so this will make magic like magical ??? and holy crap get a 50% speed boost when casting ??? will just cast icebolts to run fast lools and will make me no longer want a commerce partner OMG how long will it take for this to come to NA !!!
also how do iget on the KR test server omg this i just want to do this
so this will make magic like magical ???
and holy crap get a 50% speed boost when casting ???
will just cast icebolts to run fast lools and will make me no longer want a commerce partner
OMG how long will it take for this to come to NA !!!
also how do iget on the KR test server omg this i just want to do this
Hey, if you don't mind me asking, are the new knuckles special upgradable?
Is the mana shield formulah still (Base efficiency + M.Att) *0.015 + Base efficiency w/ modifiers and upgrades?
No. Physical protection doesn't take into account, instead magic protection will. And M.Att is heavily modified in test server, so the coefficient 0.015 definitely changed, to a much smaller value, from the damage I see players take from mobs in test server.
Since when was runda normal difficult? lol
Siren and runda adv were relatively difficult when they came out but not runda normal.
Rabbie normal was more difficult imo.
I really hope the next update will be a revamp/renewal of dungeons and maybe dungeon arenas. Dungeon were a staple to Mabinogi since the beginning, you'd think they would have gotten reworked to keep up with the times.
You guys do realize that the idea of nerfing everyone to oblivion would not go over well? People love seeing themselves hit higher and higher numbers. You guys can't seriously expect people to stay around the same low level content for ever do you?
The solution is more harder, high end content to appease the vets. Most vets are paying people for the most part and have been around for a long period of time. Peacca Int too easy to clear? Release Peacca Advanced then! Last I checked Lord content provided plenty of challenge for vets.
Since when was runda normal difficult? lol
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Even Peaca Int is clearable in less than 30 mins (a lot of walking time) with a good party. Back in the day Peaca normal took hours.
You guys do realize that the idea of nerfing everyone to oblivion would not go over well? People love seeing themselves hit higher and higher numbers. You guys can't seriously expect people to stay around the same low level content for ever do you?
The solution is more harder, high end content to appease the vets. Most vets are paying people for the most part and have been around for a long period of time. Peacca Int too easy to clear? Release Peacca Advanced then! Last I checked Lord content provided plenty of challenge for vets.
This is what I'm talking about. You all are so much stronger than the average player that you forget what it was like being weak. You can solo peaca int, but not everyone else can. Appeasing the veterens doesn't work in games because even if they are all payers, you're cutting out an even bigger margin of players who wish they could be that strong.
Yeah I don't believe in nerfing at all. Lords is ok, but I was just commenting on the fact that dungeons need something new.
Runda was easy for us be cause WE have been playing since G1. The veterans deserve to be stronger simply because we put more time into the game. There is a reason multiple modes were created for shadow missions. These were to cater to lower level players. Anyone who has put enough time into that game would be able to do a hard mode mission without too many difficulties. Nerfing the crap out of the players that have been playing mabi since G1 does not solve a thing. If you want a game where time doesn't mean anything go play Diablo 3. All that matters in there are your items.
I've been playing since G1 too. I still remember my first day playing, and I remember what it was like being weak and not knowing what to do, and having difficulty with dungeons that now don't even register to me. The veterens are already so strong nothing can compare to them. There's a gap between end-gamers and everyone else that making harder mobs will only widen. You're creating content for a small group of people while ignoring the other players, which is always a bad step.