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Jando wrote on 2010-10-11 09:13
I say that only do Solo SM's when you can do them solo and only do hard ones with a massive group of people unless you can handle it.
Solo example:
Defeat Shadow Warrior
Their Method
Group example:
Defeat the shadow wizard.
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December wrote on 2010-10-11 11:09
I think the traditional dungeons were a lot more fun, I hope devCAT revamps the appeal of Ciar and Rabbie. Theres just nothing to attract players in the 3XX range until you can start handling Hardmode Adv
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Karmel wrote on 2010-10-11 12:30
Always a complaint
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Rue wrote on 2010-10-11 18:01
[FONT="Arial Narrow"][SIZE="3"]Oh yeah, I forgot about the not being able to revive thing; I hate that, too.
And while it's true that dungeons look the same and have the same monsters,
it's refreshing not to see Shadow ___________ in them.
I mean, think about it, from G9 to G11 we've seen the same bunch of monsters,
in the same maps.
Tara Rath Castle SMs seem to have more creativity than the Taillteann ones, though.
If asked to do Shadow Wizard by one,
and asked to do Albey Dungeon normal by another,
I'd choose Albey regardless of how much EXP that Shadow Wizard run gives.
Yes, Albey hosts similar monsters in each of the rooms,
but wouldn't you say the same for Shadow Missions?
And of course, I prefer to finally face something that doesn't hold the same high defense
as the ever-so-annoying Shadow Warrior that blasts away archers.[/SIZE][/FONT]
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Ghost wrote on 2010-10-11 18:26
I also find these SMs to be boring even though I can do some of the hardmode missions very easily and quickly >____>
Rundal normal HM and Ciar normal HM is what I usually do these days, or the occasional Ciar adv if I can get a pass which almost seem the same as Their method/ other SMs without the repetititive part.
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Adelynn wrote on 2010-10-11 21:15
I'm soloing SMs til I feel comfortable grinding HM dungeons. I'm starting to miss Rundal HM. </3
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Taliya wrote on 2010-10-11 22:40
All these complaints seem rather empty. "They have too much defense!" so... you're asking for them to make the game easier then it already is for a lot of us? If you find a mission to difficult then drop down in difficulty. If you'd rather waste your time in Alby then by all means have fun. No one is forcing you to do shadow missions. Hell, even I don't do shadow missions all the time. I generally take the guild and friends to peaca/renes/alby adv hm/ciar adv hm at least once a week (the biggest reason for that is the much smaller level restrictions.)
As for the archer argument, all I have to do is look at my guilds token elf to see that you guys must be doing something incredibly wrong if you're getting owned constantly. Either that or maybe you have poor party mates and need to teach them how to support you the same way you support them.
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Yogurticecream wrote on 2010-10-11 23:14
The trouble is that most players are glass cannon builds.
The thing is that with shadow missions, defence skill and armour providing good protection/defence rates and well-enchanted weapons are finally encouraged.
For party-type missions, you really have to coordinate well.
Not many people seem to get this point.
Learn to adapt to changes. That's all I can say. You can always go back to the old dungeons if you don't like the new ones. No one is forcing you to do shadow missions.
The only genuine concern is with the map lag in Tara. I do wish they can do something about that.
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Ailyene wrote on 2010-10-11 23:35
Quote from Yogurticecream;181784:
No one is forcing you to do shadow missions.
Well actually, yes, we are being forced to do shadow missions from G9 to G11 (er maybe G12 as well?). I think the OP's original complaint was that she has difficulty completing these generations (and therefore missing out on things like demi god and brionac) because she hates shadow missions so much.
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Rue wrote on 2010-10-11 23:40
[FONT="Arial Narrow"][SIZE="3"]It's not a matter of me finding Shadow Missions difficult.
It's the repetition; I don't do Shadow Missions in my spare time,
but Generation Quests means you have to do them sooner or later.
Just expressing an opinion, lol.
And when I complain about high DEF and PROT and HP,
it's because I can't really kill them as rapidly as others can (with melee, magic, etc)
because of those stats.
In a sense, it feels like I'm pretty much useless because my normal high-critical shots
aren't affecting the monsters a lot at all.
Edit: Ailyene said it.[/SIZE][/FONT]
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Yogurticecream wrote on 2010-10-12 00:05
It's still not necessary. You can always choose not to do G9-G12.
Brionac is never necessary, I still do my skills the old-fashioned way. While demigod is nice as a last resort (especially when party members screw up really bad in missions as a consequence of not listening to what I say - e.g. don't open all the orbs) otherwise I never really needed to use it.
In the end it still boils down to personal choice.
We make choices everyday and we have to live with the consequences. I don't see how different it can be in Mabinogi.
I've seen players do a lot of damage in shadow missions even with range. It really depends on their dex amounts (that's why a lot of people say life-skilling is important) and equipment. Mostly the people who can do range pretty well needs about 400 dex and above. If you made the choice to go with range, I feel you should at least look for a way to boost damage for such missions. You can either see it as a challenge, or something to keep whining about and rage until you quit.
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Juno wrote on 2010-10-12 00:13
My complaint about the defense isn't that it makes things too hard, but rather that it makes easily bested enemies with dumb A.I. take too long to kill. Smarter A.I. or new monsters skills would be a legit way to raise difficulty...simply pumping the mobs def/prot/hp only makes things more annoying.
Ciar Adv, for example. The monsters didn't have high hp, but they did hit hard and had several unusual skills at their disposal such as windmill, lightning bolt and smash on snakes.
Even in Vindictus, the hard mode doesn't boost higher hp (by some accounts it's lower) but the monsters hit harder. The way Shadow missions handle the adv -> hard transition is just poor design choice.
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Jando wrote on 2010-10-12 00:17
I took on range to make my melee more awesome then it currently is, and that I love range. And when I did take on range I never attended to use it against SM's since I already know there high def/prot is absurd. I use range when I'm helping others with dungeons and my broadswords when I'm killing the serious stuff.
As for SM's go, melee can do just what range can do but faster and it sucks when range is highly dependant on latency and whatnot. Right now I've never used Range in SM's as whenever I do I usually get killed, when crash shot comes in that may change since that could do some serious damage in SCC espically at the droppleganger when its summons the clones.
But before SM's I always spammed Ciar Int for my experience and when SMs came I was like "fu** yes!" Even though there repetive and boring doesn't change the fact that the exp is awesome. And as general fact of life, if you do something enough times you're gonna get sick of it.
@Juno
I'm gonna lol if thats what the new Elite difficulty does when it comes out in g13
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Rue wrote on 2010-10-12 00:18
[FONT="Arial Narrow"][SIZE="3"]
I can always choose not to do G9-G12,
but this is the game storyline, not a sidequest.
My DEX isn't all the way up to 400s, let alone 300s, but like you said, everything comes with a consequence.
I would just enjoy what other things the game has to offer instead,
all the while suffering in the excessive repetition and grind of Shadow Missions,
rather than work and perfect my DEX and sacrificing time I have to just chill around and have fun.
I'm not saying that working tediously on life skills is going to take away the quality of the game,
but I joined Mabinogi because there tends to be not as much lethargy and grind as in other games.
Quote from Yogurticecream:
In the end it still boils down to personal choice.
I know. That's why I'm expressing why I don't like Shadow Missions,
just like how you expressed your own perspective on this.
If I gave you my elf character and let you try Lezarro's quest,
(I finished G10 already, but that one I think was significantly hard xD;)
then you might feel the same way about Shadow Missions.
It may not be as annoying for you, but your perspective is not my perspective.
Just saying.[/SIZE][/FONT]
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Yogurticecream wrote on 2010-10-12 00:26
Quote from Rue;181825:
[FONT="Arial Narrow"][SIZE="3"]I know. That's why I'm expressing why I don't like Shadow Missions,
just like how you expressed your own perspective on this.
If I gave you my elf character and let you try Lezarro's quest,
(I finished G10 already, but that one I think was significantly hard xD;)
then you might feel the same way about Shadow Missions.
It may not be as annoying for you, but your perspective is not my perspective.
Just saying.[/SIZE][/FONT]
That's why they put royal alchemist help available for that quest.
If you read the interview, they are constantly tweaking the game so that something unintentionally made difficult will be balanced and reworked on.
Even though I'm not very agreeable with the Royal Alchemist system, the ability to help and get help with shadow missions is something that I welcome a lot.
@Juno: Even if they up the difficulty, what I forsee is that it will become too insane even for party or too easy for party that everyone is motivated to solo it more.
Ciar advance is a bad example because people tend to solo it more than do a party run.
My speculation for Elite mode is that they are going to beef up hp and also add in challenging AI.