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Flonne wrote on 2010-04-14 04:51
I assume this affects golem wm too.
But in any case, there would probably be a lot more elf players, myself included. Handling multi and getting easy crits would be a pain without adv magic.
Golem would be less useful in general. Still would be good for tanking and can 'bypass' an elf's bad melee too if it is needed. Otherwise, just attempt to range or use adv magic. Golem would still take care of any melee necessities.
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Tree wrote on 2010-04-14 04:56
Quit for all the grinding lost.
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Shanghai wrote on 2010-04-14 04:59
Become an Ice Mage again and spam Icebolt to solve my problems. I'll use Ice-Counter with rank 1 Counter and rank 1 Icebolt as well because WM is gone.
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Trigger wrote on 2010-04-14 04:59
I'd just be spamming advanced magic, like I did before I capped my melee skills. =P
Without Windmill, there'd be a LOT more mages. XD
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Syrphid wrote on 2010-04-14 05:00
I'd rank ice spear and go mage.
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Piko wrote on 2010-04-14 05:02
Come to think of it...If Windmill never existed, that would make Mabi tons more fun to play considering the greatly raised difficulty and people resorting to new tactics o3o;
Or at least to me...
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Okami wrote on 2010-04-14 05:02
Demand for my AP back and then pump it into FH and then continue with training my range.
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Trigger wrote on 2010-04-14 05:05
Quote from Pikablu;2138:
Come to think of it...If Windmill never existed, that would make Mabi tons more fun to play considering the greatly raised difficulty and people resorting to new tactics o3o;
Or at least to me...
There'd be another "spam" tactic that people would consider catch-all. I can't say what it might be, but trust me, people can get pretty creative when it comes to spamming. =P
On another note, the lack of Windmill would make monster AI harder to deal with, since WM automatically resets the AI of most monsters. It would also make Smash less useful due to no Smashmill combos.
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Phunkie wrote on 2010-04-14 05:08
Quote from Tibarn;2022:
I'd leave.
:3
LOL me too!
It would just change gameplay too harshly.
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Air wrote on 2010-04-14 05:09
I would use range and magic a lot more often.
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BobYoMeowMeow wrote on 2010-04-14 05:10
melee then would be less preferred and might actually make alchemy more reliable
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bebepanales wrote on 2010-04-14 05:27
i wouldnt be able to fight. if there were a *faint action i'd do it it's so absurd. o right. *plays dead (in a sad way.)
i don't use wm if i can help it, but still, in sticky situations, that's the only way to go. xd
when i solo commander 2, i use my pets as bait, and even then, if 2 monsters see me, i keep one stunned with an icebolt, and end up JUST GETTING HIT. *dies. lol i dont die though so it's all good. so i guess id just fight the same way i fight in commander 2, just minus the seldom wm's i do there. if there were no wm, i wouldnt try difficult sm's or dungeons because i wouldnt be able to take so much damage, even with all my armor on.
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Kyouria wrote on 2010-04-14 05:35
[FONT="Arial"]If I had been asked this a few months ago: I would be forced to use new techniques because I abused WM in combat.
[Image: http://i613.photobucket.com/albums/tt215/OneSky/Kaoani/kao_mouth_shut.gif]
I try to avoid using WM unless I'm in a sticky situation or can afford to lose HP without worrying about death.[/FONT]
[Image: http://i613.photobucket.com/albums/tt215/OneSky/Kaoani/kao_regular.gif]
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bebepanales wrote on 2010-04-14 05:38
Quote from Yumi;2226:
[FONT="Arial"]If I had been asked this a few months ago: I would be forced to use new techniques because I abused WM in combat. [Image: http://i613.photobucket.com/albums/tt215/OneSky/Kaoani/kao_mouth_shut.gif]
I try to avoid using WM unless I'm in a sticky situation or can afford to lose HP without worrying about death.[/FONT] [Image: http://i613.photobucket.com/albums/tt215/OneSky/Kaoani/kao_regular.gif]
me 2 lol. the 10% loss per makes my heart drop. xd
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Sleet wrote on 2010-04-14 05:41
Yup. I'd quit lol. WM is what makes a giant even usable.