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Zid wrote on 2010-07-28 05:20
Yes! Yes! My issues are resolved. I have no complaints with this change to the system. I can't believe it, those Koreans can be awesome when they can be.
I support this new system now, as it is. <3
Oh, yeah, I think all the classes should get "competitive" EXP for doing Life skills anyway. That's just me though~
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Zeo wrote on 2010-07-28 05:22
Quote from silentselene;107512:
Wow, I'm surprised the whole protest worked, the players do have power!
I like the new class system, people who want to minmax can do that, and people like me can just stay adventurer.
But I might go Knight to speed up windmill training.
Didn't they also changed the classes to be 4 only? Warrior, Archer, Mage, or Alchemist.
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woohoohelloppl wrote on 2010-07-28 05:23
They...pay attention to their players? :T_T:
Why can't Nexon NA be like that?!
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Kazuni wrote on 2010-07-28 05:23
Quote from Zeo;107544:
Didn't they also changed the classes to be 4 only? Warrior, Archer, Mage, or Alchemist.
But since they took away the restrictions it's basically all plusses.
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woohoohelloppl wrote on 2010-07-28 05:27
I was hoping they'd keep the Merchant class for faster life skill training.
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Kaeporo wrote on 2010-07-28 05:28
Not to mention, it's not like they can't add new classes in the future.
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Shironi wrote on 2010-07-28 05:43
I'm just confused.
Is the only difference between the classes the training bonus? Are there any other bonuses/disadvantages? If not, then I really don't see the point of implementing the class system at all.
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Swordslayer wrote on 2010-07-28 05:46
Quote from Shironi;107565:
I'm just confused.
Is the only difference between the classes the training bonus? Are there any other bonuses/disadvantages? If not, then I really don't see the point of implementing the class system at all.
Think of them as titles for those who are really invested into one set of skill.
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Sloth wrote on 2010-07-28 05:49
Uh oh I just realized maplestory all they need to do now is change Alchemist to Thief D:
/do not want
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Shironi wrote on 2010-07-28 05:49
Quote from Swordslayer;107568:
Think of them as titles for those who are really invested into one set of skill.
Then why not make it so you can't choose which one you are? So if you have stronger melee skills than magic skills, then you automatically are a Warrior or w.e.
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Orion wrote on 2010-07-28 05:50
Quote from Shironi;107571:
Then why not make it so you can't choose which one you are? So if you have stronger melee skills than magic skills, then you automatically are a Warrior or w.e.
So you're saying, you'd rather be restricted to one class instead of being able to choose freely?
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Shironi wrote on 2010-07-28 05:53
Quote from Orion;107573:
So you're saying, you'd rather be restricted to one class instead of being able to choose freely?
I'm saying that because these 'classes' have no real benefit apart from skill training, wouldn't it make sense to be the 'class' you major in?
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Serathx wrote on 2010-07-28 05:54
Quote from Zatrox;107476:
Scanned through that Nexon thread. There are some REAL idiots in there.
Like people thinking Production parties =/= Independence. What's the point of an MMO if you want to do everything yourself (and shut everyone else out in the process)? <_<
Ugh, I saw that thread, the sheer idiocy of that "independence" thing was horrible.
Also, POWAR TO THE PLAYERS.
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Orion wrote on 2010-07-28 05:56
Quote from Shironi;107574:
I'm saying that because these 'classes' have no real benefit apart from skill training, wouldn't it make sense to be the 'class' you major in?
Being the class you major in is kind of the whole point to this system.
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Shironi wrote on 2010-07-28 05:58
Quote from Orion;107577:
Being the class you major in is kind of the whole point to this system.
._.
I didn't think this through. Point being, I don't see a point if the class system is going to have no other effects than skill training.