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ironwoman wrote on 2015-03-03 02:22
Quote from gundamweed;1266865:
While there is the Law of Large Numbers, you should know your supposedly numerous instructors told you it's pretty redundant to collect an eccentrically large sample, and even comes with problems when inappropriate. Knowing if our difference is statistically significant is easy, because we're comparing 80 balance to 50 balance. What a huge difference! In such cases, it's cited and stated in your supposedly numerous math and stats text books as fact that we do NOT need a large sample to determine this difference.
Even then, no matter how large your sample, there'll always be "sampling error". Since you'll never be exact and the difference being closer to the true balance won't differ much from 90 samples to 9000 samples, it is a waste of time and even intellectually questionable to suggest large sample taking in this case.
Of course we don't NEED a large sample. However, when we're trying to get the number as exact as possible, then yes, we do WANT the larger sample.
And getting numbers for Mabinogi might sound silly to some people, as well as doing thousands of hits. But when people want the exact number, that's when doing things like these that just seem overly redundant comes into play. Especially when the factor isn't known and we're trying to figure it out. The very reason why someone figured out the bad balance behind the atlatl is because of the thousands of hits they did. If they did only 50, they'd conclude that the balance was 40%, 60%, etc.
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Jake wrote on 2015-03-03 02:25
Quote from Traw;1266857:
When you realize how end game you have to be for that crap then yea its weak
This can be applied to like everything lmao
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Rydian wrote on 2015-03-03 07:04
If somebody would do 250 samples we could graph that I guess.
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gundamweed wrote on 2015-03-03 14:22
I just did my own testing last night, and it was pretty easy to figure out the balance wasn't 80% on my atlatl despite what my character window said.
I figured out what should be my median damage based on both 80% and 50% balance. With those figures in mind, I recorded 40 samples. I haven't done a full analysis yet, since I got caught in other activities, but I did do a quick look over. According to balance, I should hit over my median damage half the time. It was easy to see I didn't hit over my median damage on 80% half the time, more like a third or a quarter of the time. But after looking over with a supposed median damage of 50%, I was hitting over that theoretical mark roughly half the time.
I'll later provide a chart with my findings, with numbers rounded off to the closest hundreds place for the sake of easy categorizing.
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Rydian wrote on 2015-03-03 14:46
Make a spreadsheet or something, even if it's just a single column with the non-crit hits listed going down it'll make it easy to graph.
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gundamweed wrote on 2015-03-03 14:50
I'd make it now if I could, but I left my laptop at home with all the data. That said, we'll have to wait until I get home in the afternoon
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gundamweed wrote on 2015-03-03 23:34
[Image: http://i.imgur.com/a3xGSWA.png]
this was done with a 135~232 damage range with rank 1 throwing attack.
To demonstrate balance with 80%, my median damage should have been 1900, as in I should have been shooting over that half the time, yet the graph shows an almost neat standard bell curve shape, with only three scores falling on the upper side. Under the assumption of 50% balance, a median damage of 1650 would be the case, and if you take a look, the median scores on the chart falls between 1640 and 1841, where the 50% balance median damage should be.
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Ghostmonkey wrote on 2015-03-05 07:49
I feel the same way with those arrows using finest handmade arrowheads and average firewood or better.
I suck at jousting and would rather make better arrows >:
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Darkboy132 wrote on 2015-03-06 19:07
Did KR actually fix Mirage Missile glitch FOR GOOD yet?
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Oberynn wrote on 2015-03-06 19:36
Do you mean the pvp bug or the dmg?
Cause the dmg is still pretty bad. Unless you think 300~400 ticks in g19 dungeon are good when you can just do 20k/10k+ mags/crash instead.
The pvp glitch was mentioned in latest maint patch notes so probably, unless it's referring to a related glitch.
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Darkboy132 wrote on 2015-03-06 19:57
Quote from Oberynn;1267118:
The pvp glitch was mentioned in latest maint patch notes so probably, unless it's referring to a related glitch.
PvP. According to Rixx they said they fixed it twice prior and it was still bugged.
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ZeroPantz wrote on 2015-03-07 06:47
Do you mean the damage Mirage missile does in pvp from the "poison" effect? Because all poison like statuses do that in pvp as far as I know. Go use dischord on someone in pvp at 0% damage. Will be the same. Unless they did change that. I don't pvp much. Makes me wonder about Hydra in pvp but I am derailing..
I am really glad to see these changes eventhough some seem mediocre, it's still nice archery finally gets some long awaited attention. I really like the new skill though. Normally I just use counterattack/windmill when I miss a shot and the enemy comes too close but it always feels like it ruins the flow/continuety, it seems like taking up an arrow again and aim after that takes longer and it just feels like an annoying pause. Hopefully with the new skill such a thing can be avoided.
Also the fact aiming percentage seems more important now is nice. Personally it's like if I don't get to at least 90% in aiming I always miss. So it'd be nice if that went better, its also based on your luck too though right? Will that also still remain in effect?
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Darkboy132 wrote on 2015-03-07 07:26
Quote from ZeroPantz;1267165:
Do you mean the damage Mirage missile does in pvp from the "poison" effect? Because all poison like statuses do that in pvp as far as I know. Go use dischord on someone in pvp at 0% damage. Will be the same. Unless they did change that. I don't pvp much. Makes me wonder about Hydra in pvp but I am derailing.
No idea about Hydra or Meteor Strike but Dischord's "poison" alone doesn't kill last I checked. If they killed in PvP there would be more reports about it than Celestial Spike alone.
Also the fact aiming percentage seems more important now is nice. Personally it's like if I don't get to at least 90% in aiming I always miss. So it'd be nice if that went better, its also based on your luck too though right? Will that also still remain in effect?
Luck evasion is still there, but not if the aiming is at 100%... which is almost never. Unless the opponent is using Counterattack or the enemy AI is really derpy, no one is ever going to stand still. Really it's better if they just removed it IMO.
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Homucifer wrote on 2015-03-07 15:09
I think he is referring to the mirage missile glitch that let's you infect anyone regardless of them having EVG on or not. With this glitch, you'd be able to kill anyone outside of PVP as long as there is an infected target nearby.
Was this actually fixed or not?
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Rydian wrote on 2015-03-07 16:00
The latest KR patch notes from a couple of days ago seem to state it was.
But unless people in KR have that skill and can test...