Axe Mastery: Adds +50% critical damage at r1
That would make fullswing so broken...
Axe Mastery: Adds +50% critical damage at r1
This, we have plentiful crit as it is.
It won't matter much to pros, but it will help a lot to newbies, since they can't really get much crit other than using daggers.
It won't matter much to pros, but it will help a lot to newbies, since they can't really get much crit other than using daggers.
Reduce the effectiveness of elemental reforges from 11.1% per level to 5.5% per level. Render all enemies vulnerable to elemental reforges.
Reduce the effectiveness of pet summon skills. Summon skills consume 20~40 of the respective pet's mana per summon.
Reduce the effectiveness of Battlefield Overture from 20% to 10% damage.
Reduce the magic attack coefficient on all magic skills (excluding shockwave and meteor strike) by 20%.
Every 20 Will adds +1.0% to Critical chance.
Every 10 Luck adds +1.0% to Critical chance.
Enemy protection reduces critical rate by 3%.
AOE skills like Windmill no longer ignore the target's protection when calculating critical hit rate.
Pierce reduces enemy defense by 5 and protection by 4 per level.
Every 5 Str adds +1 to Maximum Control Bar Damage; +8 Str adds +1 to Minimum Control Bar Damage.
Every 5 Dex adds +1 to Maximum Control Bar Damage; +8 Dex adds +1 to Minimum Control Bar Damage.
User's Damage, Critical, and Balance added to Marionette raised to 100%.
Climactic Crash damage reduced to 500% at r1.
Crisis now has a 35~90% chance of successfully pulling targets, depending on rank.
Crisis glitch patched.
Vales Shield active defense use no longer reduces damage to nil.
Armor/Weapon crafting bonuses (defense/damage) are increased by 500%.
Sharp Ammunition can be produced through Handicraft.
Reduce the effectiveness of elemental reforges from 11.1% per level to 5.5% per level. Render all enemies vulnerable to elemental reforges.
Reduce the effectiveness of pet summon skills. Summon skills consume 20~40 of the respective pet's mana per summon.
Reduce the effectiveness of Battlefield Overture from 20% to 10% damage.
Reduce the magic attack coefficient on all magic skills (excluding shockwave and meteor strike) by 20%.
Every 20 Will adds +1.0% to Critical chance.
Every 10 Luck adds +1.0% to Critical chance.
Enemy protection reduces critical rate by 3%.
AOE skills like Windmill no longer ignore the target's protection when calculating critical hit rate.
Pierce reduces enemy defense by 5 and protection by 4 per level.
Every 5 Str adds +1 to Maximum Control Bar Damage; +8 Str adds +1 to Minimum Control Bar Damage.
Every 5 Dex adds +1 to Maximum Control Bar Damage; +8 Dex adds +1 to Minimum Control Bar Damage.
User's Damage, Critical, and Balance added to Marionette raised to 100%.
Climactic Crash damage reduced to 500% at r1.
Crisis now has a 35~90% chance of successfully pulling targets, depending on rank.
Crisis glitch patched.
Vales Shield active defense use no longer reduces damage to nil.
Armor/Weapon crafting bonuses (defense/damage) are increased by 500%.
Sharp Ammunition can be produced through Handicraft.
I can't say I agree with the magic part at all. In fact I seem to disagree with a lot of these. I'm sorry but no
All of these things makes steamrolling content alot more difficult, we dont need more buffs atm we need nerfs.
[Image: http://wiki.mabinogiworld.com/images/c/c1/Heat_Buster.png]
Please.
Please that skill is flashy so its ok.
But It sucks when it comes to end-game content.
I would like it to have a indirect buff.
Magic has been nerfed enough for a while. I'm not accepting a nerf when it took so long to get the dang thing buffed. All of these things makes steamrolling content alot more difficult, we dont need more buffs atm we need nerfs.