Quote from Twin;1273152:
Let's be real here. When it comes to races, we're all broken from power spikes. Some races are just more broken than others. But does no-one notice how cheap mobs has to be in order to challenge us?
*stares at all advanced heavy stander normal, fast MUTLITING mobs*
[SPOILER="Really?"]
[Image: http://wiki.mabinogiworld.com/images/8/89/Ghast.png]
:pissedoff:[/SPOILER]
Oh my god yes. I'm okay if a boss or something like that has ADV heavy because it's a fucking big important boss that doesn't even look like you'd be able to push it back, let alone stun it. Meanwhile tiny ass human sized Ghasts just take everything while dishing out extremely high amounts of dmg with long and FAST agro range/speed. They're the only fucking reason that Peaca Int is 'hard'.
[SPOILER="Rydian"]
Quote from Rydian;1273155:
So here's some clips of me trying to use Urgent Shot to kill some bears.
[video=youtube;S1os7Mm3Uf0]https://www.youtube.com/watch?v=S1os7Mm3Uf0[/video]
I still run into all sorts of the standard archery issues, like it switching targets instead of firing, and that thing where half the time it automatically loads up a normal ranged attack even if you're spamming a skill hotkey, and it refuses to cancel the normal attack automatically... which made Urgent Shot difficult to even load with the lag.
And once it does load, you actually need to fire it off manually (and you need to fire it within a short amount of time from the miss). It's not a skill that executes upon load, so it's slower to use than you'd think it is despite the lack of needing to aim.
And even when I could get it fired off, it sometimes pushed things out of my attack range, meaning the "added" time to start aiming my next shot... was not time spent aiming the next shot. It was extra time for the enemy to recover and run at me while I was unable to start aiming due to being out of range.
It'll be more reliable in NA than in the vid... but I'm disappointed right now in the mechanics and it's clear to me from how the skill functions that Devcat doesn't understand the problem with archery.
[/SPOILER]
Wait...you have to manually fire it?! That's the WORST thing to require of this. Jesus fucking Christ are you serious right now? Granted, in NA it won't be that lagy BUT STILL, manually firing is one of Range's problems. (The other being normal attack bitching you out of other skills half the god damn time.)
As for the push back out of range, you CAN actually still aim at things out of range. Once they get back in range they're at whatever % you got to while they were out of range. It's..weird and I'm not 100% sure that's even true or just some buggy graphical/technical thing.
The fact that normal shot still takes priority over everything else is just stupid. Even if you have your combat options changed to not save clicks or anything like that, normal range attack will still typically try and force itself upon you. THIS is one of the main things that SHOULD have been changed.
Hell, the added fact that you can't load it during the animation (I'm going to assume that this is part of the elf's small window in their animation of timing to load another normal ranged attack without delay, but that's still stupid considering what this skill is meant to do.) is just inexcusable.
[SPOILER="Elf animation"]For those that don't know what I'm talking about, and this could just me with my terrible comp, but if you try and spam load and fire normal elf ranged attack, you'll notice that most of the time you must wait for the animation to end after you fire before you can load it. There is a point in their animation where if you try and load a ranged attack, you will do so without delay. I think humans have the same thing, but they seem to have a MUCH higher window for this, making it fairly easy for them to spam normal ranged attack without much thought.[/SPOILER]