Low dmg but high speed
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[SIZE="5"]New Things: Enchants[/SIZE]
Awaken (Prefix Rank 7)
Can be enchanted on accessories
Max HP 10 Increase
Max Damage 12 Increase
Magic Attack 6 Increase
Balance 1 Decrease
Successor (Suffix Rank 6)
Can be enchanted on accessories
Max Damage 6 Increase
Magic Attack 4 Increase
Critical 1 Increase
Source: http://www.mabinogi.pe.kr/bbs/zboard.php?id=report&page=1&sn1=&divpage=4&sn=off&ss=on&sc=on&select_arrange=headnum&desc=asc&no=29406
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Pointing this out since it might have gotten buried or forgotten, but the prefix is impossible to enchant, and the suffix is a nightmare to ench as well. I'd almost think these would have Enchant enabled regardless, but knowing their source is likely the hardest part of Alban Knights, would anybody be able to find out if that's the case or not?
and just like that, swarming is useless lol
Not really.
Swarming is still a good place holder for gauntlets since they can't have Camo, provided that you don't have Back-Breaking.
Also, for people who use Taunes with shitty balance on the weapon, swarming is still one of the ways you can pull your balance up to 80. It's also worth mentioning that swarming is still much easier to enchant.
Since they made sword mastery give strength and they are revamping crossbows, Are they going to make crossbow mastery give dex instead of will?
Since they made sword mastery give strength and they are revamping crossbows, Are they going to make crossbow mastery give dex instead of will?
Since they made sword mastery give strength and they are revamping crossbows, Are they going to make crossbow mastery give dex instead of will?
I personally hope they don't change the stats they give. I liked how ranking one skillset might give you some stats that help influence the damage of another skillset, that was one of the things that attracted me to Mabinogi when I first joined. Instead of a crappy system where they give you 3~10 stats and don't adequately explain what they do and put you at pressure to allocated a limited amount of stat points to a few stats, in which either all stats are important for some reason but you don't know which to do in what order (most RPGs) or some stats are just completely useless to you (MapleStory). Mabi handles that for you and lets you pick a skillpath and still benefit in one skillpath when you start working on another.
I personally hope they don't change the stats they give. I liked how ranking one skillset might give you some stats that help influence the damage of another skillset, that was one of the things that attracted me to Mabinogi when I first joined. Instead of a crappy system where they give you 3~10 stats and don't adequately explain what they do and put you at pressure to allocated a limited amount of stat points to a few stats, in which either all stats are important for some reason but you don't know which to do in what order (most RPGs) or some stats are just completely useless to you (MapleStory). Mabi handles that for you and lets you pick a loosely defined skillpath and still benefit in one skillpath when you start working on another.
The only thing that really made no sense was Rest giving negative will. I'm glad that was removed.