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[Mabinogi KR Test] Renovation Update - Magic // 15th of January, 2015



All of them are easy fixes and do solve the issue, but I'd like #3 the least. #1 and 2 require some effort. #3 is an example of "power creep" in areas other than damage.

Edit:
Quote from Darkboy132;1262444:

I think you're underestimating Mana use. If you're an endgame mage, you won't be just using this skill. And just this skill or just other sources won't be enough or will be overuse. If you're an earlier game mage, 50% mana won't be that much. Lets assume you're a modest early game mage with 500 MP. That's 250 MP every 3 min, that'll go away fast.

And as much as I do want respite buffed, I don't think HP is where it should be. I think respite in its inception was a bade idea, and HP regeneration should have went to something with a Healing talent focus (or Magic Destiny back then).

Making Respite like a Mana Regeneration for SP would work, but why? Fighter doesn't use up THAT much SP.

So I think Respite needs a new focus other than stat regeneration.
  • Aubog007 wrote on 2015-01-22 08:41
    Respite was actually nice in the test server before they crapped on it in live
  • Darkboy132 wrote on 2015-01-22 08:49
    Quote from Kapra;1262449:
    I can understand your argument. And I can see why you don't want them to add new skills instead, but why wouldn't they? More skills keeps the game going.


    Sorry for being frustrated, but as Kaeporo said it's ridiculous how they left an existing MP recovery untouched and added a new one instead.

    And besides, better to make you rank a skill that helps you manage your MP cost instead of just buffing the skills by lowering their MP costs.

    Of the three possibilities:

    1. Adding percent based MP Potions.
    2. Adding a skill such as Mana Recovery.
    3. Just decreasing the MP costs of existing skills.


      All of them are easy fixes and do solve the issue, but I'd like #3 the least. #1 and 2 require some effort. #3 is an example of "power creep" in areas other than damage.


    Ehh... I'm not really seeing it but okay.

    I think you're underestimating Mana use. If you're an endgame mage, you won't be just using this skill. And just this skill or just other sources won't be enough or will be overuse. If you're an earlier game mage, 50% mana won't be that much. Lets assume you're a modest early game mage with 500 MP. That's 250 MP every 3 min, that'll go away fast.


    My focus is more of the lack of drawbacks that Mana Recovery has. Meditation has three drawbacks that punish Stamina and movement, Spellwalk uses 2x more Mana and an excessive amount of Stamina (which we all agree is stupid), Mana Shield doesn't factor in defensive stats other than Hidden Shield and Magic Defense, and Healing drains Stamina if used on self.

    Quote from Aubog007;1262451:
    Respite was actually nice in the test server before they crapped on it in live


    Oh? What'd it do on test?