Welp I came into this late so let me read and toss my comments out.
As far as the initial topic goes, there's three main issues I have.
1 - The main page is too cluttered and it really needs a "current ongoing events" panel. I made
an example here with cleaned up and updated navigation links and some re-structuring to fit thinner resolutions without scrolling and all that jazz. The ongoing events tab is something I and lots of other people really want too.
2 - The exploration quest page makes it hard to sort by and see special rewards. I took a packet log of the quests (the server sends you allll of the data when you bring up the board) and formatted it and stuff
on this page but I'm not sure if it's okay to just put it into tabs and push it out since it's not using the individual quest data templates... which I feel aren't really important since exploration quests don't get referenced elsewhere.
3 - There's info in various category pages that could be better off on main pages. As an example the
puppetry skills category page has some basic puppetry info, that could probably go better into a separate page that lists the skills manually and has other info like on how to get started on the talent, something like an actual "puppetry" page. This could be done for various other things as well. I'd be willing to contribute/copy for the skillsets I'm mostly familiar with if somebody makes an example page. I think this can help newbies as well, including info like how guns are not good for newbies and how bard buffs can help all the talents in a party, etc.
Quote from Rynn;1293190:
as well as possible recommendations on why some upgrade paths are better than others
As far as upgrade paths a lot of the older ones don't really apply anymore, like considerations for -2 balance or something that were made back before talent bonuses were a thing and back before weapon and skill masteries gave bonuses. A lot of the pretty meh paths could be straight-up removed,
if this is allowed I'll start trimming them off whenever I see them and potentially adding in basic ones for new weapons if the format isn't too crazy.
Quote from bob;1293196:
Especially for girg since people keep bringing their new friends into difficulties above normal (ruairi lack raiders so normal is pretty hardcore for most raiders but not all ) despite them not knowing everything and screwing up runs.
The raid page could probably use a "common strategies" segment listing things like that.
(I don't raid so no input from me.)
Quote from Qnjo;1293199:
One thing I'd like to mention is wiki's policy regarding images I honestly find to be ridiculous.
I've uploaded various shots in the past few months and none were pruned/replaced (despite me having other clothing on as long as the basic item was perfectly visible and all that jazz) so it seems better. Like I'm wearing ears and junk
here but it's not something that interferes with the visibility of the item being displayed so the only reason to touch it would be a higher visual quality (higher screenshot resolution or whatever). I'd consider updating the guidelines via condensation to appear shorter and more reasonable (so they're less visually scary) but that's really more of the staff's area to touch if needed.
Quote from Kadalyn;1293283:
I had it deleted because it was obviously sourced from the contents of a scandal the day after it occurred.
Wasn't JP adding info from the leak to their wiki for
years?
Quote from Kadalyn;1293283:
There was also no guarantee the G9-based data had been tested to be up to date with the current or even NA server, which I admittedly confirmed with Rydian later privately.
Enable="G13S1@Japan"
And I spent days testing to make sure the mechanics still applied, and some of the info that was reverted to is factually incorrect via testing (like "recipes" for random armor) but I was told not to edit the pages anymore.
If the same info could be put back but only the confirmed results shown (like I wasn't able to get a pair of x boots to come out of synthing before I ran out of gold so that wouldn't be in the list for boots) that'd be understandable at least (and I still have the raw page texts to do that with).
Quote from Kadalyn;1293283:
Now please, can we end this terrible "Nexon hates data mining omg" crap??
The ToS, section 3, subsection 3.1 is titled "No Data Mining". As long as stuff like that is around, people are going to see what's written and said and think that it's what is meant.
Quote from Kadalyn;1293283:
I chose complete erasure despite its appearance as conspiracy (yet illogically, I would argue) in the [what I consider] valiant name of protection, which Rydian already threw away posting it here anyway.
If the wiki is more concerned with public opinion and acting like info police than spreading new finds and data...
maybe that's part of the reason editing and use has declined. I go to the wiki for info, not to get told what I am and am not allowed to know.
Quote from Kadalyn;1293397:
People really shouldn't be complaining to you, they should be complaining to me, or staff, or someone that can do something when it's out of user control (like the front page is). Please properly redirect them if you can!
He did, I came to the IRC and you, I even made a mockup (linked above), I was told somebody else would do it but it's still not there.
Give me the permissions and I will do it right now, if you actually want it to be done. Prove it with actions, not just words. Even having it requiring manual updating would be better than nothing.
Otherwise if the response is "oh that's planned by somebody else so just wait" but it's been months and nothing's happening, that's stagnation and that's the kind of stuff that kills these projects.
When people like Kapra and I literally WANT to do this and have even made mockups ready to be copy-pasted yet we're not allowed to, that's part of the problem.
Quote from Kadalyn;1293397:
We've long suspected that synth was based on item cost, it's not absurd to have tested a hypothesis based on it. Certainly it would cost a lot, but it isn't absurd.
It did cost a lot, and Osay's on Ruairi too and tossed me 5mil gold to continue testing when I ran out.
Quote from Kadalyn;1293397:
One can obtain this by recording damage done.
Outside of Glas, when monsters have 10K+ HP the regeneration can throw off estimates. I update HP values on the wiki sometimes and there's usually a good rough estimate already there but sometimes it's way off since groups tend to attack and people tend to round, etc.
Also doesn't help that the Giant Lioness has 150,010 HP for some reason but at triple-k an extra 10 isn't important anyways.
Quote from Kadalyn;1293397:
You would have to be more specific. A lot of values can be calculated or estimated.
Rain Casting in-game tells you zero numbers for the skill info, gotta' look on the wiki to find stuff like "rain strength" and "water cannon damage bonus". Some things are easy enough to test, others not so.
Quote from Kadalyn;1293397:
This is difficult because of lag, but not impossible. The movement speeds on the wiki are relative to human movement speed, I believe. That's the way it has to be presented even if they were accurate.
One measures movement speed by crossing a distance and timing how long it takes.
I did a form of that, orienting myself along one axis and auto-moving, recording coordinates (from the client) to measure change over time to get a measurement of units moved per frame/second.
Of course it's a total pain. I've tried to get speed values from the client directly but they elude me. Given the interviews from KR recently it seems even their own devs struggle to figure out what the hell this game is doing sometimes.