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Aubog007 wrote on 2013-04-10 05:46
Oh look, being age 10 is useful again.
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Xemnas wrote on 2013-04-10 05:49
Quote from Aubog007;1065984:
Oh look, being age 10 is useful again.
why?
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Xemnas wrote on 2013-04-10 05:49
Quote from Aubog007;1065984:
Oh look, being age 10 is useful again.
why?
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Aubog007 wrote on 2013-04-10 06:05
Quote from Xemnas;1065986:
why?
Luck for crit.
And auto evasion chance.
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Xemnas wrote on 2013-04-10 06:07
Quote from Aubog007;1065996:
Luck for crit.
And auto evasion chance.
Youd have to wait 10 weeks to Rb though unless you constantly buy cards.
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Aubog007 wrote on 2013-04-10 06:14
Quote from Xemnas;1065998:
Youd have to wait 10 weeks to Rb though unless you constantly buy cards.
I have weekly rbed since i started tarlach.
/except when i was blackrobed
Pay2Crit?
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Slayerj wrote on 2013-04-10 20:03
115 pages and I finally think I'm 100% realize what they're trying to do. They're trying to separate fashion from combat, but allowing it to still be there.
This way light armor and heavy armor have a use, and can still look good so people will use them more often and for combat.
For KR and their free inv+, this doesn't effect their inv at all really...for NA, JP, TW, ect... Just means people might have to pay for inv at least to keep looking good and getting the most out of their combat. Though it's optional if you want to still fight in your clothing, witch most people will still do I think.
/inb4 I'm really slow.
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Kingofrunes wrote on 2013-04-10 20:42
Quote from Slayerj;1066232:
115 pages and I finally think I'm 100% realize what they're trying to do. They're trying to separate fashion from combat, but allowing it to still be there.
This way light armor and heavy armor have a use, and can still look good so people will use them more often and for combat.
For KR and their free inv+, this doesn't effect their inv at all really...for NA, JP, TW, ect... Just means people might have to pay for inv at least to keep looking good and getting the most out of their combat. Though it's optional if you want to still fight in your clothing, witch most people will still do I think.
/inb4 I'm really slow.
NA does have the style tab you know so you can already have combat and be fashionable with the style tab.
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phil11g wrote on 2013-04-10 21:01
Quote from Slayerj;1066232:
115 pages and I finally think I'm 100% realize what they're trying to do. They're trying to separate fashion from combat, but allowing it to still be there.
This way light armor and heavy armor have a use, and can still look good so people will use them more often and for combat.
For KR and their free inv+, this doesn't effect their inv at all really...for NA, JP, TW, ect... Just means people might have to pay for inv at least to keep looking good and getting the most out of their combat. Though it's optional if you want to still fight in your clothing, witch most people will still do I think.
/inb4 I'm really slow.
This isn't a bad thing. Clothing isn't practical for combat anyways. And I think someone else already meanton it, but why does Axe Mastery give piercing bounces, and not Blunt Mastery? Oh Mabi-logic..
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Slayerj wrote on 2013-04-10 21:21
Quote from phil11g;1066273:
This isn't a bad thing. Clothing isn't practical for combat anyways. And I think someone else already meanton it, but why does Axe Mastery give piercing bounces, and not Blunt Mastery? Oh Mabi-logic..
I...don't understand how a blunt would pierce... Though they should add at least a bit of balance or 5-10more max for blunt mastery seeing that you'll need a load of dex just to get 50% now.
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Sepia wrote on 2013-04-10 21:28
If anything, blunts should have a probability to debuff like Spinning Uppercut does(not at the same rate or amount, though.)
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FallenDanny wrote on 2013-04-10 21:51
Quote from Sepia;1066289:
If anything, blunts should have a probability to debuff like Spinning Uppercut does(not at the same rate or amount, though.)
Why not at the same amount? Blunt weapons are designed to damage armor where as a uppercut... Well yeah.
I think blunt weapons would be used more if they tore protection/defense off a monster but at a much slower rate, like .5 prot/def at rank F blunt mastery and 2.0 defense/ 1.0 protection at rank 1 per hit. I guess they could add a maximum cap of how much you can lower def/pro so it doesn't make things too game breaking or make the rebuff happen on critical hits.
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radionoise wrote on 2013-04-10 22:02
You guys forget they already added piercing to weapons.
Axes and Crossbows have additional defense piercing. No need for further debuffs.
All the other weapons already had much higher dmg than axes and crossbows, so those are the only ones who needed the extra shine.
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Friggerton wrote on 2013-04-10 23:06
Quote from radionoise;1066308:
You guys forget they already added piercing to weapons.
Axes and Crossbows have additional defense piercing. No need for further debuffs.
All the other weapons already had much higher dmg than axes and crossbows, so those are the only ones who needed the extra shine.
And those are realistic effects, too - awesome! And now my fomor crossbow will see more use than just for easy SM's/Dungeons when I run with AR from room to room.
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radionoise wrote on 2013-04-11 16:43
I'll just leave this here for the ppl complaining about wearing heavy armors:
[video=youtube;zdYsAzzAGQE]http://www.youtube.com/watch?feature=player_embedded&v=zdYsAzzAGQE[/video]
[SPOILER="Spoiler"]Yes, all you need is r1 heavy armor mastery and then you can ditch the armors.[/SPOILER]