This is an archive of the mabination.com forums which were active from 2010 to 2018. You can not register, post or otherwise interact with the site other than browsing the content for historical purposes. The content is provided as-is, from the moment of the last backup taken of the database in 2019. Image and video embeds are disabled on purpose and represented textually since most of those links are dead.

To view other archive projects go to https://archives.mabination.com

Evie: The Battle Scythe



If you don't have a specific skill, keep going down the list until you have a skill you can rank, then rank that skill until you can't rank it anymore.
  • SozenCratosFocker wrote on 2011-02-16 06:37
    I have Crit maxed. So far, the only times monsters were knocked away by the "upswing" where when they wouldn't have been hit by the magical part anyway because they were too far to the side.


    For LLR, the upswing has very short range so it rarely hits anything, and the quake's range is farther than monsters usually get thrown.

    For LLLR, a target hit by the upswing is usually pulled in front of you anyway.

    That leaves LR which you shouldn't be using, and LLLLR which is followed by a BT that kills almost everything.



    Also, a crit doesn't guarantee knockdown, it only slightly increases the already existing chance of knockdown, so even if you do get messed up by knockdown on mobs, leaving crit unranked won't save you.
  • GregHouse wrote on 2011-02-16 17:39
    Quote from SozenCratosFocker;337731:
    I have Crit maxed. So far, the only times monsters were knocked away by the "upswing" where when they wouldn't have been hit by the magical part anyway because they were too far to the side.


    This is not true, test it. Mobs get knocked away regardless of possitioning, unless your facing the other way.

    Quote from SozenCratosFocker;337731:
    For LLR, the upswing has very short range so it rarely hits anything, and the quake's range is farther than monsters usually get thrown.

    For LLLR, a target hit by the upswing is usually pulled in front of you anyway.

    That leaves LR which you shouldn't be using, and LLLLR which is followed by a BT that kills almost everything.


    LLLLR is your main source of damage when you have the oportunity to use it, while BT might kill everything til boat 4... thats not the case later on. I believe that up to boat 6 monsters dont die on 1 BT. (After that there comes monsters that dont flinch, so Crit would be usefull there)



    Quote from SozenCratosFocker;337731:
    Also, a crit doesn't guarantee knockdown, it only slightly increases the already existing chance of knockdown, so even if you do get messed up by knockdown on mobs, leaving crit unranked won't save you.

    Its not the Knock down what worries people arguing about crit, its the Knock back.
  • SozenCratosFocker wrote on 2011-02-18 03:18
    Quote from GregHouse;337977:
    This is not true, test it. Mobs get knocked away regardless of possitioning, unless your facing the other way.



    Each hit of a scythe smash has it's own separate AoE. The physical parts dont go as far in front of you but they go farther out to the sides. What I'm saying is that the only times i've noticed monsters get knocked away by the Physichal hit and be missed by the magical hit where when the magical part would still have missed even if the mob hadn't been knocked away.
  • GregHouse wrote on 2011-02-19 05:47
    Quote from SozenCratosFocker;339848:
    Each hit of a scythe smash has it's own separate AoE. The physical parts dont go as far in front of you but they go farther out to the sides. What I'm saying is that the only times i've noticed monsters get knocked away by the Physichal hit and be missed by the magical hit where when the magical part would still have missed even if the mob hadn't been knocked away.


    True enough.

    On another note, im glad i didnt rank Critical Hit on my evie, knock back is annoying on boat 5, cause those monsters have high hp and can hit quite hard (and the most dangerous part: often) not knocking them away, for the time being is good. My total crit is 31, i wonder how high the people with ranked crit has it. Mine is Rank F, and Rank D Will, just for life flare. Im using a Cave walker.
  • l2AGE34 wrote on 2011-02-20 04:23
    great guide :D ive been using it and also i think spirit bind is a very very useful skill..why? well i just finished blood prince im a lvl31 and my whole team died when the boss was 1minute spawned ( the boss still had almost all of his hp like 5 bars) and well i soloed the boss using the help of spirit bind to decoy him more than half the time and its only ranked F so im wondering what Rank A would be like? i find this skill to be very very useful for soloing and it is quite a huge life saver!
  • Micho wrote on 2011-02-20 04:29
    Quote from l2AGE34;342357:
    so im wondering what Rank A would be like? i find this skill to be very very useful for soloing and it is quite a huge life saver!


    The poor little guy dies in one ~ two hits when you reach the higher levels. I never gotten anything combo+E skills except for Bloody Thread.
  • l2AGE34 wrote on 2011-02-20 16:30
    Ah i see well thanks for the info on that. :)
  • Synth wrote on 2011-02-21 02:17
    Hey Everyone!

    Im a lvl 53 with ~18k ap
    So at this point im running out of things to rank .. so some of the skills that I normally would ignore I am now considering.. like wllpower mastery.. altho it adds to crit.. it also adds to standing endurance.. so wud that increase to standing endurance be worthwhile enuf to rank it despite the crit problem?
  • Micho wrote on 2011-02-21 03:56
    Quote from Synth;343470:
    Hey Everyone!

    Im a lvl 53 with ~18k ap
    So at this point im running out of things to rank .. so some of the skills that I normally would ignore I am now considering.. like wllpower mastery.. altho it adds to crit.. it also adds to standing endurance.. so wud that increase to standing endurance be worthwhile enuf to rank it despite the crit problem?


    Well I started to rank up Staff skills because, hey you have basically unlimited AP and sooner or later you'll have nothing else to rank up but staff skills so why not start now? Willpower Mastery is only needed to rD for Life Flare, and I believe it does nothing with Standing Endurance.
  • Andy-Buddy wrote on 2011-02-21 04:08
    Quote from Micho;343593:
    Well I started to rank up Staff skills because, hey you have basically unlimited AP and sooner or later you'll have nothing else to rank up but staff skills so why not start now? Willpower Mastery is only needed to rD for Life Flare, and I believe it does nothing with Standing Endurance.


    Will improves the rate that Standing Endurance keeps you standing, and Life Flare keeping you alive. (Not to mention raising Physical Crit Damage.)
  • Synth wrote on 2011-02-21 04:19
    Yes it does add to life flare and to standing endurance.. but is the benefits that it adds to those skills greater than the down side of have the 2.5% more crit rate?
  • SozenCratosFocker wrote on 2011-02-21 10:10
    Quote from Synth;343470:
    Hey Everyone!

    Im a lvl 53 with ~18k ap
    So at this point im running out of things to rank .. so some of the skills that I normally would ignore I am now considering.. like wllpower mastery.. altho it adds to crit.. it also adds to standing endurance.. so wud that increase to standing endurance be worthwhile enuf to rank it despite the crit problem?


    According to the in-game descriptions, will increases success rates for flare and standing endurance, but a lot of those descriptions are just wrong translations or something. This one makes sense and its probably not one of their translation fails, but I'm not sure if anyone even knows how much will effects those.
    Even if it adds less than 1% to flare rate, I think it's worth it. I don't remember if this was the case when starting out, but when all defense/survival skills are maxed, Evies have the best survivability.
    When I'm ore farming, i usually try to let red bearer kill me so i can replay instead of remaking the boat, but that ends up being even more work cause i have to jump out in front of him to make him hit me and it still takes forever. it takes at least 2 hits to break shields, then a few to use up my HP, then i flare and regenerate a shield, then i regen some HP by the time he breaks the shield again and I flare on the next hit again. I gave up on helping him kill me and now i just do calligraphy or lurk forums while i wait.



    So far, knock-back on trash mobs has only been a problem for me on Fiona, and that's only because of the short AoE, and Evie doesn't have that problem.
  • MRazorK10 wrote on 2011-02-25 00:29
    Toughts on SP : Reverse Gravity?