- Explanation: Uncap Campfire, Cooking, Evasion, First Aid, Mana Shield, Meditation, and Rest to 1. Also allow them and Composing, Musical Knowledge, all Crusader Skills to be mastered.
- Reason: Most of these skills have been stuck at a specific rank for far too long (Campfire, First Aid, and Rest date back to around G4-8) or never received uncaps since their implementation (Evasion and Mana Shield), and are held back by a lot due to these caps, and slightly hold back player growth due to the stats that are locked away. As for the master title, a collection or contribution to the journal (even Wine Making which mostly follows the same principles as these book/quest skills has a master title).
Remove Invincibility-Causing frames from Skills:
- Explanation: Melee Normal Attack, Smash, Counterattack, and all knockdown-causing Puppetry Skills all give invincibility frames to the target. This feature removed entirely.
- Reason: Largely disrupts party play; a 1 damage Smash can end up making a 10k damaging Fireball worthless.
[SPOILER="Other Ideas not the Top 2"]Free2Access Treasure Dungeon:
- Explanation: Allow Adventurer Talent and/or some high rank Exploration Mastery to access Treasure Dungeon instead of solely requiring to be in the Treasure Hunter talent, which is only accessible by paying real-life money.
- Reason: What good is keeping this locked away? There's nothing of interest that offers a significant advantage so what's the point of the chain? That and along with its pay2access feature is why almost no one gives a damn about it. Furthermore adding a pay2access content in a free2play game goes against everything (let's not go into reforges).
Remove Crisis Escape:
- Explanation: Delete the skill Crisis Escape while refunding the AP spent on it.
- Reason: This skill is very overpowered by instantly resetting aggro, along with a relatively long duration and short cooldown, all while obsoleting out Play Dead completely and putting Shadow Cloak to shame. The latter two have significant, more arguably balanced drawbacks (Play Dead's aggro drop time is very long and is susceptible to attacks like windmill while also having a long get-up time which is aggroable; while Shadow Cloak has a short duration, long cooldown, and a weapon requirement) while Crisis Escape literally has none (Can't use in trans? Not too significant. Immobile? Also insignificant. Stamina cost? Hah.)
[/SPOILER]
~Darkblade132 of Alexina~
3. Please add your server name and IGN so we may best find your idea when the time closes.
What's going to happen with those who haven't been putting their server and IGN?