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Fathuran wrote on 2010-11-16 12:50
I don't have anything to add to the current discussion, but I am just saying this is a fantastic resource, thank you very much for presenting it. I have found it to be very helpful so far. ^^
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ramunesin wrote on 2010-11-17 01:45
isn't there a skill that reduces amaranth to a LLR combo?
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Bakuryu wrote on 2010-11-17 01:49
Quote from ramunesin;218291:
isn't there a skill that reduces amaranth to a LLR combo?
That's Guard r9.
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ramunesin wrote on 2010-11-17 15:58
Quote from Bakuryu;218300:
That's Guard r9.
but I guess it wouldn't be all too useful while bossing, right? Since when you can PG, you'd be counterattacking?
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Bakuryu wrote on 2010-11-17 16:00
Indeed. r9 bonus would be used mostly against trash mobs.
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Adaptive wrote on 2010-11-20 05:03
Sorry if this has been mentioned before but where can you start the quest to obtain SP: Shield Bash? I didn't realize I could already get it at 36 and am now 38. I haven't seen any new quest bubbles pop up. Any help would be appreciated!
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Cucurbita wrote on 2010-11-20 05:40
Its not in the game yet.
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Vindication wrote on 2010-11-22 16:53
Nice,this will be helpful on the Fiona I just started :D,great work.
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heretic304 wrote on 2010-11-23 05:54
I was playing around with Sprint Smash cancel on bosses, and I kinda discovered an interesting way to use it =P I noticed that if you use Sprint Smash Block, your block is up as soon as the Smash hits. This led me to try out an aggressive style of countering =o If you sprint smash a boss as he's attacking, you can set yourself up for a counterattack, allowing you to stack an extra bit of damage and knockdown onto it. I've tried doing it, but my timing isn't that great with it yet, but when it does happen, the results are pretty nice =P
This seems to work out nicely when you're in a party and the boss is going after a party member. It's faster than running up to the boss and tapping block, so I was wondering if anyone else has tried doing this before =O
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Cucurbita wrote on 2010-11-23 16:54
My sprint smash now does half the damage of a normal attack.
I use it only for breaking objects or a quick hit and run now ._.
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Gotejjeken wrote on 2010-11-23 17:03
I've stepped in front of a boss that was attacking a party member numerous times, but never ran headlong into one. I can sort of see what you are getting at if the boss has a long windup, but if not, it's definitely safer to just tap guard and combo from there (unless you mean sprint smash from the side, then spin around front and block).
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Shirayuki wrote on 2010-11-23 19:58
Quote from heretic304;225674:
I was playing around with Sprint Smash cancel on bosses, and I kinda discovered an interesting way to use it =P I noticed that if you use Sprint Smash Block, your block is up as soon as the Smash hits. This led me to try out an aggressive style of countering =o If you sprint smash a boss as he's attacking, you can set yourself up for a counterattack, allowing you to stack an extra bit of damage and knockdown onto it. I've tried doing it, but my timing isn't that great with it yet, but when it does happen, the results are pretty nice =P
This seems to work out nicely when you're in a party and the boss is going after a party member. It's faster than running up to the boss and tapping block, so I was wondering if anyone else has tried doing this before =O
A lot of times the stam cost ends up being too much for me. If I could I'd spam sprint smash a good 3 times before a boss hit me for counter.
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heretic304 wrote on 2010-11-23 21:37
It definitely is a bit of a gamble, but a critical sprint smash can drop that extra bit of knockdown needed to down a boss, which is why I'm wondering if anyone has tried it. Obviously, there poses dangers in using it, since you're pretty much running head first into an attack, but if you can time it well, it can sometimes add that extra oomph to your counter.
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Renges65 wrote on 2010-11-23 21:41
I use it periodically when I'm trying to get the bosses attention (i.e. get closer), if I want to attack the boss but he's about to attack me, if he's running too fast for me to get a full combo off on him, if I'm trying to hit a bosses break point, or if he's about to hit a party member. However I try to keep my stamina above 60 at least while deciding if I should use it.
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Adaptive wrote on 2010-11-24 06:37
I know you are not as familiar with hammers as you are with swords but do you know if an Amaranth Kick is executed as fast as a Butterfly Swing #1?
I've tried timing it and they seem to be the same but I cannot for the life of my pull off two full Amaranth Kicks on a downed Vampire boss even though I can easily do two Butterfly Swings. For the Butterfly Swings I even allow all normal hits to land whereas for the kicks I try my best to avoid the normal attacks and go for the smash.