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Lan wrote on 2010-08-20 01:40
Quote from Kazuni;131279:
You're not adding in the miss-factor and the fact that a lot of sm monsters can't be damaged well with range.
And the low HP on top of that.
Zero shot+Mount Archery? If not then FS.
Hmm Mana Shield to compensate and take advantage of their naturally large mana pool.
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Beepuke wrote on 2010-08-20 01:51
Quote from Lan;131262:
Things killed by Golems = No exp.
Um, actually. Yes, they do give exp. Things killed by Adniel don't.
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Kazuni wrote on 2010-08-20 01:58
Quote from Lan;131282:
Zero shot+Mount Archery? If not then FS.
Hmm Mana Shield to compensate and take advantage of their naturally large mana pool.
It's still risky. And mount archery is annoying because you don't have a backup pet in case you miss :l
Quote from Beepuke;131300:
Um, actually. Yes, they do give exp. Things killed by Adniel don't.
There's going to be a nerf.
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Andy-Buddy wrote on 2010-08-20 02:01
Quote from Beepuke;131256:
Isn't blaze with healing wand pretty decent? Sure, it deals less damage, but it also takes a LOT less mana if you have the -mana consumption upgrades, and a mana reduc clothing set...
Blaze isn't affected by that -MP use.
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Lan wrote on 2010-08-20 02:02
Quote from Kazuni;131315:
It's still risky. And mount archery is annoying because you don't have a backup pet in case you miss :l
There's going to be a nerf.
Everything has a risk, that's what makes it fun.
Does unsummoning the mount while on it kill aggro?
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abc33kr wrote on 2010-08-20 02:08
Quote from Lan;131323:
Everything has a risk, that's what makes it fun.
Does unsummoning the mount while on it kill aggro?
DMS has been patched ever since g9.
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Beepuke wrote on 2010-08-20 02:09
Quote from Kazuni;131315:
It's still risky. And mount archery is annoying because you don't have a backup pet in case you miss :l
There's going to be a nerf.
What's this nerf that you speak of? :O
And... it isn't affected by the -mp? :( Baww. Okay maybe healing wand is sort of useless. But you get what you choose, devs shouldn't have to cater to players who use healing wand because the point of that wand is to heal. :<
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Lan wrote on 2010-08-20 02:11
Quote from abc33kr;131336:
DMS has been patched ever since g9.
Haven't played for over a year :sigh:
Quote from Beepuke;131338:
What's this nerf that you speak of? :O
And... it isn't affected by the -mp? :( Baww. Okay maybe healing wand is sort of useless. But you get what you choose, devs shouldn't have to cater to players who use healing wand because the point of that wand is to heal. :<
Things killed by golems will no longer give exp.
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Beepuke wrote on 2010-08-20 02:27
Huh. When does that happen? Because it makes no sense that a skill that you ranked will no longer give exp if you kill monsters with it.
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Lan wrote on 2010-08-20 02:30
Quote from Beepuke;131384:
Huh. When does that happen? Because it makes no sense that a skill that you ranked will no longer give exp if you kill monsters with it.
Golems get more OP in G13 so to compensate they're taking your exp :lol:
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Beepuke wrote on 2010-08-20 02:33
loooool that really makes no sense, because how are alchemists going to level without it? Golem summoning is the one skill that makes that class somewhat passable. Otherwise it's just a hodgepodge of pseudo life skills and support skills.
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Lan wrote on 2010-08-20 02:35
...meh
So why have we gone so off-topic? :what:
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abc33kr wrote on 2010-08-20 02:50
Quote from Lan;131396:
...meh
So why have we gone so off-topic? :what:
cuz we are mabination :D
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Phunkie wrote on 2010-08-20 02:56
Quote from Beepuke;131393:
loooool that really makes no sense, because how are alchemists going to level without it? Golem summoning is the one skill that makes that class somewhat passable. Otherwise it's just a hodgepodge of pseudo life skills and support skills.
This is the same company that gave Throwing Attack a 25 second cooldown.
gg
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Okami wrote on 2010-08-20 03:02
IMO, I really don't think Healers need an offensive skill.
They're meant to be a supporting class, no matter how boring it can be, I mean look at Clerics in Maple Story. When I played, they were mostly used for standing by and healing/buffing the team. Yes, sometimes they did attack but it was with magic claw. Magic Claw could be compared to the Bolt spells in Mabinogi. And if I recall correctly, in 4th job they eventually get Genesis, so you could call the Adv Magic's in Mabi the second tier for healers attack if you really want too.
If healers need anything, it's some more party buff skills.
Again, just my opinion on the matter :c