sadly we lack a lot of stuff that's supposed to be in the ducat shop. It's bloody retarded
Mostly the reason I've stopped commercing, nothing good, and most of the good farmable items(such as upgrade stones) are too expensive to be farmable.
sadly we lack a lot of stuff that's supposed to be in the ducat shop. It's bloody retarded
I suppose. At this point I'm relying on kenero's opinion that magic updates should be handled carefully so as not to overthrow balance. Which frankly died long ago
And speaking of reforges, what if nexon not just nerf reforges, but can be gained through normal gameplay,
But how to you make a balance skill set when the others are unbalanced? Is there an example of a balanced skill set in this game? I'm not for nerfing high leveled players, but what if they do alittle of both nerfing and boosting skills and stats to balance things out? And speaking of reforges, what if nexon nerfs reforge to the point they can be gained through normal gameplay, and everything in cash shop is just cosmetic or for convenience?
*Reads a few of the posts over the past few pages* Well that was....stuff.
I'd like to point a few things out to everyone who says that they need to be very careful as to not make magic OP.
For a human the entire combat tab takes 5156ap
For a human the entire magic tab takes 4737ap
It takes 419ap more to max out the magic tab which contains TWO skill sets (not counting healing arts mending, but that's 68ap)
So to complete two skill sets it takes 4737ap (4805ap with mending).
To complete Lancer, Melee, Range, and half of the merchant talent, it takes 5156ap. That's 3.5 talents. (Yes I know lancer shares many of melee's skills but lance charge on it's own costs a lot of AP)
Lancer, holds well on it's own.
Melee, holds well on it's own.
Range, is still good even without a lot of dex from life skills.
These three talents hold well on their own and only grow stronger from other talents/enchants/and skills.
With this update and magic's new skills...(Going off the AP costs listed here http://i.imgur.com/u2mgH0s.png http://i.imgur.com/nYMqtAF.png http://i.imgur.com/C5wDiAx.png http://i.imgur.com/1XbvSgk.png )
Magic will now be a 5890ap skill set. From what I've seen and read about Alch's changes, the 4106ap skill set has no additional AP changes or costs and remains 4106ap along with gaining it's much needed boost and renewal.
Well, why not just make it so that Magic is at least viable and on par with Melee, Ranged, Puppeteer and Fighter?
Why does Magic HAVE to be OP? It doesn't >.>
It just needs to be on the same playing field as all the other skill sets.
The reason it's hard to find a middle ground for Magic is that things like WM and Crash Shot and Act 7 exist, which means that magic AOE has to be good enough to make them worth using, but making magic AOEs that are better than Crash/WM would probably
It's really the existence of Windmill and Crash Shot and Act 7 that's the problem; take those away and now you have to have a mage if you want to clear a lot of mobs quickly.
WM is OP? That's rich
WM is far from OP. Smash is way more OP than WM is. I mean you may as well remove all AoE's that aren't magic if you're going to be like that.
Not saying they are - but if you made magic more useable than WM/Crash or Act 7, then it'd definitely be OP. And if you don't make them better, why would you invest all that AP?