This is an archive of the mabination.com forums which were active from 2010 to 2018. You can not register, post or otherwise interact with the site other than browsing the content for historical purposes. The content is provided as-is, from the moment of the last backup taken of the database in 2019. Image and video embeds are disabled on purpose and represented textually since most of those links are dead.
To view other archive projects go to
https://archives.mabination.com
-
Snowie Stormflower wrote on 2013-08-28 14:31
Quote from Kaeporo;1141375:
I just picked up a Hermit Staff with +8 base magic attack and Magic Attack 12 level/Hail Storm Max Damage 16 level reforges. I'm trying to decide between Unique/Artisan and R-Type/S-Type.
What can we gather from this?
http://www.yydzh.com/read.php?tid=1501349&fpage=2&toread=&page=1
It would be nice to know what else that person is wearing.
(Google Translate is no help here.)
Though judging from the Magic Attack, that's still pre-Zero, right?
-
Kingofrunes wrote on 2013-08-28 14:36
That thread is Pre-Zero Kaeporo.
If you scroll down to one of the images further down the Magic Attack values is 1500/20 = 75. They are using +20 Magic Attack from the magic Attack Pot.
The other magic attack is most likely from enchants + titles + reforges + Hermit Staff Upgrades.
-
ewire123 wrote on 2013-08-28 14:37
Quote from Snowie Stormflower;1141378:
It would be nice to know what else that person is wearing.
(Google Translate is no help here.)
Though judging from the Magic Attack, that's still pre-Zero, right?
You can already do 20k+ hailstorm crit pre-zero with just hailstorm reforge and decent int. after zero, I expect int to contribute more to hailstorm damage, and pump it up to 30k-40k crit.
I'm still confuse why they do 20k crit in one screen shot, and then only 10k+ crit in the other. Maybe that is without reforge?
-
Kingofrunes wrote on 2013-08-28 14:40
Quote from ewire123;1141380:
You can already do 20k+ hailstorm crit pre-zero with just hailstorm reforge and decent int. after zero, I expect int to contribute more to hailstorm damage, and pump it up to 30k-40k crit.
I'm still confuse why they do 20k crit in one screen shot, and then only 10k+ crit in the other. Maybe that is without reforge?
From what I can take from it is that they are comparing reforges. However the info there is going to be obsolete when Zero hits so I don't really think we'll get much use from that other than the fact that we can hit 40k crit hailstorms if we use an s5 (maybe?) r5(definitely) Hermit Staff.
-
Zekkii wrote on 2013-08-28 14:41
Quote from Gensokyou;1141342:
LOL
So now we've gotta centre party around ice spear and have dedicated healers?
Kay.
Yes, actually. The archers should be aiming crash shot, the mages should be loading blaze (or other skills), the warriors/knights should be positioning windmill, the puppeteers should be positioning Climactic Crash or Crisis, the fighters should be loading focused fist, the gunners should be positioning shooting rush/bulletstorm, and the alchemists should be charging. I'm sure you get the point; just as the mage may load hailstorm for the puppeteer, everyone can co-operate just as well with the mage. Ice Spear provides a solid opening for literally any attack in the game, blaze especially.
-
Kaeporo wrote on 2013-08-28 14:45
I hit around 28k on fire sprites with my S5 Trinity Staff and a magic power potion. I don't know how that guy had so much magic attack but I suppose it doesn't matter.
You guys would have me believe that the artisan upgrade is grossly superior to the unique upgrade but the whole magic damage > magic attack thing concerning upgrades just seems ridiculous, especially since nobody can explain the massive damage output we've seen people deal with our current formula. I'm not convinced as of right now.
The special upgrade thing is less concerning. Magic weapons are now comparable to other weapons in that R-Type becomes more efficient past a certain point.
Alchemy is even less justified in its damage output. There's a video of some guy solo'ing the final round of NPC and hitting around 30k with Water Cannon yet he only has around 900 mana. Tropacat will hit like 2.5k mana in trans, so what...he's gonna hit like 50k per waterball?
-
rangero wrote on 2013-08-28 14:47
Seems cool. A lot of needed mage updates.
-
ewire123 wrote on 2013-08-28 14:50
Quote from Zekkii;1141383:
Yes, actually. The archers should be aiming crash shot, the mages should be loading blaze (or other skills), the warriors/knights should be positioning windmill, the puppeteers should be positioning Climactic Crash or Crisis, the fighters should be loading focused fist, the gunners should be positioning shooting rush/bulletstorm, and the alchemists should be charging. I'm sure you get the point; just as the mage may load hailstorm for the puppeteer, everyone can co-operate just as well with the mage. Ice Spear provides a solid opening for literally any attack in the game, blaze especially.
Point is moot when ice spear KO and chain to next waves/mobs, making everyone.......still standing around, or even miss/interrupt their combo. If it doesn't KO, you just wasting everybody times for 4 sec. I'm sure in a perfect party like a guild run, everyone can understand each other and making any skill in the game work with each other. But in a random run or something, shit just be crazy.
-
ewire123 wrote on 2013-08-28 14:54
Quote from Kaeporo;1141384:
I hit around 28k on fire sprites with my S5 Trinity Staff and a magic power potion. I don't know how that guy had so much magic attack but I suppose it doesn't matter.
You guys would have me believe that the artisan upgrade is grossly superior to the unique upgrade but the whole magic damage > magic attack thing concerning upgrades just seems ridiculous, especially since nobody can explain the massive damage output we've seen people deal with our current formula. I'm not convinced as of right now.
The special upgrade thing is less concerning. Magic weapons are now comparable to other weapons in that R-Type becomes more efficient past a certain point.
Alchemy is even less justified in its damage output. There's a video of some guy solo'ing the final round of NPC and hitting around 30k with Water Cannon yet he only has around 900 mana. Tropacat will hit like 2.5k mana in trans, so what...he's gonna hit like 50k per waterball?
Reforge my friends , he probably have wc reforge.
With reforge, I believe even alchemy can stand it ground and deal competitive damage.
I have like 95 magic attack with dk int roll + magic power pot too, wut
Oops accidentally double post :(
-
Zekkii wrote on 2013-08-28 14:56
Quote from ewire123;1141386:
Point is moot when ice spear KO and chain to next waves/mobs, making everyone.......still standing around, or even miss/interrupt their combo. If it doesn't KO, you just wasting everybody times for 4 sec. I'm sure in a perfect party like a guild run, everyone can understand each other and making any skill in the game work with each other. But in a random run or something, shit just be crazy.
When Ice Spear kills the mobs, party play isn't necessary. A puppeteer who uses Crisis + Climactic take up the entire parties time for the exact same reason, to wipe the mobs faster than the entire party could. I don't know why you'd squeeze an entire party into easy 1-hit missions anyways.
-
Kingofrunes wrote on 2013-08-28 15:00
I'm pretty sure that reforges is a large play on it. Reforges is the one unaccounted portion. Also, magic attack may play a bigger role than that formula makes it seem.
However, in order to test with hailstorm I need to drag Herro's Giant alt with me into Par to kill an ice witch as it's making me do the quest to get Hailstorm. After that I can reforge the hell out of my trinity staff and see what I get.
At the very least I can try a firebolt max damage reforge first with what I have and then test vs magic attack reforge.
If reforges have a significant impact I should notice the difference pretty quickly. Last reforge I focused on was charging speed.
Also I shall test ice spear and ice bolt damage with my cc+4 ice wand with no magic attack upgrades vs my crown ice wand to see what difference 28 magic attack does.
-
ewire123 wrote on 2013-08-28 15:01
Quote from Zekkii;1141389:
When Ice Spear kills the mobs, party play isn't necessary. A puppeteer who uses Crisis + Climactic take up the entire parties time for the exact same reason, to wipe the mobs faster than the entire party could. I don't know why you'd squeeze an entire party into easy 1-hit missions anyways.
Which is why in earlier post, people have said ice spear is great for solo. People that spam crisis+crash usually get their own room to avoid pissing other people.
Also crisis+ crash combo have long cool down, allow other party member to contribute after. While ice spear is just herpderp steal all monster 24/7 with no cool down.
-
Zekkii wrote on 2013-08-28 15:18
Quote from ewire123;1141391:
Which is why in earlier post, people have said ice spear is great for solo. People that spam crisis+crash usually get their own room to avoid pissing other people.
Also crisis+ crash combo have long cool down, allow other party member to contribute after. While ice spear is just herpderp steal all monster 24/7 with no cool down.
You're missing the point, the same is true if I wipe the mobs with shooting rush, windmill, or even crash shot. If you have a party in a room fit for one person, there isn't going to be any party play. In situations where they don't die, the party may correct that with a nice aimed AOE attack or combination of them.
-
ewire123 wrote on 2013-08-28 15:21
Quote from Zekkii;1141393:
You're missing the point, the same is true if I wipe the mobs with shooting rush, windmill, or even crash shot. If you have a party in a room fit for one person, there isn't going to be any party play. In situations where they don't die, the party may correct that with a nice aimed AOE attack or combination of them.
Does shoot rush windmill or crash shot give enemy 4 sec of invincibility? You're missing MY point.
Everyone in the party want to continuously dealing damage, ice spear just screw that up. At least crisis have a cool down. Ice spear don't, and continue to interrupt people combo with no cool down.
-
Tropa wrote on 2013-08-28 15:21
Quote from ewire123;1141387:
Reforge my friends , he probably have wc reforge.
Alchemy really doesn't have that many reforges, Watercannon max damage, Water Alchemic damage and Watercannon raincloud enhancement(I have no idea how much this this even adds)