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Cucurbita wrote on 2010-11-07 21:11
Quote from Bakuryu;207472:
But the point of large shields was never to be used outside of big ass bosses D:
It was never intended for people to choose one type of shield and only use that, one type of shield good for something, the other good for another thing, change equipment depending on what you are facing.
Would be cool if we could actually change gear in mid dungeon run.
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Bakuryu wrote on 2010-11-07 21:18
But raid bosses only have 1 room pre-boss o3o and sometimes no pre-boss room at all.
I don't disagree though, would be nice. But if you carried one shield and a large shield you'd need to carry a lot of weight, and it should use a hotkey slot.
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Cucurbita wrote on 2010-11-07 21:23
Quote from Bakuryu;207478:
But raid bosses only have 1 room pre-boss o3o and sometimes no pre-boss room at all.
I don't disagree though, would be nice. But if you carried one shield and a large shield you'd need to carry a lot of weight, and it should use a hotkey slot.
Willing to accommodate.
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Bakuryu wrote on 2010-11-12 20:02
Update
11/12/2010
-Added "Charts" section.
+Percentile charts from my other thread
+New chart, showing damage per second, damage per stamina.
I've been wanting to do a DPS table for a while, finally got to it, I found the results to be quite interesting, hope more people do so too.
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heretic304 wrote on 2010-11-12 22:09
Nice Charts =D It does prove that Amaranth is still quite useful. Though I do wonder if you took into account the Mastery bonuses. Like for instance, you can't have Double Blossom without at least the rank F percentage boost, and you can't have Triple Blossom without at least the rank 9 Percentage boost and whatnot.
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Bakuryu wrote on 2010-11-12 22:16
Quote from heretic304;213316:
Nice Charts =D It does prove that Amaranth is still quite useful. Though I do wonder if you took into account the Mastery bonuses. Like for instance, you can't have Double Blossom without at least the rank F percentage boost, and you can't have Triple Blossom without at least the rank 9 Percentage boost and whatnot.
I did not, thanks for bringing this to my attention. I'll take a look at this when I get back from school, and see if I do anything about this.
edit: Alright, decided not to do anything about that, since it is base percentile we are talking about, you can use the damage formula to get an idea of your own DPS depending on your ranks.
Just multiply by PPS instead of Percentile.
edit2: I forgot to mention that my Fiona is shortest height, so:
Quote from edit in guide:
Note: This was done with shortest Fiona.
I did a test with a tallest Fiona with Amaranth Kick, Magnolia(Blossom #1) and Bamboo Splitter
Times are (NO GCHS):
LLLLR 4,5'' (0,2'' slower)
LLR 2,6'' (0,1'' slower)
LR 2,4'' (difference is 0,01'')
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Bakuryu wrote on 2010-11-13 16:42
Quote from heretic304;213316:
Nice Charts =D It does prove that Amaranth is still quite useful. Though I do wonder if you took into account the Mastery bonuses. Like for instance, you can't have Double Blossom without at least the rank F percentage boost, and you can't have Triple Blossom without at least the rank 9 Percentage boost and whatnot.
I did not, thanks for bringing this to my attention. I'll take a look at this when I get back from school, and see if I do anything about this.
edit: Alright, decided not to do anything about that, since it is base percentile we are talking about, you can use the damage formula to get an idea of your own DPS depending on your ranks.
Just multiply by PPS instead of Percentile.
edit2: I forgot to mention that my Fiona is shortest height, so:
Quote from edit in guide:
Note: This was done with shortest Fiona.
I did a test with a tallest Fiona with Amaranth Kick, Magnolia(Blossom #1) and Bamboo Splitter
Times are (NO GCHS):
LLLLR 4,5'' (0,2'' slower)
LLR 2,6'' (0,1'' slower)
LR 2,4'' (difference is 0,01'')
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Pandie wrote on 2010-11-13 17:38
Thanks for the great guide! I watch your videos and keep thinking how you have great control over your character! Helps me a lot in mine. ^^
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heretic304 wrote on 2010-11-14 08:14
I wonder what all the intermediary heights will produce for attack speeds =o I should time my Fiona since she's 1 step above shortest xD
I also need to find better recording software =\ The Vindictus built-in one lags me like crazy D;
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TixTax wrote on 2010-11-14 11:01
Finally, IvySweep rA, refering to the charts is the best combo overall in term of dps. 28sta, no need to guard cancel, as long as a full Amarant kick .
Whereas BBlows has a huge consumption of stam, is longer to proceed than AKick and need to be guardcanceled . Adv is its stun chances .
Oh and.
I imagine making the PPS char for sword Fiona took you a lot of time, but I hope you'll make the same for hammer Fiona.
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Bakuryu wrote on 2010-11-14 14:18
Quote from TixTax;214850:
Oh and.
I imagine making the PPS char for sword Fiona took you a lot of time, but I hope you'll make the same for hammer Fiona.
I would love to, but atm I don't feel like using 240 AP to get Stigma. But I might just use 30 for butterfly and not include charged Stigmas in the chart until later.
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TixTax wrote on 2010-11-14 14:38
That sounds fair to me :)
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heretic304 wrote on 2010-11-14 19:47
Quote from TixTax;214850:
Finally, IvySweep rA, refering to the charts is the best combo overall in term of dps. 28sta, no need to guard cancel, as long as a full Amarant kick .
Whereas BBlows has a huge consumption of stam, is longer to proceed than AKick and need to be guardcanceled . Adv is its stun chances .
Oh and.
I imagine making the PPS char for sword Fiona took you a lot of time, but I hope you'll make the same for hammer Fiona.
You'd think so, but according to Baku's notes, connecting with all 3 hits of Ivy Sweep actually slows the combo down significantly, mostly because of the 2nd hit. This means that it's actually one of the worse combos to use against a boss. In a mob of tiny enemies and whatnot, it's great because it is her only skill with a 360 AoE.
I could see if I can make a video of the hammer stuff for you. I'm unsure where exactly my character stands on the height scale though. We should get together and compare character heights sometime D: AFAIK I'm nowhere near the tallest, but somewhere near the shorter side, but not the shortest xD
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Bakuryu wrote on 2010-11-14 20:09
Adding to that, after paying more attention it's like this:
Let's think like there's two types of attacks, blunt and slashes (and you could include thrust here). Blunts seem to not slow down speed at all (blossom, amaranth, r9 evy kick, etc), but when slashes (sword normal attacks, Ivy #2, Sword #1) hit it's like the slash goes slow-mo-ish while cutting through the enemy.
And if you want to make a vid with hammer combos that would be nice :3
I'll add you in-game when I get out of work and we can talk.
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heretic304 wrote on 2010-11-14 20:50
Quote from Bakuryu;215077:
Adding to that, after paying more attention it's like this:
Let's think like there's two types of attacks, blunt and slashes (and you could include thrust here). Blunts seem to not slow down speed at all (blossom, amaranth, r9 evy kick, etc), but when slashes (sword normal attacks, Ivy #2, Sword #1) hit it's like the slash goes slow-mo-ish while cutting through the enemy.
And if you want to make a vid with hammer combos that would be nice :3
I'll add you in-game when I get out of work and we can talk.
I think it might be more along the lines of swings and bashes. I think I noticed the hammer attacks slowing down when you hit them with the swinging hits, but I need to test that a little more xD