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Taliya wrote on 2010-07-27 04:15
How so? I seem to miss the part where bows got nerfed and adventurers lost skills the already had. Oh wait! They can no longer learn sharp mind on their own. My bad!
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Kazuni wrote on 2010-07-27 04:21
Quote from Taliya;106137:
How so? I seem to miss the part where bows got nerfed and adventurers lost skills the already had. Oh wait! They can no longer learn sharp mind on their own. My bad!
Yes, your bad.
Where was that even mentioned?
And there is sure to be class-exclusive content, and more buffs within classes later on. Adventurers will become more and more left behind until it's crucial to join a class.
After joining a class you'll be severely limited. Perhaps you'll be stronger from the buffs and such, but the limits on the skills are still a bother.
It's taking away from the idea of mabinogi - no classes, no restrictions.
"Stay an adventurer!" "Stay an adventurer!" "Stay an adventurer!" "Stay an adventurer!"
After a while, that won't be good enough anymore.
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Taliya wrote on 2010-07-27 04:24
What makes you think there won't be adventurer only skills in the future?
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Kazuni wrote on 2010-07-27 04:25
Quote from Taliya;106149:
What makes you think there won't be adventurer only skills in the future?
Because that defeats the point of the classes.
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Taliya wrote on 2010-07-27 04:27
Not really. Adventurer is a class in itself too. You can't treat it as if it wasn't a class.
Also did you even think about the fact that only adventurers can use Blaze to its full potential since they'll have nice St and Int?
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Kazuni wrote on 2010-07-27 04:37
Quote from Taliya;106153:
Not really. Adventurer is a class in itself too. You can't treat it as if it wasn't a class.
Also did you even think about the fact that only adventurers can use Blaze to its full potential since they'll have nice St and Int?
Adventurers do not get a significant damage bonus from being in a class.
Adventurers do not get masteries, so your damage is reduced more - in comparison to classes.
There will also be class specific skills, equipment and possibly other content that adventurers won't have. -it's pretty obvious it'll happen. They'll "improve" the class system, making it better and stronger, which in turn, makes the bonusless, masteryless adventurer class weaker in comparison.
Also, not that many people rely heavily on blaze. Yes, so perhaps only adventurers can make full use of it. What's your point?
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Taliya wrote on 2010-07-27 04:45
You're acting like adventurers won't ever get an update again. As of now they can use down attack (already they get an update.) Enchants will most likely work out better for them(they'll get extra damage bonuses from enchants like spike and crocodile. If they wanted to tank they have access to rock. Scrupulous for dex etc) They're also self efficient. They won't have to go to someone else to get a potion made, enchant, tailor, blacksmith. They can have a decent HP pool while still having access to mana shield for extra HP. Also, they're better at comboing and changing up (like WM>Life Drain.)
Again, why do you think adventurers (technically down attack counts as a psuedo-exclusive as well as potion, tailoring, blacksmithing, and enchant.) won't be allowed to have class specific skills in the future. Hm?
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Phunkie wrote on 2010-07-27 04:47
Quote from Taliya;106172:
You're acting like adventurers won't ever get an update again. As of now they can use down attack (already they get an update.) Enchants will most likely work out better for them(they'll get extra damage bonuses from enchants like spike and crocodile. If they wanted to tank they have access to rock. Scrupulous for dex etc) They're also self efficient. They won't have to go to someone else to get a potion made, enchant, tailor, blacksmith. They can have a decent HP pool while still having access to mana shield for extra HP. Also, they're better at comboing and changing up (like WM>Life Drain.)
Again, why do you think adventurers won't be allowed to have class specific skills in the future. Hm?
The issue I have with these classes right now is that I do want to be a Knight, however, I do Alchemy skills a lot for support.
That just bothers me. I don't wanna be an Adventurer, but I also don't want to be restricted.
I haven't been for 12 generations. And it bothers me that I must start now.
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Kazuni wrote on 2010-07-27 04:49
Quote from Taliya;106172:
You're acting like adventurers won't ever get an update again. As of now they can use down attack (already they get an update.) Enchants will most likely work out better for them(they'll get extra damage bonuses from enchants like spike and crocodile. If they wanted to tank they have access to rock. Scrupulous for dex etc) They're also self efficient. They won't have to go to someone else to get a potion made, enchant, tailor, blacksmith. They can have a decent HP pool while still having access to mana shield for extra HP. Also, they're better at comboing and changing up (like WM>Life Drain.)
Again, why do you think adventurers (technically down attack counts as a psuedo-exclusive as well as potion, tailoring, blacksmithing, and enchant.) won't be allowed to have class specific skills in the future. Hm?
Because they're technically not a class. They don't get special masteries or damage % bonus like the other classes do. They're more like a place for whoever doesn't like the update can go.
My point is, it's further crumbling what little equality mabi had before, not to mention edging closer to defined classes and less of a "fantasy life".
Quote from Phunkie;106176:
The issue I have with these classes right now is that I do want to be a Knight, however, I do Alchemy skills a lot for support.
That just bothers me. I don't wanna be an Adventurer, but I also don't want to be restricted.
I haven't been for 12 generations. And it bothers me that I must start now.
This is exactly how I feel. I want to be an alchemist for golem and barrier, but there's no magnum shot (my most spammed attack), and no adv magic. I'd be fine without the magic to an extent, but the magnum limit is just my breaking point.
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Taliya wrote on 2010-07-27 04:52
@Phunkie: Hey man, I'm in the same boat as you. I've capped my combat tab save for some title and already have r1 flame burst, water cannon, and barrier spikes along with r5 mastery, r3 golem, r5 rain casting and so on.
I honestly wish I could be a knight and use those skills. I'm willing to try out being a knight. After a while I'll go back to adventurer. Then perhaps in the future try being an alchemist and see how fun that is! Nothing says you can't change playing styles! Its like those other games where you may make different characters for different classes. Now you can do all that and have the same name (save for merchant. You might have a mule for that. x3!)
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Mentosftw wrote on 2010-07-27 04:53
At least we still get flexibility because we can rechoose classes anytime we want.
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Kazuni wrote on 2010-07-27 04:57
Quote from Taliya;106184:
Hey man, I'm in the same boat as you. I've capped my combat tab save for some title and already have r1 flame burst, water cannon, and barrier spikes along with r5 mastery, r3 golem, r5 rain casting and so on.
I honestly wish I could be a knight and use those skills. I'm willing to try out being a knight. After a while I'll go back to adventurer. Then perhaps in the future try being an alchemist and see how fun that is! Nothing says you can't change playing styles! Its like those other games where you may make different characters for different classes. Now you can do all that and have the same name (save for merchant. You might have a mule for that. x3!)
But I haven't gotten any tabs sufficiently maxed out to be good in any specific class.
Once I choose a class after rbing, I have to stick to it for either 1 or 2 weeks, depending on whether it's free or paid. -> and it's still not confirmed whether free rbs can be used to change classes? I've been flipping through nexon forums.
I can't level properly using the set of skills from any one class. Yes, I could go adventurer, but I hate feeing outclassed by others, and it's just not equal.
Life's not equal, mabi's not equal blah blah blah, I know, but this system just makes it all the more hard to bear.
If I can't level up properly using one class, there's really no choice but to stick to adventurer, which takes away masteries and % bonuses and future content.
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Taliya wrote on 2010-07-27 05:02
Well, just think of it as something to look forward to then after getting more AP. Its still about a year off. You have a lot of time. ^^
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Kazuni wrote on 2010-07-27 05:05
Quote from Taliya;106197:
Well, just think of it as something to look forward to then after getting more AP. Its still about a year off. You have a lot of time. ^^
Oh ho ho, at the rate NA nexon is going, we'll have G13 within 6 months.
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hengsheng120 wrote on 2010-07-27 05:15
apparently someone said we are actually late, because gm said that we'll catch up to korea by early 2010 lol.