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jimpatrick wrote on 2014-11-06 04:38
far from dead imo. ive seen a lot of mmo die but mabi still has a lot of players. although im not as active as before i have no plans of quitting mabi, i play whenever i feel like without the need of selling my gears since i didnt spend a single $ on mabi. i still enjoy running things with my guildies from time to time and doing stupid things haha!
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koishi-sempai wrote on 2014-11-06 18:50
The problem with this thread is that I can look at the join dates of the posters here to see the immense navel-gazing going on. We're looking at the most part, 4-7 year veterans who have capped or nearly capped every skill there is in the game. Even at today's accelerated pace, you're still looking at roughly 2-3 years to cap everything, and that's just in AP terms (21kish AP in skills, averaging 7-10k AP/year). Of course the game seems dead to people who've almost essentially beat it. And what's worse is that people are projecting that view onto players who just joined the game, or more likely, are casual/socially oriented players who are just starting to dabble in the combat. The game isn't dead for those people. The game isn't dead for the people who haven't ranked every last thing.
As for population numbers, it's already been explained. School and work and taking breaks. And for people who are genuinely quitting, I'd venture to say community factors play far more of a role than "not enough stuff to kill".
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Kaeporo wrote on 2014-11-06 22:35
Quote from koishi-sempai;1253369:
The problem with this thread is that I can look at the join dates of the posters here to see the immense navel-gazing going on. We're looking at the most part, 4-7 year veterans who have capped or nearly capped every skill there is in the game. Even at today's accelerated pace, you're still looking at roughly 2-3 years to cap everything, and that's just in AP terms (21kish AP in skills, averaging 7-10k AP/year). Of course the game seems dead to people who've almost essentially beat it. And what's worse is that people are projecting that view onto players who just joined the game, or more likely, are casual/socially oriented players who are just starting to dabble in the combat. The game isn't dead for those people. The game isn't dead for the people who haven't ranked every last thing.
As for population numbers, it's already been explained. School and work and taking breaks. And for people who are genuinely quitting, I'd venture to say community factors play far more of a role than "not enough stuff to kill".
A lot of those long term players were some of the gaming whales that played a huge part in keeping the game afloat.
The problem with Mabinogi isn't just a lack of content. It's a lack of content coupled with abysmal design processes.
DevCat/Nexon waste their time producing content with minimal replay value that also devalues the importance of other content. The game is constantly moving an inch forward and three feet back. If they updated the game like Bioware approached Mass Effect 3's multiplayer, nobody would have any issues.
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koishi-sempai wrote on 2014-11-07 00:05
Quote from Kaeporo;1253383:
A lot of those long term players were some of the gaming whales that played a huge part in keeping the game afloat.
Many of the non-combat oriented players are huge whales too. And a lot of the combat players are players like jimpatrick who grinded to endgame instead of paid a great deal of money, or only used NX generated via ingame gold.
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Osayidan wrote on 2014-11-07 15:39
I've hardly ranked anything except magic and melee combat. Haven't touched alchemy, fighter, puppets, guns. I basically ignored any new sets since alchemy came out so I could focus on what I wanted instead of spreading out my AP.
I still consider the game dead for these reasons:
1 - I see no point in ranking anything else, also obtaining more AP is just boring as fuck due to point #2 & #3
2 - None of my friends play anymore. Everyone I enjoyed playing the game with stopped logging in ages ago. At best someone might log in once a month. Their reasons are the same as mine. So Like I mentioned in an earlier post, people quitting or playing less causes a slow chain reaction of more people being bored and also quitting.
3 - The type of content I did enjoy (dungeons, rafting, dragon raids) hasn't received any attention in ages, especially dungeons.
I still have a ton of content that I could be doing, I just see no point in doing it.
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Pyan wrote on 2014-11-14 21:51
TIme to switch to Alexina is whats wrong lol.