Luck now increases the chance for Ranged Skills to miss passively without the use of Evasion.
How Badly will this effect range ??
SUNFLARE, it means monsters' range, not the players' range.[/SIZE]
Luck now increases the chance for Ranged Skills to miss passively without the use of Evasion.
How Badly will this effect range ??
[SIZE="3"]
SUNFLARE, it means monsters' range, not the players' range.[/SIZE]
I thought monsters had a luck stat too?
Will we know when we dodge an attack? Half the time when archers or mages hit me, I don't even realize because I'm focusing on other monsters.
I don't know where ego's fit in but even on test I have noticed an extra 300 firebolt damage with a base ego at low ranks of firebolt.
Is it possible that the max damage of the egos doesn't matter, than?
Is it possible that the max damage of the egos doesn't matter, than?
I seem to recall hearing that after the Druid update, Mana Crystallization crystals would not have reduced damage based on the user's MC rank? But I don't see anything of the sort in the first post. I wonder if this is really the case...
I think that's part of the Professor Update if it's not listed in the Alchemy changes. Need to double check. Back to square one with Blaze btw, had the korean translated:
1. Repetitive damage skills ( Firebolt, IS, Hailstorm):
[Skill base damage+bonus damage from Magic Attack x magic attack] x Number of charges
Singe damages (like Icebolt, Thunder, Fireball, shockwave, etc):
[Skill base damage + bonus damage from Magic attack x magic attack]
Special damage skill (Blaze):
[Skill base damage x (Magic Attack x multiplier) x Comba wand bonus (12) x Magic mastery bonus x down gauge effect] (Still waiting on additional info)
2. Max damage does affect, but it's so minimal that we don't care about it.
For crit damage, use the equations above * crit multiplier
3. Apparently the person doesn't know what to suggest for enchants.
So basically nobody over in Korea knows the new Blaze Formula :/
Is that in regards to blaze or ego wands?
Blaze