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Kapra wrote on 2015-01-22 03:17
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Darkboy132 wrote on 2015-01-22 03:22
Quote from Kapra;1262391:
Magic update hit Live.
http://mabinogi.nexon.com/event/20150122_magic/event.asp
Any changes between Live and Test?
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Jyu Viole Grace wrote on 2015-01-22 03:33
Quote from Darkboy132;1262394:
Any changes between Live and Test?
From what it seems like, they have buffed the new magic enchants. Other than that, I dunno.
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DefinitelyNotTwin wrote on 2015-01-22 03:39
I wonder why their using old bolt icons on their homepage lolol
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Darkboy132 wrote on 2015-01-22 03:53
If Mana Shield and Meditation weren't uncapped and Mana Recovery wasn't nerfed, then this director is clearly stupid.
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DefinitelyNotTwin wrote on 2015-01-22 03:57
Quote from Darkboy132;1262402:
If Mana Shield and Meditation weren't uncapped and Mana Recovery wasn't nerfed, then this director is clearly stupid.
Obviously, some people still think capped skills necessary because....why not? Idk.balancing 2 hard yo
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Kapra wrote on 2015-01-22 03:58
Quote from DefinitelyNotTwin;1262400:
I wonder why their using old bolt icons on their homepage lolol
Those are the current Icebolt and Lightning Bolt icons. The old ones had more pixilated hands and there was a lot more color deterioration.
Quote from Darkboy132;1262402:
If Mana Shield and Meditation weren't uncapped and Mana Recovery wasn't nerfed, then this director is clearly stupid.
Meditation doesn't need an uncap if we have Mana Recovery. I don't understand why you dislike Mana Recovery so much.
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Tetosan wrote on 2015-01-22 04:01
Nothing seems uncapped, Mana Recovery wasn't Nerfed
Lightning Rod had it's Damage increased, Additional Damage for full charges Increased and Cooldown Reduced
~Azuriah
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DefinitelyNotTwin wrote on 2015-01-22 04:04
So basically everything is the same? Alrighty then o3o
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Zeo wrote on 2015-01-22 04:14
Quote from Tetosan;1262405:
Nothing seems uncapped, Mana Recovery wasn't Nerfed
Lightning Rod had it's Damage increased, Additional Damage for full charges Increased and Cooldown Reduced
~Azuriah
So Lightning Rod's range and width is still the same..? Bleh.
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Darkboy132 wrote on 2015-01-22 04:29
Quote from Kapra;1262404:
Meditation doesn't need an uncap if we have Mana Recovery. I don't understand why you dislike Mana Recovery so much.
Because it's dumb, unnecessary, and overpowering mages. There's already enough MP
recovery AND MP
reduction. Some magnitude like Mana Recovery is absolutely ridiculous.
The fact that it exists makes Meditation and Mana Potions pretty obsolete.
Also it has literally no drawback.
Quote from Zeo;1261369:
Mana Recovery skill is not necessary. They could've just uncapped the meditation skill to r5 or r1 or something.
Quote from JoeyDee9;1261575:
Personally I feel the new mana recovery skill isn't needed. It's not like mana management was hard. The new skill just makes it anyone with half a brain has infinite mana.
And ^.
Quote from Tetosan;1262405:
Nothing seems uncapped, Mana Recovery wasn't Nerfed
[SIZE="7"]NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!![/SIZE]
:gloom::gloom::gloom::gloom::gloom::gloom::gloom::gloom::gloom::gloom::gloom::gloom::gloom::gloom::gloom::gloom::gloom::gloom::gloom::gloom:
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Zekkii wrote on 2015-01-22 04:58
I don't get why you're upset, the kind of people who have 1.5k+ mana will never run out because of leveling. I still have MP 300s from the first Manus fishing event.
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willcaster wrote on 2015-01-22 05:04
Mana recovery is specially usefull in raids. Once you run out of "event" mp pots, its bad to use 100-300s potions. Music + meditation is not enough to keep my party members alive in normal-hard raids.
This game needed mp pots based on % aaaand they just made a skill that takes years to rank to keep us playing (it's working...)
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Zyrus wrote on 2015-01-22 05:26
I don't think many of you main magic. I used 5 stacks of mp 300's today while running stuff. I use almost exclusively magic. This is welcome.
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Kaeporo wrote on 2015-01-22 05:30
I think it's a little ridiculous that they added a second skill that focuses on recovering mana while leaving the existing skill uncapped. I'm totally fine with %-based recovery methods but 50% is a very extreme amount, especially when you consider all of the other buffs that magic has gotten. I don't think that it breaks anything, so i'm not opposed...but I can see how some people would be a bit concerned.
On a side note, it would be nice if they nerfed clouds into oblivion but buffed respite to recover 30~50% health/stamina.