • 5개가 소모ë˜ë„ë¡ ë³€ê²½ë©ë‹ˆë‹¤.
You can now summon different types of golem based on rank.
- ëží¬ì— ë”°ë¼ íŠ¹ì • ê³¨ë ˜ì„ ì†Œí™˜í• ìˆ˜ 있ë„ë¡ ë³€ê²½ ë©ë‹ˆë‹¤.
Sand Burst
샌드 버스트
Is now instant cast
- 샌드 버스트 ìŠ¤í‚¬ì´ ì‹œì „ì‹œê°„ ì—†ì´ ë°”ë¡œ ì‹œì „ ë˜ë„ë¡ ë³€ê²½ë©ë‹ˆë‹¤.
Now has a maximum of 1 charge and has a cooldown of 3 seconds after use.
- ìŠ¤í‚¬ì€ 1차지만 가능하며, 사용 후 ë‹¤ìŒ ìŠ¤í‚¬ 사용까지 ì¿¨íƒ€ìž„ì´ 3ì´ˆ ì ìš©ë©ë‹ˆë‹¤.
When the player blinds a mob, the mob will cancel it's aggro after the blind effects wear out.
- ìŠ¤í‚¬ì„ ì‚¬ìš©í•˜ì—¬ 몬스터를 실명시킨 경우,
실명ì—서 풀린 몬스터가 ìºë¦í„°ë¥¼ ì¸ì‹ ìƒíƒœë¥¼ í•´ì œ 하ë„ë¡ ë³€ê²½ ë©ë‹ˆë‹¤.
Frozen Blast
프로즌 블래스트
Now uses 2 water crystals and 1 wind crystal.
- 스킬 사용 시 ë¬¼ì˜ ê²°ì • 2ê°œ, ë°”ëžŒì˜ ê²°ì • 1개가 소모 ë©ë‹ˆë‹¤.
Casting Time will decrease to 30~1.5 seconds
- 프로즌 ë¸”ëž˜ìŠ¤íŠ¸ì˜ ì‹œì „ì‹œê°„ì´ ëží¬ì— ë”°ë¼ 30ì´ˆ~1.5초로 ê°ì†Œí•©ë‹ˆë‹¤.
after use, the cooldown time until its next use will be 30 seconds for all ranks
- 스킬 사용 후 ë‹¤ìŒ ìŠ¤í‚¬ 사용까지 ì¿¨íƒ€ìž„ì´ ëª¨ë“ ëží¬ì—서 30ì´ˆ ì ìš©ë©ë‹ˆë‹¤.
Life Drain
ë¼ì´í”„ ë“œë ˆì¸
Now uses 1 fire crystal, 1 water crystal, 2 wind crystals and 1 clay crystal.
- 스킬 사용 시 ë¶ˆì˜ ê²°ì • 1ê°œ, ë¬¼ì˜ ê²°ì • 1ê°œ, ë°”ëžŒì˜ ê²°ì • 2ê°œ, í™ì˜ ê²°ì • 1개가 소모ë©ë‹ˆë‹¤.
Casting time reduced to 1~1.5 seconds depending on rank
- ë¼ì´í”„ 드래ì¸ì˜ ì‹œì „ì‹œê°„ì´ ëží¬ì— ë”°ë¼ 1ì´ˆ~1.5초로 ê°ì†Œí•©ë‹ˆë‹¤.
Cooldown time will be 16~20 seconds depending on rank
- 스킬 사용 후 ë‹¤ìŒ ìŠ¤í‚¬ 사용까지 ì¿¨íƒ€ìž„ì´ ëží¬ì— ë”°ë¼ 16~20ì´ˆ ì ìš©ë©ë‹ˆë‹¤.
Spark/Shock
스파í¬
Now uses 1 fire crystal and 2 wind crystals
- 스킬 사용 시 ë¶ˆì˜ ê²°ì • 1ê°œ, ë°”ëžŒì˜ ê²°ì • 2개가 소모ë©ë‹ˆë‹¤.
casting time will be reduced to 1 second depending on rank
- 스파í¬ì˜ ì‹œì „ì‹œê°„ì´ ëží¬ì— ë”°ë¼ 1초로 ê°ì†Œí•©ë‹ˆë‹¤.
Wind Blast
윈드 블래스트
Damage inflicted by wind blast will be increased
- 윈드 블래스트 대미지가 ìƒí–¥ ë©ë‹ˆë‹¤.
Cooldown time of 7 seconds
- 스킬 사용 후 ë‹¤ìŒ ìŠ¤í‚¬ 사용까지 ì¿¨íƒ€ìž„ì´ ëª¨ë“ ëží¬ì—서 7ì´ˆ ì ìš©ë©ë‹ˆë‹¤.
Water Cannon
워터 ìºë…¼
Casting time reduced to 1 seconds for all ranks
- 워터ìºë…¼ ìŠ¤í‚¬ì˜ ì‹œì „ì‹œê°„ì´ ëª¨ë“ ëží¬ì—서 1초로 ê°ì†Œí•©ë‹ˆë‹¤.
Barrier Spikes
방호벽
now uses 5 clay crystals
- 스킬 사용 시 í™ì˜ ê²°ì • 5개가 소모ë©ë‹ˆë‹¤.
Chain Cylinder
ì²´ì¸ ì‹¤ë¦°ë”
now activates 100% of the time
- ì²´ì¸ ì‹¤ë¦°ë”ê°€ 100% ë°œë™ ë˜ë„ë¡ ë³€ê²½ ë©ë‹ˆë‹¤.
cooldown of 10~15 seconds depending on rank
- 스킬 사용 후 ë‹¤ìŒ ìŠ¤í‚¬ 사용까지 ì¿¨íƒ€ìž„ì´ ëží¬ì— ë”°ë¼ 10ì´ˆ~15ì´ˆ ì ìš©ë©ë‹ˆë‹¤.
Changes to alchemy damages
* ì—°ê¸ˆìˆ ëŒ€ë¯¸ì§€ ì ìš© ê³µì‹ì´ 변경 ë©ë‹ˆë‹¤.
depending on the skill, the character's life,mana and stamina will now affect alchemy damage.
- ìŠ¤í‚¬ì— ë”°ë¼ ìºë¦í„°ì˜ 현재 ìƒëª…ë ¥, 마나, 스태미나가 ëŒ€ë¯¸ì§€ì— ë°˜ì˜ ë˜ë„ë¡ ë³€ê²½ ë©ë‹ˆë‹¤.
Certain skill training requirements related to crystal-making will be removed.
ì—°ê¸ˆìˆ ì¼ë¶€ ìŠ¤í‚¬ì˜ ìˆ˜ë ¨ 중 ì¼ë¶€ ê²°ì • ì œìž‘ ê´€ë ¨ í•ëª©ì´ ì œê±°ë©ë‹ˆë‹¤.
You can now only make only 3 types of crystals with mana crystallization.
(Crystal of Fireball/Ice Spear/Thunder)
마나 í¬ë°ìœ¼ë¡œ 3가지 ê²°ì •ë§Œ ì œìž‘ í• ìˆ˜ 있ë„ë¡ ë³€ê²½ ë©ë‹ˆë‹¤.
(파ì´ì–´ë³¼ ê²°ì •, ì•„ì´ìФ ìŠ¤í”¼ì–´ì˜ ê²°ì •, ì¬ë”ì˜ ê²°ì •)
Shadow mission rewards will now only give out fire/water/clay/wind crystals.
ê·¸ë¦¼ìž ë¯¸ì…˜ ë³´ìƒì—서 불, 물, í™, ë°”ëžŒì˜ ê²°ì •ë§Œ 지급 ë˜ë„ë¡ ë³€ê²½ë©ë‹ˆë‹¤.
Fire, water, clay and wind crystals now stack up to 1000.
불, 물, í™, ë°”ëžŒì˜ ê²°ì •ì´ 1000개까지 번들 ë˜ë„ë¡ ë³€ê²½ ë©ë‹ˆë‹¤.
Alchemy bag has been added
* ì—°ê¸ˆìˆ ê°€ë°©ì´ ì¶”ê°€ ë©ë‹ˆë‹¤.
You may put alchemy crystals and cylinders in this bag.
- ì—°ê¸ˆìˆ ê°€ë°©ì—는 ì—°ê¸ˆìˆ ê²°ì •ê³¼ 실린ë”를 ë„£ì„ ìˆ˜ 있습니다.
The bags are sold by the NPCs Eabha and Heledd
- NPC ì•„ì´ë°”와 í—¬ë ˆë“œê°€ ìƒì ì—서 íŒë§¤í•©ë‹ˆë‹¤.
Damages inflicted by certain magic skills are changed
* ì¼ë¶€ 마법 ìŠ¤í‚¬ì˜ ëŒ€ë¯¸ì§€ ì ìš© ê³µì‹ì´ 변경 ë©ë‹ˆë‹¤
The damage inflicted by: Firebolt, Icebolt, Lightningbolt, Fireball, Ice Spear, Thunder, Hail Storm, Shockwave and Blaze are adjusted.
- 파ì´ì–´ë³¼íЏ, ì•„ì´ìŠ¤ë³¼íŠ¸, ë¼ì´íЏë‹ë³¼íЏ, 파ì´ì–´ë³¼, ì•„ì´ìФ 스피어, ì¬ë”,
í—¤ì¼ìŠ¤í†°, 쇼í¬ì›¨ì´ë¸Œ, ë¸”ë ˆì´ì¦ˆ ìŠ¤í‚¬ì˜ ëŒ€ë¯¸ì§€ ê³µì‹ì´ 변경 ë©ë‹ˆë‹¤.[/SPOILER]
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Herro wrote on 2013-03-20 21:13
Quote from ca25nada;1052518:
That would be my mistake on my part. (probably should've looked into it more) but the point was that the damage increase from the patch isn't as significant as everyone thinks.
(as for the new damage calc, I'll test it once I can afford a wand in Test)
just ask me for one, i have too many
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Johny wrote on 2013-03-20 21:14
Quote from ca25nada;1052518:
That would be my mistake on my part. (probably should've looked into it more) but the point was that the damage increase from the patch isn't as significant as everyone thinks.
(as for the new damage calc, I'll test it once I can afford a wand in Test)
Hold your horses for a sec. Been running some calculations and this is what I found:
current formula at 500 int (25 m.atk) no other "addons":
rank 1 fireball: 3300 damage
New formula (assuming its correct) 500 int (100 m.atk.)
rank 1 fireball: 3300 damage
Seems like it didn't change at all.
But try it again at 1000 int (50 m.atk/200 m.atk) and you get this:
Current formula Fireball rank 1: 3960
New Formula Fireball rank 1: 4200
For what I am seeing here it looks like both formulas break even at 500 int, with the new formula having higher damage at higher int.
Also, this is calculated without any add ons so this is the most basic damage you can get.
Try it with elemental mastery rank 1 and you get this (rank 1 fireball, rank 1 fire mastery, 1000 int (50 m.atk, 200 m.atk):
Current: 4260
New: 4740
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Johny wrote on 2013-03-20 21:14
Quote from ca25nada;1052518:
That would be my mistake on my part. (probably should've looked into it more) but the point was that the damage increase from the patch isn't as significant as everyone thinks.
(as for the new damage calc, I'll test it once I can afford a wand in Test)
Hold your horses for a sec. Been running some calculations and this is what I found:
current formula at 500 int (25 m.atk) no other "addons":
rank 1 fireball: 3300 damage
New formula (assuming its correct) 500 int (100 m.atk.)
rank 1 fireball: 3300 damage
Seems like it didn't change at all.
But try it again at 1000 int (50 m.atk/200 m.atk) and you get this:
Current formula Fireball rank 1: 3960
New Formula Fireball rank 1: 4200
For what I am seeing here it looks like both formulas break even at 500 int, with the new formula having higher damage at higher int.
Also, this is calculated without any add ons so this is the most basic damage you can get.
Try it with elemental mastery rank 1 and you get this (rank 1 fireball, rank 1 fire mastery, 1000 int (50 m.atk, 200 m.atk):
Current: 4260
New: 4740
It's not a HUGEMONGOUS difference but it's definitely nothing to smirk at either.