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ragnaex wrote on 2014-01-10 02:13
Hello guys.
My character is a total level 1300~ mage, and I have started ranking my melee skills to become a mage/melee hybrid.
As such, I don't have that much dex, and I'm not sure about my new weapon.
I've thought about dual-wielding fully artisan/special upgraded battle swords for maximum damage and critical, but not sure if the balance is gonna be acceptable.
Or, if I grab myself some dragon fang or 2handed weapon...
So, I would like to hear your opinion about this matter.
Thanks ^-^
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ironwoman wrote on 2014-01-10 02:34
If you care about reforges, pre-reforged HLC and Knight Lance are your best bet. Otherwise, either Knight Lance or dual wielding battles. If you're going to be magic/melee hybrid, it's also good idea to look into gunner once you're done with them.
For balance, you can easily get them through enchants. Not like you need enchants for magic besides maybe on your gloves and your wand/staff.
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ragnaex wrote on 2014-01-10 06:06
I don't really care about reforges, they are far beyond my grasp lol.
So I should stick to the dual battle swords? There's nothing better in terms of firepower?
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ironwoman wrote on 2014-01-10 06:20
Without reforges, dual wield generally beats 2h weapons with the exception of lances. But then, lances aren't really beginner melee friendly. Dual wielding battles is your bet then.
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CarvedStone wrote on 2014-01-10 07:15
A pair of foucsed beam sword can be useful if you want more "firepower" but repair can be costly.
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Ketchup wrote on 2014-01-10 08:02
Quote from CarvedStone;1186525:
A pair of foucsed beam sword can be useful if you want more "firepower" but repair can be costly.
Keep in mind that beam swords have 0% balance, but it can be resolved with enchants like iron woman said. There's also sword mastery so balance shouldn't be a problem.
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ragnaex wrote on 2014-01-10 14:54
Thanks for the replies guys c:
So after that, I have 2 questions:
1-So lance is better than dual wielding because I can use charge, or I'm getting something strong? And how is it stronger than dual battle swords? O:
2-If I had to special upgrade both battle swords, what would be the best choice? Both with S upgrade, one S and one R upgrade, or both with R upgrade?
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Osu wrote on 2014-01-10 15:03
In the case of balance alone, r1 in Combat Mastery and Sword Mastery is going to give you a huge boost in dual wielding. +45 total I believe, and with the way the formula for balance works now, you're not going to require all that much dex to make up for what's left over. If you ever move on to lances and etc. in the future, you will want more however. Provided you don't have high Production Mastery, Refining would be a cheap AP skill to rank for more dex, and Ranged Attack is a simple 155 for +50. I don't know the exact math, but that has to land you close as hell to 80 balance with two swords, even if they both have 0. xD
Edit:
Quote from ragnaex;1186638:
Thanks for the replies guys c:
So after that, I have 2 questions:
1-So lance is better than dual wielding because I can use charge, or I'm getting something strong? And how is it stronger than dual battle swords? O:
2-If I had to special upgrade both battle swords, what would be the best choice? Both with S upgrade, one S and one R upgrade, or both with R upgrade?
Lances have Piercing, which ignores defense and protection on enemies.. in very many cases, unless you're running something ridiculous, you're going to reduce many, many enemies to no defense and protection for damage calculation with the right lance and enchants. Swords just don't have this option.. it saddens me, but that's the deal. xD
And for special upgrades, R will eventually be the best option. It's supposed to be at around 200 max damage R outclasses S, provided you have the means to crit on your opponents. So as far as time passing goes, it's always gonna be R.
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Blassreiter wrote on 2014-01-10 15:11
If your strength is high enough, a damned Savage Wand plus a shield would suffice as melee. [S]Trust m3, I'm a Jeeant[/S]
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ragnaex wrote on 2014-01-10 15:54
It seems balance is not a problem at all lol, so one less thing to worry.
Quote from Blassreiter;1186642:
If your strength is high enough, a damned Savage Wand plus a shield would suffice as melee. [S]Trust m3, I'm a Jeeant[/S]
But that's the problem, my str is not high enough D: That's why I want a superb weapon :D
Quote from Osu;1186640:
Lances have Piercing, which ignores defense and protection on enemies.. in very many cases, unless you're running something ridiculous, you're going to reduce many, many enemies to no defense and protection for damage calculation with the right lance and enchants. Swords just don't have this option.. it saddens me, but that's the deal. xD
So, assuming I'm running something that isn't ridiculous, the lance would be stronger than dual battles because of the def/prot reduction? And I would probably have 30% crit all the time because the enemy has no protection, and that's why I would choose a R special upgraded lance?
And btw, sorry for so many questions, I'm a noob on melee and I want to have 100% sure of what weapon I'm going to use, so I won't waste my time/money in something that isn't the best choice xD
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Osu wrote on 2014-01-10 19:11
Quote from ragnaex;1186651:
So, assuming I'm running something that isn't ridiculous, the lance would be stronger than dual battles because of the def/prot reduction? And I would probably have 30% crit all the time because the enemy has no protection, and that's why I would choose a R special upgraded lance?
And btw, sorry for so many questions, I'm a noob on melee and I want to have 100% sure of what weapon I'm going to use, so I won't waste my time/money in something that isn't the best choice xD
Well, the lance is stronger outright. Swords will get damage reduction from anything with defense and protection.. which is lots of enemies. My point with the ridiculous stuff was.. lances at full Pierce can negate 80 defense and 45 protection, which reduces a vast majority of mobs to nothing on both stats- and thus you get to use your full power. Swords however will suffer large damage reductions the more difficult things get.. the only slight exception to this case is bandit hunting(if you consider those to be hard in the first place).
All in all though, basically yes. The lance being able to actually keep your critical rate at least somewhat in tact or fully, would be the much better choice for R upgrading. With enough stats though, anything can be effectively R upgraded. But as you progress through swords you will want to move to lances eventually.. I'm a sword fanatic and I'm even about to start using them..(already trained the skills a while ago, but now.. swords are just losing out in damage so much ;c)
And~ glad to answer any questions you may have, so no worries c:
Edit:
[Image: http://puu.sh/6geAa.png]
This is the Piercing chart~
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ragnaex wrote on 2014-01-10 20:02
Thanks sir Osu, you are being a great help ^-^
I suppose the best lance for me would be... Step 5 R Knight's Lance with piercing lvl 4?
And... can lances deal with muli-aggro easily? Because, lances cant attack in close range, so I'm a bit confused.
I say this because, as a mage, I have terrible problems when I get beat down in a corner by 3 mobs D:
One last thing. I suffer from moderate latency, and I have some problems with position lag when I try to attack a monster with melee. Won't this get even worse with lances? :c
Back to ranking windmill~
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arochia246 wrote on 2014-01-10 20:28
Quote from ragnaex;1186704:
Thanks sir Osu, you are being a great help ^-^
I suppose the best lance for me would be... Step 5 R Knight's Lance with piercing lvl 4?
And... can lances deal with muli-aggro easily? Because, lances cant attack in close range, so I'm a bit confused.
I say this because, as a mage, I have terrible problems when I get beat down in a corner by 3 mobs D:
One last thing. I suffer from moderate latency, and I have some problems with position lag when I try to attack a monster with melee. Won't this get even worse with lances? :c
Back to ranking windmill~
1. R5 Knight Lance is great, provided you have the funds to special upgrade that far (and pick up all of the piercing upgrades on the way).
If you ever plan to enchant that Knight Lance though, I would suggest holding off on special upgrading it.
2. A windmill will you buy a lot of time but that's really about it. Lances are mostly about killing monsters before they even reach you.
3. Position lag is absolute murder on lance users. That min distance will make you pull your hair out in frustration.
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Osu wrote on 2014-01-10 20:31
Quote from ragnaex;1186704:
Thanks sir Osu, you are being a great help ^-^
I suppose the best lance for me would be... Step 5 R Knight's Lance with piercing lvl 4?
And... can lances deal with muli-aggro easily? Because, lances cant attack in close range, so I'm a bit confused.
I say this because, as a mage, I have terrible problems when I get beat down in a corner by 3 mobs D:
One last thing. I suffer from moderate latency, and I have some problems with position lag when I try to attack a monster with melee. Won't this get even worse with lances? :c
Back to ranking windmill~
You're quite welcome. x3
But yes, I would say that if you don't have too much money Knight Lances are your best bet for a lance, and if you can stretch it somehow, try and get Secret Penetrating on one. That'll boost you up to level 8 in Pierce once you have the skill ranks for the enchants. And personally that's as high as I intend to go with mine. Level 4 will be very beneficial in the beginning though either way.
And well.. position lag can cause a bit of an issue with their use. Back when I'd get that, it'd start to reset itself automatically though when targeting something.. the best I can say is to play around with one in a low difficulty area to see how your latency affects your gameplay. o3o
But Windmill is your answer to the multi aggro situations. Lance Charge however is good for wiping out one or two things as you come into range though.. it's not exactly good to use mid-combat unless your opponent is just a moron(more so than the AI usually implies), but it's definitely good when nothing has spotted you yet. xP Still though- Windmill will get you through a lot. Especially with the Piercing effects of lances.. and as melee of course. I do hope you have some summon storms available though.. there can be times where both Windmill and Lance Counter won't quite do the job, so having that type of back-up is always good. Though since you're mage, if you're holding a wand that at least means you can have a shield on the aux. slot, which can also be at least a little beneficial to multi aggro situations.
Honestly the best you can do any time though is hope Windmill clears everything. xD
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ironwoman wrote on 2014-01-10 20:31
Also, lances are pretty pointless without secret penetrating enchant. This applies for both reforged and non-reforged lances.