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Fracture wrote on 2015-07-24 07:51
Quote from M;1282638:
Is the damage 70% training stone broken like this too? I have one I might use with Heroic solo if it isn't.
Is it even worth it? With the damage the mobs are doing even at lower levels I feel like never taking a hit is the #1 priority regardless of your tank, so I figured when I do mine I'm just gonna aim to have HP 70% once it's fixed for better luck insta-killing everything.
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hamlet wrote on 2015-07-24 08:50
[Image: http://puu.sh/jaVg1/446110816b.png]
Did this earlier today, it took me forever, but I managed with no modifiers.
Boss glitched for me at the end though. Stayed green for just about the entire thing, but I could only damage him with melee. Which is rough, because I'm mostly a ranger hahah.
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M wrote on 2015-07-24 10:53
Quote from Fracture;1282666:
Is it even worth it? With the damage the mobs are doing even at lower levels I feel like never taking a hit is the #1 priority regardless of your tank, so I figured when I do mine I'm just gonna aim to have HP 70% once it's fixed for better luck insta-killing everything.
The bug list on the first post states that the HP 70% doesn't work and only makes it harder. Damage 70% is better than nothing I figure.
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riuk wrote on 2015-07-24 18:51
btw just to upgrade reward list, I found Solo Enchant in Adv rank A reward chest
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ironwoman wrote on 2015-07-26 01:00
I encountered an interesting bug today. While about two minutes into the Tir Chonail Graveyard area (Hard 4th floor 4th room Solo, 500% damage S rank), it stopped playing the Alban bgm and instead started playing the Tir Chonail bgm, and the message "Welcome to Tir Chonail" even showed up.
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thunderbro wrote on 2015-07-26 05:54
Quote from ironwoman;1282754:
I encountered an interesting bug today. While about two minutes into the Tir Chonail Graveyard area (Hard 4th floor 4th room Solo, 500% damage S rank), it stopped playing the Alban bgm and instead started playing the Tir Chonail bgm, and the message "Welcome to Tir Chonail" even showed up.
Sort of reminds of the bug that happens when you get near Rath Castle in Tara shadow missions. The regular Tara BGM will begin playing instead of the shadow mission BGM.
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CIRNO wrote on 2015-07-26 13:05
Quote from ironwoman;1282754:
I encountered an interesting bug today. While about two minutes into the Tir Chonail Graveyard area (Hard 4th floor 4th room Solo, 500% damage S rank), it stopped playing the Alban bgm and instead started playing the Tir Chonail bgm, and the message "Welcome to Tir Chonail" even showed up.
It is not a bug.
They are trying to kill you with nostalgia
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Yanm wrote on 2015-07-26 20:28
Can you explain what the letter next to each difficulty means? Is it like a secret mission where you're rewarded based on time and deaths? Also, Hard intermediate gives the CRC and does the Hidden archer hall regardless of difficulty?
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Bunny wrote on 2015-07-26 20:37
Kind of like maplestory evo world. Depending on the stone you put, the difficulty rank (letter) will change based on how challenging you make it. So better letter = better reward pool. You won't get a better or worse reward tier for deaths/time taken.
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Yanm wrote on 2015-07-26 21:42
Quote from Bunny;1282816:
Kind of like maplestory evo world. Depending on the stone you put, the difficulty rank (letter) will change based on how challenging you make it. So better letter = better reward pool. You won't get a better or worse reward tier for deaths/time taken.
That makes sense, thank you. So then the hidden hall for archers can give the crc regardless of difficulty?
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Rynn wrote on 2015-07-26 21:49
Quote from Yanm;1282820:
That makes sense, thank you. So then the hidden hall for archers can give the crc regardless of difficulty?
Rewards are based in both difficulty (int, adv, hard, heroic) and rank (C, B, A, S, SS) you adjust both with stones. Difficulty is the base stone, and rank varies with the modifiers and party size you apply to the dungeon.
Ideally, Heroic SS will give you the best chance at numerous and epic goodies but I would say anything above Adv A or Hard A is worth running.
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Yanm wrote on 2015-07-26 22:05
Quote from Rynn;1282821:
Rewards are based in both difficulty (int, adv, hard, heroic) and rank (C, B, A, S, SS) you adjust both with stones. Difficulty is the base stone, and rank varies with the modifiers and party size you apply to the dungeon.
Ideally, Heroic SS will give you the best chance at numerous and epic goodies but I would say anything above Adv A or Hard A is worth running.
Heheh, course it wouldn't be that easy. Time for some experimentation then to understand what varies the ranks more so.
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Lainekat wrote on 2015-07-27 00:25
Someone from Nexon forums mentioned that you can turn some pillar into the life skill tool you need and that they got r1 carpentry in a flash due to this. Anyone know anything about it? So far the only life skill tools I've found are a spinning wheel and loom in Dunbarton map which are tested and functional and some hillwen crystals to gather from on the hillwen mine map which I haven't tested yet.
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ironwoman wrote on 2015-07-27 00:31
Link? Because I have not heard of that one whatsoever, and for all we know, the person can be bullshitting, because Nexon Forums tend to have dumber people. Hillwen crystals are not gatherable, sadly.
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Lainekat wrote on 2015-07-27 02:04
mabinogi.nexon.net/Community/forums#%2Fshowthread.php%3F1453510-How-does-the-Knights-Dungeon-work-with-Life-skills%2Fpage2%26nxid%3D10
The more I test, the more I think he's trolling. I did submit a ticket regarding this though, looking forward to an answer from Nexon.