Quote from Shirayuki;151109:
Have fun doing the Uroboros mission spamming your windmill ;D The damage is half of smash, and really is only useful if you're in small parties or soloing. Otherwise, the damage is terrible, and it justs pulls all aggro on you. Getting rhaped while using WM isn't that hard either. Unless you're doing low level stuffs, its not the 'ZOMGBESTTHINGSINCEPR0nZ.'
Lol? Uroboros is what, one boss fight out of how many other everyday situations in combat? If we're only considering single targets, then yes, the damage pales by comparison. However, there is almost no substitute for the kind of defensive ability and crowd control that WM offers. It provides an even 250% damage for ALL targets in a wide circular area, as opposed to 500% damage for one target and 20% for whatever else happens to be in the way. Its AI-resetting attribute and invincibility frames can also be a huge lifesaver in multi-aggro situations, which you WILL find yourself in at some point or another if you're using melee seriously. Oh, and pulling all aggro on you? The game considers windmill to be a defensive skill (hence why it doesn't put you in a combat stance), so it does not automatically draw aggro upon use. If you're getting multi-aggroed after using it, chances are, the enemies were going to aggro you without any action on your part anyway. And, like I said before, if you're getting "rhaped" when using WM, there's something wrong with how you're handling the situation.
By the way, you seem to be assuming that combat is only about using one skill and that I am only speaking about it from such a perspective. If this were the case, I would have said smash is utterly useless or windmill is all you need. Notice that I didn't. Combat is an assimilation of every skill that you have at your disposal. I came here to advocate WM because you seem to think that it becomes irrelevant as you progress, when the reality is that it is as much a core component of melee combat as smash is, if not more so. Both skills have their uses in different situations, and some situations call for both at the same time (see: smashmill). It just so happens that WM has more of a universal use.