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ironwoman wrote on 2014-11-09 06:53
Quote from Iazroa;1253628:
I'd love to see where this goes......What of the stuck shadow mission mobs.....
That's NA exclusive problem. They have no idea when it will get fixed.
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Kenero wrote on 2014-11-09 07:36
Quote from ironwoman;1253630:
That's NA exclusive problem. They have no idea when it will get fixed.
The mobs stuck in place happens in KR too. It isn't an NA exclusive problem.
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ironwoman wrote on 2014-11-09 07:41
Quote from Kenero;1253631:
The mobs stuck in place happens in KR too. It isn't an NA exclusive problem.
Oh, well that's new.
Either ways, I recall them saying that they don't know the cause yet.
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Kingofrunes wrote on 2014-11-09 09:23
Quote from Darkboy132;1253617:
I wasn't talking about debuffs. I was asking if Lance Charge could splash on impact just like normal Charge.
Uh, you haven't checked whether enemy/monster/fomor/etc smash could do debuffs?
Quote from ironwoman;1253621:
The answer is no. Monsters don't seem to have those effect from my sources, and lance charge doesn't have splash.
I thought lance charge was obvious as it already was able to hit multiple targets, it doesn't need any splash, it's powerful enough on it it's own without needing that, would be silly if devcat did that.
Also I thought I mentioned that enemies don't debuff you with smash. I know I answered that during the stream, must have slipped my mind when I wrote up the answers *le shrug*
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Zekkii wrote on 2014-11-09 10:01
Quote from Kaeporo;1253548:
They really need to nerf the piercing stat. It's far too powerful and centralizes the metagame.
The Bhafel Slayer can reach 5 pierce, it may be a fair compromise.
Viable in terms of damage, yes. However you're going to have to fork over a fortune with every point repaired for what is essentially a lance's birth right.
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Elleanior wrote on 2014-11-10 02:12
Quote from FallenDanny;1253573:
I hope they do some kind of monster skill revamp, almost everything that doesn't have adv heavy standard is a push over.
If it doesn't have adv heavy stander, it's a pushover.
If it does, then it's a pain in the ass.
I do wish that they'd do something about that.
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Darkboy132 wrote on 2014-11-11 01:19
Questions:
-Can all of the smash debuffs, especially daze, work on the same target multiple times? Or is it one time like Somersault Kick? If it's infinite, RIP MASTER LICH!
-From all three weapons, do they all stack or can only one apply?
-Can debuffing an already debuffed enemy reset the duration?
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Splatulated wrote on 2014-11-11 03:59
anything for magic ?
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Twin wrote on 2014-11-11 07:25
I'm oh-so curious to see what nexon does with the dual-wielding system XD
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Kingofrunes wrote on 2014-11-11 11:55
Quote from Darkboy132;1253790:
Questions:
-Can all of the smash debuffs, especially daze, work on the same target multiple times? Or is it one time like Somersault Kick? If it's infinite, RIP MASTER LICH!
-From all three weapons, do they all stack or can only one apply?
-Can debuffing an already debuffed enemy reset the duration?
1) Yes Smash debuffs can be used on an enemy multiple times, in the live stream I was able to apply it several times to Girgash, although it's effect was very bleh (it was doing 3's and barely making a dent in it)
2) Hard to test this one as the blunt and axe effects aren't as noticeable
3) The duration is short enough that it ran out before I had a chance to apply it again with another smash so unable to test this one either
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Citrusjuice wrote on 2014-11-11 14:18
all this update brings is making early game even easier... (assuming you don't screw yourself over by muti aggroing with assault slash). IMO dual wield will always be useless to me unless you use that new fh because pings/heavy standard :c
This update doesn't affect old players (except bug removals but due to assault slash aggro I'm gonna say it got nerfed lol) ... let's just wait for the archery revamp ...
also, can you stop fh in PvP or is it another one of those "banned skills"
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Noctuneko wrote on 2014-11-11 16:56
I keep thinking giving elven range a Piercing Mastery, or some sort of piercing bonus and maybe additional damage according to the aim percentage would be a good buff for human and elven range, who knows.
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Twin wrote on 2014-11-11 22:42
Quote from Citrusjuice;1253839:
also, can you stop fh in PvP or is it another one of those "banned skills"
You can probably nuke about 90% of people with vivace, dual-light sabers, Berserk and improved Final Hit lol
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Kelvas wrote on 2014-11-11 23:04
I see a lot of people preparing for the final hit update. I think I might stock up on those ES'd beams too!
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k1nsoo wrote on 2014-11-12 00:18
Quote from Kelvas;1253876:
I see a lot of people preparing for the final hit update. I think I might stock up on those ES'd beams too!
Shh... Someone needs to be.... "silenced."
[Image: http://puu.sh/cMH0f/6e5dc69e2d.jpg]