Quote from radionoise;278067:
Blacksmith would still be impossibly hard even with a Merchant class... though I think the main draw from Merchant would be getting real experience through life-skilling, which would let you alternate between the combat aspect of Mabinogi and taking a break to produce things without experiencing an AP shortage.
Besides, many people like life skills but aren't into the whole combat system... being self-sufficient AP-wise within a non-combat class would be a great change of pace and a breath of fresh air.
Quote from Archibald;278134:
Originally merchant classes were going to get exp from using lifeskills. Like for example. If you made a Dustin armor you might get 300k exp from doing that through a quest (kinda like the party quests we have).
It would allow someone do be completely lifeskiller and enjoy AP and things.
This is the one thing they should have kept. A merchant class like that.
Actually, when devCAT changed the Destiny system to the one we currently know now, they kept the system of receiving EXP while doing a Life skill. They just scrapped the Merchant class's 2x training, that's all.
For example, Weaving. When you open the Weaving window to put in your materials...
[Image: http://i52.tinypic.com/24y9v74.png]
[Image: http://i52.tinypic.com/2wrl27a.png]
That is the EXP from
doing a Life skill (in other words, not training EXP).
The EXP varies depending on the product you're making (though I think the harder the product is to make, the more EXP you get).
[Image: http://i56.tinypic.com/eiv8fs.png]
The EXP shows up as <LIVING> EXP on the system log.