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Adrianblade wrote on 2014-04-19 01:52
Lullaby is only a small problem compared to just how over powered we can get. There are so many factors besides lullaby that need looking at and let's face it, they never will be.
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Slayerj wrote on 2014-04-19 01:56
Quote from Adrianblade;1215863:
Lullaby is only a small problem compared to just how over powered we can get. There are so many factors besides lullaby that need looking at and let's face it, they never will be.
Someone finally speaking with some sense. I hate how everyone screams balance. Balance what? BALANCE WHAT?! WE CAN DO EVERYTHING. WHAT THE FUCK ARE YOU SUPPOSED TO BALANCE?! Sure some things could use some small changes, but you aren't going to ever, EVER, keep us from just stomping the content without new AI (and even then), or buffing the monsters till it's like hitting a brick wall with a feather!
Also no one ever thinks of people just starting out. They just scream about stuff using endgame/high level stuff as the example. You can't just scream nerf because the 'current endgame' isn't standing up to it.
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Robinhood wrote on 2014-04-19 02:07
Quote from Darkboy132;1215854:
I believed you miss the plural. Stopping a whole room of mobs for a full 30 seconds or so while the whole party picks them off one-by-one is definitely gamebreaking because they don't have to worry about any mob trying to retaliate.
I believe you missed the entire second half of my post where I talk about a skill that freezes mobs and even if they are hit they still cannot attack you back.
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Perfectio wrote on 2014-04-19 02:14
Quote from Slayerj;1215865:
Someone finally speaking with some sense. I hate how everyone screams balance. Balance what? BALANCE WHAT?! WE CAN DO EVERYTHING. WHAT THE FUCK ARE YOU SUPPOSED TO BALANCE?! Sure some things could use some small changes, but you aren't going to ever, EVER, keep us from just stomping the content without new AI (and even then), or buffing the monsters till it's like hitting a brick wall with a feather!
Run endgame content without using Battlefield Overture once.
Run endgame content without using an AOE pet except when you're being mobbed (which was the original idea, not the whole "stun the mob for your huge wombo combo" which I find to be a MUCH more problematic use of AOE pets than using it to get out of a multiaggro situation
Run endgame content without using Act 6 or Act 7 (or both)
Suddenly, game is a lot harder.
For the most part we haven't really outpowered the content if you take away the stuff we abuse in each and every mission - we're just abusing Battlefield Overture to push our damage way beyond what it should be (at least elemental reforges take major investment), and Act 6/Act 7/Lullaby for perfect crowd control (with AOE pets to add on to that).
Also no one ever thinks of people just starting out. They just scream about stuff using endgame/high level stuff as the example. You can't just scream nerf because the 'current endgame' isn't standing up to it.
Game is really easy to start if you know what you're doing, and really hard if you don't.
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Airra wrote on 2014-04-19 02:19
In a game like Mabi, something about the concept of wide area abilities that prevented a groups of mobs from doing anything always bothered me. It just feels more like something that belongs in a game that is more about using strategic math to handle large groups of enemies as in a bunch of other generic MMOs. In something like Mabinogi, where nearly every combat-related ability already causes some sort of stun time that prevents things from doing whatever, it just seems like a bit much.
My half-baked opinion on the matter.
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Invisible wrote on 2014-04-19 02:36
I think Rain Casting is way more OP than Lullaby.
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Slayerj wrote on 2014-04-19 02:38
So what's your saying is...End game is endgame if you don't use X skills. BUT the thing is, early/mid game is still loleasymode WITHOUT said skills. They're just 'easier' with them...so....we don't need the nerf...but the mobs need a real buff AI and hp/def/dmg in most/if not all cases. (Because when we nerf stuff we nerf it into the fucking ground then complain about it later.)
I play three characters. Out of them all, only one uses puppet and bard...and she can't take but a few hits typically before she goes down, while my alch can tank like crazy and my mage can just cc+4 fb if I want to be boring, or derp around with other spells and have fun, and still get through the content. Everything is easy without it, BUT 'endgame'.
Edit: I ramble too fucking much while talking to other people on skype. Point is you made your point, but opened up a new problem in the fact that everything before 'endgame' is still easy without said OP stuff. (My puppet user does not spam Crisis and all that shit. My net is too god awful to do any 'op combos' with that. I can't even handle critting more than 4 mobs at once with an AoE skill without freezing for a few seconds.)
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Darkboy132 wrote on 2014-04-19 02:44
Quote from Friggerton;1215861:
Additional ranks lower the cooldown to like 30 seconds at r1.
I'd rather have the enemy gain immunity for a certain time rather than putting a cooldown on it. 30 seconds is going to put a huge dent on training and a cooldown for one person isn't going to stop seven other people from using it as well.
Quote from Robinhood;1215866:
I believe you missed the entire second half of my post where I talk about a skill that freezes mobs and even if they are hit they still cannot attack you back.
Frozen Blast is more uncommon compared to Lullaby (and I've never seen Frozen Blast + Elemental Wave), and I don't see how its overpowered, though not knocking back might fare a bit. 22 defense and 11 protection loss hardly means anything compared to a flat additional 300~ damage, Frozen Blast is linear compared to a full circle. I'm not sure how long Frozen Blast would last for (though I'll admit 15~ is pretty big), but a 30 second cooldown is pretty big, especially when it can fail.
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Windyxflower wrote on 2014-04-19 02:55
Quote from Perfectio;1215868:
Run endgame content without using Battlefield Overture once.
Run endgame content without using an AOE pet except when you're being mobbed (which was the original idea, not the whole "stun the mob for your huge wombo combo" which I find to be a MUCH more problematic use of AOE pets than using it to get out of a multiaggro situation
Run endgame content without using Act 6 or Act 7 (or both)
Suddenly, game is a lot harder.
For the most part we haven't really outpowered the content if you take away the stuff we abuse in each and every mission - we're just abusing Battlefield Overture to push our damage way beyond what it should be (at least elemental reforges take major investment), and Act 6/Act 7/Lullaby for perfect crowd control (with AOE pets to add on to that).
Game is really easy to start if you know what you're doing, and really hard if you don't.
I'm sorry but what end game content? I'm not trying to be rude I just really want to know what is end game for you guys. It is Elite? Lords? NPC? Peaca Abyss?
I usually have my issues with lullaby since it's easily interrupted, it's not hard for someone to accidentally hit it. I've come across this multiple times and once they interrupt it I can't lullaby it back. I only find use for it mostly during Npc and Abyss at times but even then I encountered that issue.
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Syliara wrote on 2014-04-19 03:12
Quote from Darkboy132;1215878:
I'd rather have the enemy gain immunity for a certain time rather than putting a cooldown on it. 30 seconds is going to put a huge dent on training and a cooldown for one person isn't going to stop seven other people from using it as well.
Frozen Blast is more uncommon compared to Lullaby (and I've never seen Frozen Blast + Elemental Wave), and I don't see how its overpowered, though not knocking back might fare a bit. 22 defense and 11 protection loss hardly means anything compared to a flat additional 300~ damage, Frozen Blast is linear compared to a full circle. I'm not sure how long Frozen Blast would last for (though I'll admit 15~ is pretty big), but a 30 second cooldown is pretty big, especially when it can fail.
Do you realize what you just said.... 300 additional damage is nothing compared to 11 protection in the end, especially when your character hits like a fking truck. 300 additional damage is something I dont even notice at this point in the game.
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Adrianblade wrote on 2014-04-19 03:20
Anyway I hope we can all agree, that while lullaby is an issue, it is not the only issue. I don't know about all of you but there have been quite a number of these threads or something similar where we have already talked to death about things that need "balance". The facts remains as such.
There are skills in this game that are overpowered, to different lengths of overpowered depending on the person.
There are skills in this game that do need balance, whether it is a nerf or a buff.
And finally, no matter what anyone says esp ones that argue "it wasn't supposed to be used like that!", people will use skills in ways that will push the envelope. That is simply the nature of gamers.
Just my two cents.
That said to be on topic. I do believe lullaby is broken but that won't prevent me from using it so I have an easier time to grind levels or kill things.
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Migek wrote on 2014-04-19 07:48
ya pretty sure only badies need it...never used it before though i have it at rank 1
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Tyskiyomy wrote on 2014-04-19 13:32
Quote from Perfectio;1215868:
Run endgame content without using an AOE pet except when you're being mobbed (which was the original idea, not the whole "stun the mob for your huge wombo combo" which I find to be a MUCH more problematic use of AOE pets than using it to get out of a multiaggro situation
Huh I didn't think aoe pets had much use other than when you got double digits worth of enemies aggro-ing you...
Well except for my little zombie he is like my portable puppeteer for my hail~
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Aubog007 wrote on 2014-04-19 14:21
This entire game needs to be overhauled.
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Johny wrote on 2014-04-21 17:55
Meh,
I really don't find a problem with lullaby. People with high enough damage can plow through these things without ever touching lullaby. Id say and even bigger problem would be Ice spear where people can just cast, fire and watch a room clear itself. But then again for ice spear to be good, one needs to have invested a lot... And ice spear can't destroy everything and is not failsafe...
However to me, a skill that can potentially anihilate wave after wave of enemies by itself is overpowered...but thats just me...