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wallrocha wrote on 2013-09-10 01:06
Quote from Zekkii;1146107:
.
How do you have such a fixed magic damage? o.o
Is your balance at 100% somehow?
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MIKEHUNT wrote on 2013-09-10 01:11
Quote from wallrocha;1146195:
How do you have such a fixed magic damage? o.o
Is your balance at 100% somehow?
... I don't know how someone can be a level 3k Mage and not know XD... Onscreen balance is not magic balance. Balance for magic caps at 100% and is based off int.
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Zekkii wrote on 2013-09-10 01:17
Quote from wallrocha;1146195:
How do you have such a fixed magic damage? o.o
Is your balance at 100% somehow?
I don't really hit at fixed damage, I just record the highest number I can get a few times to make sure it is a 100% max roll.
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wallrocha wrote on 2013-09-10 01:20
Even with 1500 int you don't have 100% Magic Balance, thats just what wiki says.
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Gensokyou wrote on 2013-09-10 02:10
Quote from wallrocha;1146200:
Even with 1500 int you don't have 100% Magic Balance, thats just what wiki says.
And that's wrong.
[Image: http://puu.sh/4nwTA/c2804e8e84.png]
So not only does the wiki state you can get 100% balance, but from my observations and many other observations you can have 100% magic balance.
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wallrocha wrote on 2013-09-10 02:16
Quote from Gensokyou;1146216:
And that's wrong.
[Image: http://puu.sh/4nwTA/c2804e8e84.png]
So not only does the wiki state you can get 100% balance, but from my observations and many other observations you can have 100% magic balance.
Then you will have to proof because even with 1300 int I still get around 80% magic balance.
And I meant "thats just what wiki says." refering to the 100% magic balance.
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Aubog007 wrote on 2013-09-10 02:27
How can we be so sure magic balance caps at 100 anyway? That would be a 50% observation of max damage.
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Zeo wrote on 2013-09-10 02:29
Okay so I skimmed through about last 20 pages for this thread.
I'm still not getting how magic is nerfed like what Zekkii (and few others) is talking about, If I remembered correctly, according to Ewire123's post a while ago that reforges will do less noticeable damages in post-Zero update compared to pre-ero update.
I also remember that right when Zero patch came out to Korea Mabi, they made few mistakes when making the magic formula, that the additive damage only applies to one charge. I thought it doesn't exist anymore now, since additive damage from your int is added onto your base damage and is multipled, depending on how many charges you have (also dependent on magic skills).
Ice spear, hailstorm, and firebolt would get "nerfed" yeah... but only if you have low int that you end up doing little less damages than it supposed to be, pre-Zero even with same "low Int you have but for pre-Zero update... if you have like.. for example, 1000 Int, you'd be hitting good damage, but for post-Zero, you would be hitting better damage with Firebolt, Ice spear, and Hailstorm than what you can do for pre-Zero, right?
Sorry if my post seem confusing, my head isn't working right now.
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Gensokyou wrote on 2013-09-10 02:39
Quote from wallrocha;1146217:
Then you will have to proof because even with 1300 int I still get around 80% magic balance.
And I meant "thats just what wiki says." refering to the 100% magic balance.
The
Burden of Proof is on you to dispute the 100% balance for magic claim.
The wiki is the best resource that we have at the moment, and I acknowledge it's far from perfect. But the 100% balance claim has been around for years and hasn't been contested so the burden of proof lies with you.
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wallrocha wrote on 2013-09-10 02:40
Its not a nerf, its a BALANCE (and buff in some stuff like firebolt). You dont need reforges/max roll enchants (or enchants afterall) to be a good late game mage.
Quote from Gensokyou;1146230:
The Burden of Proof is on you to dispute the 100% balance for magic claim.
The wiki is the best resource that we have at the moment, and I acknowledge it's far from perfect. But the 100% balance claim has been around for years and hasn't been contested so the burden of proof lies with you.
EXACTLY! for years! and that could be wrong for like 3 years and still be a wrong info.
I'm just talking from personal experience since i've been playing mage since I started this game (3 years now I guess?)
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Gensokyou wrote on 2013-09-10 02:46
Quote from wallrocha;1146232:
EXACTLY! for years! and that could be wrong for like 3 years and still be a wrong info.
Then the burden of proof is on you to disprove it, regardless of whether it's been wrong for like 3 years.
Example: It is a commonly accepted fact that Magic, as it currently stands, is underpowered. Hence why Nexon is reworking it.
Someone claims that magic is overpowered as it currently is, and that the update is making an OP skillset even more OP.
The burden of proof is on them to prove that magic is overpowered.
Taken directly from that page:
The inability, or disinclination, to disprove a claim does not render that claim valid, nor give it any credence whatsoever. However it is important to note that we can never be certain of anything, and so we must assign value to any claim based on the available evidence, and to dismiss something on the basis that it hasn't been proven beyond all doubt is also fallacious reasoning.
The fact that I am not trying to disprove your claim doesn't add validity to your statement, it just means i'm a lazy asshole. And i'm not saying that the 80% balance claim is rubbish. I'm saying that if you wish to contest it, then it's your job to test it.
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Zekkii wrote on 2013-09-10 03:00
If you really want to test magic balance, I suggest using Icebolt on mobs like 1000 to 5000 times while recording how many times it hits your normal maximum damage and how many times it doesn't.
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Aubog007 wrote on 2013-09-10 03:36
Quote from Gensokyou;1146234:
Then the burden of proof is on you to disprove it, regardless of whether it's been wrong for like 3 years.
Example: It is a commonly accepted fact that Magic, as it currently stands, is underpowered. Hence why Nexon is reworking it.
Someone claims that magic is overpowered as it currently is, and that the update is making an OP skillset even more OP.
The burden of proof is on them to prove that magic is overpowered.
Taken directly from that page:
The fact that I am not trying to disprove your claim doesn't add validity to your statement, it just means i'm a lazy asshole. And i'm not saying that the 80% balance claim is rubbish. I'm saying that if you wish to contest it, then it's your job to test it.
Balance was never actually tested, critical cap either, most of it was ripped from other wikis and never personally tested.
Magic's formula has changed at least... 3-4 times before zero, there is a reasonable doubt that it could have changed.
Furthermore, it would stand to reason that balance would change because of future changes.
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wallrocha wrote on 2013-09-10 03:41
Quote from Zekkii;1146237:
If you really want to test magic balance, I suggest using Icebolt on mobs like 1000 to 5000 times while recording how many times it hits your normal maximum damage and how many times it doesn't.
Or I can just use it two times with bare hands, if the damage vary, he (and the wiki) is
wrong. End of case.
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Gensokyou wrote on 2013-09-10 03:45
Quote from Aubog007;1146257:
Balance was never actually tested, critical cap either, most of it was ripped from other wikis and never personally tested.
Magic's formula has changed at least... 3-4 times before zero, there is a reasonable doubt that it could have changed.
Furthermore, it would stand to reason that balance would change because of future changes.
Indeed, i'm quite curious as to what's going on because it's changed a lot, and it probably should change if normal balance is changing in the zero update.
Quote from wallrocha;1146260:
Or I can just use it two times with bare hands, if the damage vary, he (and the wiki) is wrong. End of case.
Except that's not how probability works, and it doesn't make me wrong.
Because all i'm saying is that the burden of proof is on you to disprove it if you have such a vendetta against it.