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Andy-Buddy wrote on 2011-01-13 06:27
Quote from xJac;288834:
You need to get out more.
http://www.vindictushq.com/forum/viewtopic.php?f=10&t=2625
Posted 5 days ago on a forum which updates rather slowly.
Eh, recent enough.
Oh, it's not even released yet at all, either.
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Andy-Buddy wrote on 2011-02-15 07:47
/Bump
SHIELD RUSH, YEAH!
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Gotejjeken wrote on 2011-02-24 19:40
They seemed to have nerfed counter attack. I'm finding it much less useful against bosses now. I'm not sure the reason for this, solos are just as easy/hard as before, however they now take much longer. It is especially annoying considering the first few bosses of Boat 5 are heavily counter-able, however it takes five or six of them to bring them down.
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Andy-Buddy wrote on 2011-02-25 00:08
Quote from Gotejjeken;349267:
They seemed to have nerfed counter attack. I'm finding it much less useful against bosses now. I'm not sure the reason for this, solos are just as easy/hard as before, however they now take much longer. It is especially annoying considering the first few bosses of Boat 5 are heavily counter-able, however it takes five or six of them to bring them down.
I would not say it's nerfed; it's closer to the fact that bosses have much more stun resistance, (than say Sturdy Emuloch or Blood Prince.)
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heretic304 wrote on 2011-02-26 10:06
They ninja-nerfed shields in general though =( the durability patch makes you unable to counter as many times as you could in the past before your shield breaks D:
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foreignreign wrote on 2011-02-28 05:45
I have noticed my shield breaking faster, wasn't sure if that was just me. Finally gives me a reason to rank Guard/Heavy Stander for the lessened durability loss, though.
But I haven't noticed bosses being necessarily harder to down. Maybe it's just for the non-trash bosses, because ones like Reaper still only take 2-3 which is what they'd usually take (although mine is r6 now so that could be it). And it takes me 3-4 counters to down that spin2win Hilder Forest boss, which isn't really all that bad.
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Dukhan wrote on 2011-03-02 18:06
I'm curious about potions, namely Stamina and Attack Boost. Anyone ever bother with those? I've tried them, but in the heat of battle and the fact that everyone sprints from one mob to the next, I rarely find time (or remember) to use them.
My Fiona is lvl 21, so other than HP potions, campfire kits and Phoenix Feathers, I got nothing else to use in that remaining slot.
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Bakuryu wrote on 2011-03-02 18:08
Quote from Dukhan;356237:
I'm curious about potions, namely Stamina and Attack Boost. Anyone ever bother with those? I've tried them, but in the heat of battle and the fact that everyone sprints from one mob to the next, I rarely find time (or remember) to use them.
My Fiona is lvl 21, so other than HP potions, campfire kits and Phoenix Feathers, I got nothing else to use in that remaining slot.
I take two sets of potions, on one slot greater and on the other slot a regular pot. So depending on situation I drink either one.
I don't bother with Attack Pot.
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Dukhan wrote on 2011-03-02 19:12
What do you mean by "greater"? I assume you're talking about HP pots?
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Bakuryu wrote on 2011-03-02 19:46
haha, yes of course.
Greater or whatever they are called owo -HP pots.
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foreignreign wrote on 2011-03-02 20:19
Stamina pots are really only useful for when you're soloing and using a large shield, since that means a lot of HSing. Although small shield HS consumes twice as much as a large shield's, since you get knocked away with a small shield, usually that gives you enough time to run away and regen stamina if you're fighting a boss that doesn't have fast smash combos. On the other hand, since you don't get knocked back with a large shield, that means you're usually right up against the boss' face, so you don't have much time to regen stamina unless you retreat.
And I haven't bothered with attack boost potions in forever. 300 isn't much of a noticeable difference.
Although carrying either won't really hurt. My Fiona carriers around Fine HP pots, HP pots, stamina pots, phoenix feather and campfire all the time, unless I'm in a Raid/Hero party, in which case I bring party feathers instead of stamina.
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Dukhan wrote on 2011-03-02 21:10
Quote from foreignreign;356488:
Stamina pots are really only useful for when you're soloing and using a large shield, since that means a lot of HSing.
Ah, ok. Gotta ways to go before large shield, but that's good info to keep in mind.
My Fiona carriers around Fine HP pots, HP pots, stamina pots, phoenix feather and campfire all the time, unless I'm in a Raid/Hero party, in which case I bring party feathers instead of stamina.
Sounds good. I never thought about using both types of HP pots, one stack of Fine HP is usually enough, but it makes sense as the missions get harder.
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foreignreign wrote on 2011-03-02 22:47
I just bring both types of potions because Life Ergs are 2k a pop now (which is like, ~1200 gold per Fine HP potion), so when I'm not in a boss battle and I need to heal, I just use regular ones to save on money.
Usually that's it, anyway. Sometimes I have a bad day and I'm in an Irukul party and I get curb stomped so I end up using a full stack of potions and then some.
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Fir wrote on 2011-03-03 01:10
Quote from heretic304;351572:
They ninja-nerfed shields in general though =( the durability patch makes you unable to counter as many times as you could in the past before your shield breaks D:
Oh so that's why my shield breaks so fast now. I was wondering why I end breaking my shield so quickly.
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Gotejjeken wrote on 2011-03-05 16:55
Got a question for other Hammer users. Have you found the first charge of your stigma smash to be less useful than if you had not charged at all? I have been soloing Hidden a lot lately, and it allows for a safe charge when he is down, however it seems to be doing equal or less damage than if I had not charged at all.