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callback wrote on 2015-04-27 14:59
17k per point repairs on CRK Swords?
This follows in a long trend of this same price range.
It started with Machetes, way back in g1, the most powerful sword you could use, that was still repairable. To counter this, the cost was made insane, so that people would be forced to reserve its use for major bosses, and either pay a hefty cost for that power, or make them risk burning out the already extremely low durability it has.
Then we got event swords. Again, the repair cost was meant to be a prohibitive measure against abusing the power of these weapons. Beam swords, phoenix feather swords, etc. The point was that the repair cost would prevent people from using these for anything but emergencies.
Demonics and divines are where I lose it. The concept of such insane repair costs makes some sense on special weapons like the above, non-upgradeable weapons meant to be a quick power spike when you need it. Instead, they took the same insane cost range and applied it to normal swords that you're going to prof, upgrade, enchant, etc. I get that these should cost more than a normal weapon, but not THAT much more.
Then you get the bizarre. Gacha swords like the SAO set. There's nothing especially powerful or special about these. Why pay so much more for repairs?
And with all this said, this is before you even consider enchants to increase cost further. How does anybody even break even with repairs like this?
Consider other weapon types. Magic repairs, which were originally meant to be the most expensive, cap out at half these swords. Aside from demonics and dragon weapons, all other skillsets also cap out between 1/2 and 1/5 these swords.
So why are they so expensive and how do you handle it?
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Esileruf wrote on 2015-04-27 15:26
They're expensive due to the benefits that they have. Bash Enhance makes the 5th bash exceed smash damage, you can easily double bash, and they have decreased durability PLUS critical damage increase.
Additionally, due to final hit not taking durability as well, I'd see these weapons being repaired outside of heavy bash use maybe once a week. With ~50 points to repair that's 900k without repair cost enchants, about 2m with standard repair cost enchants, and a whopping 8m or so if you have 56/48 floor's.
Comparing this to:
Chaincast Firebolt wands: Normally you'd repair these after heavy use once every two hours approx. Assuming regular repair cost and 20 durability, thats 160k/2 hours, assuming you're nuts playing 8 hours a day, all week, is much less, at about 4.5m. You can make several times that with its use, and if you're doing seal dailies on an 8 char acc with 8 seals each, you'd break even if you made 0g off the wand's use.
Bows: Humans tend to repair their bows more than elves, probably 1.4x due to AR. I doubt even with glorious/sniping bhafel that would come close.
Gloomy Sunday: I repair mine once a month with moderate use. Twice if heavy. Barely 300k at 98% iirc. If I had Ensemble it'd be 1.2m. That's nothing in a month.
In reality, the swords probably would take FAR slower unless you were bashing NON STOP. Assuming they did 20% durability loss which if I get a pair I can check once mods are fixed, otherwise rydian/another will beat me to it, that's almost 2.1k bashes if it takes .012 durability a use. Seeing how much the folks who can actually afford these monstrosities are hitting, they probably aren't worried about them breaking quick.
As with the reskin weapons, none of them are special upgradable or useful. So they're most of the time used for fashion or repaired rarely. Also, Savage fire wands normally would get -repair enchants due to their high use, and ego spirit wands are immensely roundabout, but easy to repair. Set up an alt with service on a thursday all day with healing AI by a tunnel, you probably could with constant looking back make 50 easily, 100 possible if you abuse the 2x prof events. w/o service a wand takes about 30 minutes to prof from 0~9x, since it breaks at highest prof before reaching 100. Service reduces this to about 12 minutes, so 5/hour. I can make 5m with saga 2 with two repair wands easily, and outside saga 2 it'd take about 10. So thats 90 repair wands that I'd have spare if I had the space.
TL;DR, Their damage, abuse of Final Hit, and the assumption that they're repaired infrequently make them cost-efficient. Its all in the damage to use ratio.
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Rydian wrote on 2015-04-27 15:36
Mods will be publicly fixed well before I touch those swords. XD
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Oberynn wrote on 2015-04-27 15:38
Considering they're not the best sword to FH and the whole point of these swords is to bash, 17k a point + enchants that do not have repair modifiers (nightmare black fog) is perfectly manageable.
For FH can always have some 56/48 ddk + attack speed which will outclass these swords.
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callback wrote on 2015-04-27 15:42
Quote from Esileruf;1272565:
They're expensive due to the benefits that they have. Bash Enhance makes the 5th bash exceed smash damage, you can easily double bash, and they have decreased durability PLUS critical damage increase.
Additionally, due to final hit not taking durability as well, I'd see these weapons being repaired outside of heavy bash use maybe once a week. With ~50 points to repair that's 900k without repair cost enchants, about 2m with standard repair cost enchants, and a whopping 8m or so if you have 56/48 floor's.
Comparing this to:
Chaincast Firebolt wands: Normally you'd repair these after heavy use once every two hours approx. Assuming regular repair cost and 20 durability, thats 160k/2 hours, assuming you're nuts playing 8 hours a day, all week, is much less, at about 4.5m. You can make several times that with its use, and if you're doing seal dailies on an 8 char acc with 8 seals each, you'd break even if you made 0g off the wand's use.
Bows: Humans tend to repair their bows more than elves, probably 1.4x due to AR. I doubt even with glorious/sniping bhafel that would come close.
Gloomy Sunday: I repair mine once a month with moderate use. Twice if heavy. Barely 300k at 98% iirc. If I had Ensemble it'd be 1.2m. That's nothing in a month.
In reality, the swords probably would take FAR slower unless you were bashing NON STOP. Assuming they did 20% durability loss which if I get a pair I can check once mods are fixed, otherwise rydian/another will beat me to it, that's almost 2.1k bashes if it takes .012 durability a use. Seeing how much the folks who can actually afford these monstrosities are hitting, they probably aren't worried about them breaking quick.
As with the reskin weapons, none of them are special upgradable or useful. So they're most of the time used for fashion or repaired rarely. Also, Savage fire wands normally would get -repair enchants due to their high use, and ego spirit wands are immensely roundabout, but easy to repair. Set up an alt with service on a thursday all day with healing AI by a tunnel, you probably could with constant looking back make 50 easily, 100 possible if you abuse the 2x prof events. w/o service a wand takes about 30 minutes to prof from 0~9x, since it breaks at highest prof before reaching 100. Service reduces this to about 12 minutes, so 5/hour. I can make 5m with saga 2 with two repair wands easily, and outside saga 2 it'd take about 10. So thats 90 repair wands that I'd have spare if I had the space.
TL;DR, Their damage, abuse of Final Hit, and the assumption that they're repaired infrequently make them cost-efficient. Its all in the damage to use ratio.
Explain saga 2 to me. If you can really make gold that easily, repair costs would be less bothersome. As it stands for me now, I overwrote Officer's with Demi Lich on my Dowra for Girgashiy solos, because the cost was too high (and for the -maxHP to make it easier to heal through contagion).
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Oberynn wrote on 2015-04-27 15:43
Not much to explain, you use 3 potent finest crystals in the entirety of saga 2 episode 6 and you come out with 520k 4 minutes later.
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Rydian wrote on 2015-04-27 15:58
Episode 6 has a battle or two you can beat very quickly with the right setup, and it counts as a shadow mission (unlike other gen stuff) so you can get the rewards repeatedly and crystals boost it.
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callback wrote on 2015-04-27 16:08
Quote from Oberynn;1272570:
Not much to explain, you use 3 potent finest crystals in the entirety of saga 2 episode 6 and you come out with 520k 4 minutes later.
You just run the whole thing?
Is it safe to just use the crystals from the start, or will the RPs eat the effect?
4 minutes? I remember it being a lot longer when it came out. The mutant cessair in particular seemed to make me hold out and survive for 10 minutes or so before Merlin made the end circle.
And do you leave to bank partway, or do you just have 10 gold boxes on-hand at all times?
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Rydian wrote on 2015-04-27 16:34
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Fracture wrote on 2015-04-27 16:44
Quote from callback;1272573:
You just run the whole thing?
Is it safe to just use the crystals from the start, or will the RPs eat the effect?
4 minutes? I remember it being a lot longer when it came out. The mutant cessair in particular seemed to make me hold out and survive for 10 minutes or so before Merlin made the end circle.
And do you leave to bank partway, or do you just have 10 gold boxes on-hand at all times?
Just run the whole thing, yes. RPs won't eat the effect, use the crystals whenever. Mutant Cessair part takes the longest, but you can do it in around 5mins if you can clear them quickly enough.
Personally for gold storage I have 6 boxes in my inventory plus a pet full of large money bags, so I don't have to leave.
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ironwoman wrote on 2015-04-27 17:36
How do people handle repair and why are they so expensive?
Because to have the best weapon possible, you'd have to pay something, no? Many players would kill for the maximum damage that would be otherwise unobtainable. Also, considering that the CRK have the durability enhancement as well as in general being used for FH most of the time, the cost is fine since you won't have to use durability a lot.
Funnily enough, there is one way to make this cost a bit more manageable... and that is to become "a Friend of Ferghus" and repair at him with 96% repair rate with the same 90% repair cost.
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callback wrote on 2015-04-27 17:58
We're still waiting for data on how much benefit the durability enhancement does, but hopefully it will make a decent impact on overall costs.
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Kazusa Touma wrote on 2015-04-28 01:45
nexon, this is why we can't have nice things, because you didn't nerf saga 2 ep 6 -. -
tbh, those repairs ain't near expensive enough, should be like 100k per point or something, then we wouldn't have so much damn inflation e.e
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M wrote on 2015-04-28 01:52
Quote from ironwoman;1272585:
Funnily enough, there is one way to make this cost a bit more manageable... and that is to become "a Friend of Ferghus" and repair at him with 96% repair rate with the same 90% repair cost.
easy enough to do lol
Quote from callback;1272587:
We're still waiting for data on how much benefit the durability enhancement does, but hopefully it will make a decent impact on overall costs.
I am curious to see if this impacts your durability on other equipment
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Rydian wrote on 2015-04-28 02:55
That's an interesting point.
Too bad I'm on Ruairi and not the other highly-populated servers so I can't get people to lend me rare crap for testing easier.