Indeed, dungeon running would be a lot slower. Surviving multi aggro would be far more difficult, and the typical player would not usually solo hard dungeons. Would this be so bad?
...I did it... With Ranged and Ice Spear ;O;
Oh yeah, and with Barrier Spikes and looooooots of SP potions.
... and the typical player would not usually solo hard dungeons.
Well, that still doesn't answer my question. I asked if we can deal without it. And you responded with a "snarky" comment of your own which had nothing to do with dealing with or without windmill.
We all have lives, not just you.
Int doesn't really matter when you have over a certain amount (around 200 not sure of the exact number). And it requires the same amount of effort to get it (same AP costs for magics, actually elves have to work "harder"). So having 400 or 350 hardly makes any difference.
I'll cut off my comment here because I have a feeling this discussion is going to head off in the wrong direction.
=<
Opinion belittles me. v.v
Mabinogi is the only MMO I've played that has productive solo play past the beginner levels.
Because soloing is so effective, the party factor is pretty weak. It's almost impossible to party with randoms (they'll either leech or suck) and even end-game tasks (Peaca, Field Bosses) can be handled with little to no cooperation, as long as the strongest member has some meatshields and aggrobaits.
Strategizing and intense cooperative play is far more entertaining than solo accomplishments, and are also way more fun to watch. Mabi lacks that.
The Provocation mission is currently my favorite, because it actually requires three decent members to accomplish. While it still doesn't foster group play, it's a step closer.
Is it so bad to be "typical", to be in the majority?
Mabinogi is the only MMO I've played that has productive solo play past the beginner levels.
Because soloing is so effective, the party factor is pretty weak. It's almost impossible to party with randoms (they'll either leech or suck) and even end-game tasks (Peaca, Field Bosses) can be handled with little to no cooperation, as long as the strongest member has some meatshields and aggrobaits.
Strategizing and intense cooperative play is far more entertaining than solo accomplishments, and are also way more fun to watch. Mabi lacks that.
The Provocation mission is currently my favorite, because it actually requires three decent members to accomplish. While it still doesn't foster group play, it's a step closer.
=<
Opinion belittles me. v.v
Oh, no, I meant I consider myself to be a "typical" player, then I read "solo advance dungeons."
I'm just befuddled with the perspective here.
If you want something done right, do it yourself. That's always been my motto.
The lack of party-based play is precisely why I continue to play Mabinogi after more than two years. It's one of the few MMORPGs that actually allows me to FUNCTION as a single, independent entity. I don't have to have a highly-specialized group of tanks'n'healers to get something done.
Granted, I too would like to see some real, effective, worthwhile party missions (G9 Final comes to mind, having one of the game's best EXP yields and not dividing that EXP up based on party size, and actually FUN)
G9 Final (the Finale) can easily be soloed. The Last Battle requires a party, but still requires very little party cooperation - everybody still solos their respective mobs and doesn't falter if somebody else dies. I don't consider these as good "group" tasks.
You're not making any sense, sorry.
Someone said WM is what makes giants playable. I disagreed and stated that while we have our downsides, WM isn't our only saving factor and listed some possible skills that we would rely on more. Then you come in and bash the fact that I don't worship WM. Is WM great? Yeah, I use it a lot and if it were removed, I would be disappointed like I said. Would I throw a total hissy fit? No. I'd figure out something different to do. Magic and Alch is always another way to go even if we don't have range.
I have no idea why you're bringing Int into this discussion other than to prove me wrong over.. I don't even know what. Make yourself look pro I guess? I already told you that I think all races are capable of decent Int and it is a fact that giants have to work harder to get it. Does it cost elves slightly higher ap? Yeah. But they already have decent Int base so they may only have to get half the skill rank that giants have to get to get anywhere near them. I have RA Magic Mastery and only 80 max MP. That is nothing without mp potions. My Int is 54 base with D Pot and D Herbalism and C FBolt. Obviously, magic isn't a very high priority to me but again, this is pathetic compared to my human/elf friends who are near the same lvl as me or even LOWER than me. Oh, and they don't even rank Potion or even HAVE Herbalism.
You wanna say elves have to work harder for decent Int?
Either way, it's a what-if scenario. Don't worry, all-holy WM won't be going anywhere anytime soon. I am done taking this thread off-track just because you want to argue over it.
Hay. Just because we don't have decent Int or a decent range skill doesn't mean we depend solely on WM. I wasn't even able to use WM decently until R9 because of the glitch in giant's WM range.