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[Mabinogi KR Test] Renovation Update - Magic // 15th of January, 2015



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So I'm guessing no one gives a fuck about how Lightning Bolt has a shit feature.

Quote from JoeyDee9;1260616:
Not from my tests.


The 15 second auto cancel from LB?
  • JoeyDee9 wrote on 2015-01-10 05:12
    Quote from Darkboy132;1260622:
    ...
    ...
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    So I'm guessing no one gives a fuck about how Lightning Bolt has a shit feature.



    The 15 second auto cancel from LB?


    No, ice bolt vampirism, ice bolt slow, and lightning bolt +30% don't seem to apply to fusion bolt was the point of that post.
  • Kaeporo wrote on 2015-01-10 05:18
    Quote from Darkboy132;1260622:
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    So I'm guessing no one gives a fuck about how Lightning Bolt has a shit feature.


    Not really. There are much bigger issues out there.

    Once upon a time I had a "lightningrod" AI set up on my Borzoi, which made it charge lightning bolt but never cast it. It wasn't too effective back then and it's definitely not effective now.

    Lightning Bolt is a great trash disposal skill, provided you can OHKO everything with it. It's a bit better at that now if you use a chaincast wand.

    Hopefully they'll continue to tweak magic skills and by that I mean, hopefully they won't quadruple Human Firebolt damage.
  • Darkboy132 wrote on 2015-01-10 05:21
    Quote from JoeyDee9;1260623:
    No, ice bolt vampirism, ice bolt slow, and lightning bolt +30% don't seem to apply to fusion bolt was the point of that post.


    I know, I'm asking if the 15 second auto cancel from Fused Lightning is still there or not.

    Quote from Kaeporo;1260624:
    Not really. There are much bigger issues out there.

    Once upon a time I had a "lightningrod" AI set up on my Borzoi, which made it charge lightning bolt but never cast it. It wasn't too effective back then and it's definitely not effective now.

    Lightning Bolt is a great trash disposal skill, provided you can OHKO everything with it. It's a bit better at that now if you use a chaincast wand.

    Hopefully they'll continue to tweak magic skills and by that I mean, hopefully they won't quadruple Human Firebolt damage.


    In my opinion any bad feature should be dealt with. Defense skill's party defense range, Taunt, Wind Guard... they're all outright terrible and should have been dealt with in the Melee Renovation.
  • Aubog007 wrote on 2015-01-10 05:33
    Quote from Kaeporo;1260624:
    Not really. There are much bigger issues out there.

    Once upon a time I had a "lightningrod" AI set up on my Borzoi, which made it charge lightning bolt but never cast it. It wasn't too effective back then and it's definitely not effective now.

    Lightning Bolt is a great trash disposal skill, provided you can OHKO everything with it. It's a bit better at that now if you use a chaincast wand.

    Hopefully they'll continue to tweak magic skills and by that I mean, hopefully they won't quadruple Human Firebolt damage.


    Why'd you say Human firebolt. What do you mean by that. You want elf/giant firebolt to be stronger?
  • Zeo wrote on 2015-01-10 05:43
    Quote from Aubog007;1260627:
    Why'd you say Human firebolt. What do you mean by that. You want elf/giant firebolt to be stronger?


    I support the elf firebolt being stronger, since elves are supposed to be best with magic anyway.

    Not only firebolt but all magic should be better for elves in general.
  • Kaeporo wrote on 2015-01-10 06:38
    Quote from Aubog007;1260627:
    Why'd you say Human firebolt. What do you mean by that. You want elf/giant firebolt to be stronger?


    No.

    I'm saying that I hope that they don't randomly decide to 4x the damage output of Firebolt, you know, like they did to Final Hit.
  • Juno wrote on 2015-01-10 09:34
    Quote from Kaeporo;1260609:
    Battlefield Overture normally grants a 36% damage bonus (without reforges) to nearly every class.
    ...and piercing, which increases damage by upwards of 75%.

    Don't forget all of the new stats from skills, bone chips, and various debuffs. If you removed reforges, melee and archery would become pretty terrible; otherwise, we would be just as overpowered. Nothing would change for the better.


    Quote from JoeyDee9;1260610:
    Overture.


    Overture is a temporary buff that applies to everything. Reforges are permanent and the problematic ones tend to be unique to one skill or weapon. Balancing Overture is a simpler because of that one, uniform increase that cannot create a power gap within a party, though it would be wise to make it channeled (or otherwise change it) so it doesn't just become a free damage add-on. Reforges create huge power gaps between players (which are amplified by Overture). They're also far less accessible, widening the gap between the masses and the elites. That kind of gap is what makes it so difficult to put in challenging content that can be enjoyed by enough people to justify placing it in the game.

    Piercing, in its current form, is kind of silly. It amounts to a huge damage increase that sneaks in under the guise of something else...it's good against high def monsters and, surprise, all monsters are high def monsters. Who knew~ Perhaps if we had some HP tank monsters with low defense and perhaps lowered piercing weapon damage somewhat, we'd see at least one situation where piercing wasn't the best option.

    That said, I'm not advocating for a removal of reforges, but a reworking. Like enchants, titles and everything else, they'd be more interesting if they were true specialization rather than random boons. Say, a reforge boosted smash damage (by a reasonable amount) while reducing windmill damage. Now the player still has a distinct identity, but they have to change up their play-style to take advantage of it.
  • Iyasenu wrote on 2015-01-10 10:14
    Aw, I'm glad Meteor Strike had its cooldown lowered, but I was hoping it would get reduced to 5 minutes.


    That's funny how Icebolt leeches a little MP from the target.
    I really would've expected them to make some kind of MP Eater skill if they added something like that.

    I wonder if they'll make Thunder have a reduced standby time.


    Then again, it's always lame when your advanced magic gets blocked out by invicibility frames (like smash/crisis/knockdown), and less standby time wouldn't remedy that, at least not completely.


    The lowering of Shockwave's cooldown is... interesting, but as it stands, that 10% Max MP cost to cast it, at r1, is such a lame thing to deal with that I hardly ever use it.


    And for the magic shields, I still wish they'd make them something you can just set up, like a Rain Casting cloud, so you wouldn't be a sitting duck, but I guess instant cast is nice.



    I wonder what tweaks might be made from here.