Quote from Zeo;1146223:
[SPOILER="snip"]Okay so I skimmed through about last 20 pages for this thread.
I'm still not getting how magic is nerfed like what Zekkii (and few others) is talking about, If I remembered correctly, according to Ewire123's post a while ago that reforges will do less noticeable damages in post-Zero update compared to pre-ero update.
I also remember that right when Zero patch came out to Korea Mabi, they made few mistakes when making the magic formula, that the additive damage only applies to one charge. I thought it doesn't exist anymore now, since additive damage from your int is added onto your base damage and is multipled, depending on how many charges you have (also dependent on magic skills).
Ice spear, hailstorm, and firebolt would get "nerfed" yeah... but only if you have low int that you end up doing little less damages than it supposed to be, pre-Zero even with same "low Int you have but for pre-Zero update... if you have like.. for example, 1000 Int, you'd be hitting good damage, but for post-Zero, you would be hitting better damage with Firebolt, Ice spear, and Hailstorm than what you can do for pre-Zero, right?
Sorry if my post seem confusing, my head isn't working right now.[/SPOILER]
I wouldn't really say anything was nerfed, save Ice Spear, just that it isn't beginner friendly. Keep in mind that breaking even isn't exactly terrific. Complete endgame mages should have 1300 to 1500 intelligence (with set) so it should definitely be at least a bit of buff to all of their spells. I tried to highlight the damage differences in
this post. What I didn't really touch on is the following:
-Magic Weapon Mastery, once ranked, will provide amazing damage bolts and a 15% speed modifier for intemediate magics
-Meteor Strike and Instant Cast will both provide heavy burst-cooldown DPS
-Spell Walk will help with pre-charging and when you just happen to get a few feet out of range
-When mastered, Meteor Strike provides a similar damage boost to elemental titles (or more at lower magic attack) as well as effecting all magic spells and not just those of a single elemental type
-Blaze should also provide incredibly increased DPS, although I am very hesitant to say much about this due to lack of information
So yes, I do believe that magic damage and magic in general
are getting buffed. I am concerned that it may not be enough to bring magic up to par with other skillsets though.
Quote from wallrocha;1146260:
Or I can just use it two times with bare hands, if the damage vary, he (and the wiki) is wrong. End of case.
It should result in as 50% max damage, and 50% something less than max damage (even 1 less) at 100% balance.