Mana shield did get a nerf then. (in a sense)
To alchemists, Alchemy damage is based on CURRENT HP/MP/SP.
So Water alchemists have to refrain from using mana shield.
And Flame Bursters have to use mana shield.
DECISIONS.
Mana shield did get a nerf then. (in a sense)
To alchemists, Alchemy damage is based on CURRENT HP/MP/SP.
So Water alchemists have to refrain from using mana shield.
And Flame Bursters have to use mana shield.
DECISIONS.
how is mana shield nerfed (or buffed)? and by how much? /doesn't really understand
I meant in alchemy sense because you cant manashield everything.
Better not let the doppelganger flameburst you.
Oh I see. Well it is an interesting concept for alch, especially considering they didn't get Any buffs from stats, now they get buffs from perhaps the most commonly raised stats.
I wonder how much more(?) efficient mana shield will be with the new magic attack system for everyone else though
When the test server comes up I'll play around with it but thanks to the auto r1 armour masteries the results will be skewed unless I wear the clothing and the effects only apply when you actually use light/heavy armour. Not sure if they auto apply or only applie while you wear the armour, can anyone clarify?
A-fucking-men. Why does nobody (Yakumo) realize this? To encourage Humans to use Light Armor, there needs to be a downside to Heavy Armor. Before this update, it was the accessory thing. Since statistically, Heavy Armor is 100% better than Light Armor in every way, they needed to place some restriction before in the form of accessory restrictions. Since that's being removed, if they didn't have a Dex restriction, nobody would use Light Armor because Heavy Armor would once again be 100% better than it in every way. If you want all of your Dex, wear Light Armor. You were perfectly fine with the argument being "If you want to use an Accessory, wear Light Armor," so why is it any different now? You keep complaining about Balance yet you fail to notice that "Balance" is exactly what's happening here.
Mana shield did get a nerf then. (in a sense)
To alchemists, Alchemy damage is based on CURRENT HP/MP/SP.
So Water alchemists have to refrain from using mana shield.
And Flame Bursters have to use mana shield.
DECISIONS.
To alchemists, Alchemy damage is based on CURRENT HP/MP/SP.
What if you're in deadly? is that treated as 0 HP or does it wtfhax its way to infinite dmg :D
You do shit damage.
Interesting, so... for the Stam based one... you'd want to chug down stamina pot every once a while to get the best max damage?
And as for current HP/MP/Stam... does it count in Trans as well... like... if you have 500 MP and went into trans and got 1k MP... the damage would increase because you have current MP at 1k, right?
So wait, the magic formula isn't a buff untill 500int and up and then it's only slightly?...The fuck. XD
No. That is incorrect. The current magic system is 20 Int per 1% but for the new system, it's 5 int per 1 magic attack.
Each magic skill have different magic attack rate.