I'd like them to make a Necromancy skillset.
I'll try to keep it brief but detailed, of course this is just basic. I'd prefer DevCat actually give their own take on my idea. They're the ones coding after all and they'll know the game's limitations.
- Necromancy involves summoning undead monsters to do your bidding while the master gives support.
- The Master controls Slave monsters though a Mastery Skill, similar to other skillsets.
- They are controlled similar to pets. As well there should be certain skills restricted to certain monsters.
- Monster Damage is based off of Will and Int, as well as the types of monsters summoned.
- The Master buffs the Slave monsters with certain skills similar to bard, but they're more potent. In exchange they only effect monsters under the Master's control.
- Some monsters can be summoned in small packs (skeletons maybe?) while some are single summon (Ghosts, etc.).
- Master can also cast Debuff spells on monsters.
This is beneficial to the game because Necromancy is in our lore already (Esras in G2 anyone? Master Lich seems to be a necromancer as well) and Int+Will for dmg is something I think a lot of players could get behind because magic and fighter go great together. I see a good deal of players play that way. This also makes the skillset Elf and Giant friendly as well.
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My other suggestion is make more incentives to visit dungeons.
Crank up the exp gained at the end for one. Change the pass system as well. I think it would be a lot better if getting a pass once means we can forever access that dungeon through a board (they can put another stone tablet next to the boss rush record or something). It gives completionists a reason to go and get all the passes through multiple runs, newbies a reason to try out all the dungeons at the very least once, and saves us the trouble of having to rehunt passes. More people will do them if you make them more available!
In exchange, add new enchants/items, but because of the new accessibility, turn down the drop rates slightly to encourage more people to re-run, making items more valuable. I want to see those lobbies filled up again like the old days.
A daily dungeon quest would be pretty cool too. One dungeon a day, any difficulty. Revolves in a pattern. (also please fill in the gaps in difficulties in Math and Coill. That's always bugged the shit out of me)