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Mabinogi KR Suggestion of the Month No.1 (September Edition)

  • SUNFLARE wrote on 2013-10-03 03:47
    Quote from Tropa;1154512:
    * Remove Additional damage from Water cannon and Flame burst, make Alchemy Mastery, Water Alchemy and Fire Alchemy effect the end-multiplier of those skills.
    Why?: As of right now, there is no real reason to rank the passive masteries for Water cannon or Flame burst damage.
    [SIZE="6"]* Chain Cylinder's Cooldown is reduced while dual-wielding cylinders.[/SIZE]
    Why?: Pure alchemists should not worry about charging their offensive skills in most combat situations.
    * Add in Elemental Wave effects for Rain casting, Barrier Spikes and Hydra Transmutation.
    Why?: Seeing how Elemental wave effects alot of utility skills, I don't see why those three aren't up there in the list.

    That's all
    [SIZE="1"]* The change I want the most.[/SIZE]


    I know Alchemy Needed a buff But a CC CD reduced is not needed
  • Silverkun wrote on 2013-10-03 06:03
    Oh right, major one! How could I forget?

    We need more methods to lower your CP. Sure, Raccoon Cub and such is significantly more available these days, but the CP of players is much higher these days too. I had like 800 CP a year ago. Now I have like 1800, and it only increases. And there are many players with much higher CP than me, who can't lower theirs enough to train certain skills even with all the -CP gear they can get their hands on. It's just not enough...

    Really, this is a big deal I think. Especially considering how annoying some skills are to train even with appropriate CP (I'm looking at you, Support Shot).