This is an archive of the mabination.com forums which were active from 2010 to 2018. You can not register, post or otherwise interact with the site other than browsing the content for historical purposes. The content is provided as-is, from the moment of the last backup taken of the database in 2019. Image and video embeds are disabled on purpose and represented textually since most of those links are dead.

To view other archive projects go to https://archives.mabination.com

Mabinogi KR Suggestion of the Month No.1 (September Edition)

  • Snowie Stormflower wrote on 2013-10-01 08:15
    I have only one idea that I started sitting on yesterday, because I think that the available variety in missions is too low at the moment.
    (Or well, it always has been, there should be a minimum of 30 per town imo.)

    [SPOILER="New Shadow Mission: Belvast Ship Escort."]
    (Possibly a Lord Mission?)

    [SIZE="3"]Briefing:[/SIZE]

    Admiral Owen has requested that I deliver supplies for an upcoming battle at Scathach Beach,
    but the sea is full of Pirates and Monsters.
    I would like assistance from a group of strong adventurers, such as yourself.
    -Madoc

    [SIZE="3"]Mission Details:[/SIZE]



    [SIZE="3"]Mission Description/explanation:[/SIZE]


    (A) While this mission can be entered solo, it would be extremely hard for someone do this, the recommended minimum would be 4~5 players.

    [SIZE="3"]Mission Mechanics:[/SIZE]


    (B) The mission automatically succeeds if players can hold out for 30 minutes, which means they will have faced a total of 10~20~30 waves. (C)
    [/SPOILER]

    Edit: And maybe Kaeporo's idea of adding x32 and x64 difficulties would also a valid suggestion, yes?

    [Third slot for when someone wants to make 4 suggestions]
  • Froglord of DESTINY!!! wrote on 2013-10-01 08:41
    1) Buff partners

    - Why?
    -- KR decided to nerf their versions and sell them to everyone else at almost 18$ a pop, while Japan has more intricate versions available, with better and larger skillsets capped at rank 1 at level 200, with training tools available to grind partner's stats, and a variety of purchasable items in their shops which are more than worthless now due to eweca gach.

    2) Fix the "Sorry for the inconvenience" crash error

    -Why?
    -- It happens all the time; opening your inventory, turning your camera, loading a skill, entering text in chat bar, opening anything in the UI, or even clicking makes it happen and kills the client.

    3) Expand Uladh

    -Why?
    -- Alot of the continent is available on vindictus, Ortel castle, the Gnoll highlands, and other areas exist, but haven't appeared on mabi at all. It would be great to see a Uladh expansion in the future, you can't keep adding new islands or continents all the time, and leave the corner of a large continent alone.
  • Isida wrote on 2013-10-01 08:51
    Quote from Tropa;1154512:

    [SIZE="1"]* The change I want the most.[/SIZE]


    I think we tired of skillset re-balances and buffs. We are strong enough even for x3 harder then elite missions.
    So lets think more about content re-balance/updates.
  • Tropa wrote on 2013-10-01 08:57
    Quote from Isida;1154586:
    I think we tired of skillset re-balances and buffs. We are strong enough even for x3 harder then elite missions.
    So lets think more about content re-balance/updates.


    As it stands, it's a waste of AP to rank Alchemy, Water and Fire masteries.
    V Reason V
    [Image: http://puu.sh/46d8m.png]

    [Image: http://puu.sh/46dbL.png]


    The masteries only effect a tiny amount of damage that's not effected by critical or charge count(Water cannon)
  • Taycat wrote on 2013-10-01 09:03
    Quote from Froglord of DESTINY!!!;1154583:
    -snip-


    I'd be all for the Uladh expansion.
    Like, make it a crossover event?
    That'd be really nice.
    Even if the areas aren't expanded on afterwards, I'd still like there to be some indication that the two exist in the same universe.
  • Psy wrote on 2013-10-01 09:18
    Quote from Froglord of DESTINY!!!;1154583:

    3) Expand Uladh

    -Why?
    -- Alot of the continent is available on vindictus, Ortel castle, the Gnoll highlands, and other areas exist, but haven't appeared on mabi at all. It would be great to see a Uladh expansion in the future, you can't keep adding new islands or continents all the time, and leave the corner of a large continent alone.

    Vindictus actually takes place in an alternate universe to Erinn, not a parallel universe. Geography would be different. One clear indicator is that the humans of Mabinogi are the Tuatha de Danann, the humans of Vindictus are the Fir Bolg, strict rivals. In one of the wars, according to Mabinogi ingame books, Fir Bolgs actually crossed into Erinn sided WITH the Fomors via portals in raths (dungeons) to fight against and pretend to be tuatha forces, to confuse them.
  • Goldenchikle wrote on 2013-10-01 10:29
    -- Buff tower cylinders; give them a mastery, allow them to make use of elemental wave and golden time, and allow golem AI to be used with them. Also decrease the install time (or make that a perk of the mastery skill). With the addition of guard cylinders and Vates alchemy skills they're falling behind. I'd like to see them become relevant again.

    This is all I can think of that hasn't been brought up by other people yet or isn't already planned...

    Quote from Koakuma;1154505:
    -Bring back Eiry as an actual ego. ; - ;
    -Bring back Eiry as an actual ego. ; - ;
    -Blunt Weapons revamp/buff/whatever.

    ...Did I mention Eiry? I really want her back.
    lolhiGorlath.
  • CIRNO wrote on 2013-10-01 10:32
    - Remove the bells from Dunbarton
    - Remove the bells from Tara
    - Remove the offending bell towers from my Homestead.

    Yes, I do hate them now.
  • Osu wrote on 2013-10-01 14:41
    I believe that [S]swords[/S] all melee weapons need a bit of an overhaul. It's truly ridiculous and offsetting how the best swords in the game can't even really stack up to lances because they pierce.. and if they don't want to make them stronger, they should at least make more weapon-based skills that are exclusive.. even if only one or two per weapon.. It honestly annoys me like hell to see -everyone- carrying a lance when they get out of something, because they've turned melee into lance or nothing with how outdated swords, axes, and blunts have been made. So they really need to throw in something to keep interest generated in the items.. lest they just wash away as more and more updates come in.~

    I think two handed weapons could use a bit of a buff as well.. their own masteries perhaps? That smash bonus just isn't enough to be practical if you ask me.. Plus you should be able to pull off more crushing blows with bigger weapons.. more so than the smash, I mean there should be attacks that leave marks in the ground, ya know?

    Final thing I'd like to see honestly is more stat-mixing for new classes. Barring luck I think~ I would like to see a combination of each and every stat pair that can be made for all types of classes throughout the game. That would be great to me. xP

    If any of these even have a shot I really want that first one to make it in. xD I'd be surprised if the Korean players weren't already complaining about that though honestly.. hopefully it's just a matter of time. :'D
  • Kenero wrote on 2013-10-01 14:49
    Hey guys, we got some amazing suggestions from you.

    But I would like to ask that you put more detail other than "I want this xx". List out why you want it and why it would be a good addition to Mabinogi.

    The well detailed posts are great, but some of the ideas that are like one lines are good too, but wish it had more "flesh" to it, per se.
  • Osu wrote on 2013-10-01 15:18
    Quote from Kenero;1154648:
    Hey guys, we got some amazing suggestions from you.

    But I would like to ask that you put more detail other than "I want this xx". List out why you want it and why it would be a good addition to Mabinogi.

    The well detailed posts are great, but some of the ideas that are like one lines are good too, but wish it had more "flesh" to it, per se.


    Would I be right in saying that really only my third "suggestion" lacks detail? Or do I need to redo it all?~ xD
  • Tropa wrote on 2013-10-01 16:05
    More flesh? well here goes something.


    [SIZE="3"]1.[/SIZE] Remove Additional/Extra damage from Water cannon and Flame burst, make Alchemy Mastery, Water Alchemy and Fire Alchemy effect the end-multiplier of those skills.
    Why?: As of right now, there is no real reason to rank the passive masteries for Water cannon or Flame burst damage due to how the formula works.
    [SPOILER="The problem"]
    [Image: http://puu.sh/46d8m.png]

    [Image: http://puu.sh/46dbL.png]
    [/SPOILER]
    [SPOILER="My Solution"]Watercannon
    Normal Damage
    [(Base Damage * Distance Reduction * Charges) + (Current MP * 0.3 * Charges) + (Water Damage Enchants * Charges + Damage Enchants)] * Critical Modifier - Enemy Magic Defense} * (1 - Enemy Magic Protection)
    Final Damage
    Normal Damage * (Alchemy Mastery + Water Alchemy) Modifier * Cylinder Modifier * Elemental Modifier

    Flameburst
    Normal Damage
    {[(Base Damage + Fire Damage Enchants) * Charges] + (Current HP * 0.08 * Charges) + Damage Enchants * Critical Modifier - Enemy Magic Defense} * (1 - Enemy Magic Protection)
    Final Damage
    (Normal Damage * (Alchemy Mastery + Fire Alchemy) Modifier * Cylinder Modifier * Elemental Modifier [/SPOILER]

    [SIZE="3"]2.[/SIZE] Being able to load Alchemy Skills while Running.
    Why?: I believe alchemy would be more of a true talent if we were able to load crystals into our Cylinders while moving, we can reload our guns while moving.
    Alchemy Skills that can be loaded while moving
    [SIZE="1"]Watercannon
    Flameburst
    Windblast
    Sandburst
    Frozenblast
    Shock
    Life Drain
    Heatbuster[/SIZE]

    [SIZE="3"]3.[/SIZE] Add in Elemental Wave effects for Rain casting, Barrier Spikes and Hydra Transmutation.
    Why?: Seeing how Elemental wave effects alot of utility skills, I don't see why those three aren't up there in the list.

    Rain Casting
    Lightning Damage increased
    Radius increased +500
    Watercannon boost increased +15%

    Barrier Spikes
    Health increased +50%
    Three Barrier are summoned in front of the user in a half-circle form.

    Hydra Transmutation
    Duration increased +10sec
    Damage increased +20%
    Radius increased +250
  • Slayerj wrote on 2013-10-01 16:58
    Quote from Kenero;1154648:
    Hey guys, we got some amazing suggestions from you.

    But I would like to ask that you put more detail other than "I want this xx". List out why you want it and why it would be a good addition to Mabinogi.

    The well detailed posts are great, but some of the ideas that are like one lines are good too, but wish it had more "flesh" to it, per se.


    Did I give enough detail or should I do more after I wake up from my nap?
  • willcaster wrote on 2013-10-01 17:10
    3 New heros:
    Ranger hero: x2 training in close and archery training. fix the animation of sipder shot,
    Pircing arrow:elves can run while humans have to walk. linar attack of an arrow rank F 100% of dmg and gets reduced in 10% per mosnter, rank 9 300% of dmg and gets reduced in 10%, rank 1 600% reduce dmg in 10% master (tittle adds 100% dmg and dmg reduced decrse in 5%)
    kicking bow: increases dmg of windmill with a bow rank F 50%, rank A 100%, rank 1 200% (tittle adds 30 str dex - 20 int,will)
    Twin swords: increases dmg with dual rank F +1 dmg adds str+1, rank 1 +15 and +15 str (master tittle increases stunning if used with maces, increases speed with swords)

    Medic hero: x2 training in cleric and apothecary training.
    Healing mastery:rankF adds 5% (this include wound healing) rank 1 adds 30% healing efficinecy (master tittle adds 10% healing efficiency and +10 prot) defense buff increases in +15 party healing and last 5 seconds after the spell is used, adds +3 defense per bolt of healing and the def buff last 10 seconds after used (each bolt).
    Potion throw: let you throw a potion to any party member rank F potion only works 20% of its total effect, rank 9 50% of potion and allow user to throw poison potions with a splash effect like mirage missile 50%chances of the splash affect near mosnters, rank5 70% potion lore of the thrower wroks with the throwed potions, rank 1 100% of the potion (master tittle allow splash on healing potions)
    Prayer: (animation of prayer of the partner) monsters wont aggro the prayer (wont drop aggro if already aggroed) rank F 5% chance of dodge any attack while in prayer increases mana regeneration 100% allow only healing spells to be used reduce mp used in 1% of healing spells, rank 1 50% chance of dodge, mana regeneration 1000% reduce mp used in 15% of healing spells.

    Revamp of potion making: now only needs 1 clover to make 10 pots of 300s
    herbalism: clovers drop from any lucky gathering in any herb patch

    Artisan hero: x2 training in all crafting skills
    Repair mastery: rankF 85% succes rate ( u need iron, wood, fabric or silk depending on the weapon, armor or cloth) rank 1 99% succes rate (master tittle reduce the materials needed to repair in 50%)
    Skinner:allows increase the quielty of leathers rank F-A cheap to common (5 cheap to common)A-5 (3 common to fine) 5-1 (2 fine to 1 finest)
    Fine crafting mastery: Increases the rate of fine materials rankF 1% rank1 15% (fabrics and silks now helps to craft fine fienst more than common cheaps)