Quote from kaozking;1275200:
Losing defensive stats much wow it's efficiency is based off of your magic attack which makes sense since it's a mage skill. Noone plays any other music besides bfo your argument is invalid.
- Meditation has no draw back because unless you're a mage you're never going to use it and you don'e lose movement with a wand/staff out
- Spellwalk has no drawback at r1
[S]- Healing is.....healing what do you honestly expect....it's healing you cast you heal like any mage skill you cast you use unless you're literally callign casting the drawback[/S]
- Im enlightened to know what the drawback on rage impact is
- Berserk is meant for melee people for a reason
[S]- Respite nuff said it's respite who uses it[/S]
[S]- Play dead is for oh shit situations which mobs with assault slash just fk you anyways[/S]
Medi is surprisingly weak in comparison to most regen, but slap fantastic chorus with it and nightime and its some bullshit amount of regen that comes in handy. Not as much as mana recov when your MP exceeds ONE FUCKING THOUSAND. Its free mana regardless but I hardly notice medi and forget to turn it on. Most of the time it HURTS hybridization and thus I don't bother.
Spellwalk has a drawback of 2x mana w/o mastery, and even with that its using the title over 25/50 matk. Perfectly acceptable trade when you need more mobility without killing your MP pool. Stamina? What the fuck are you worrying about your STAMINA for, you're a mage what do you use it for? Charging? the occasional wm? even blaze uses a pitifully low amount of stamina and stamina regen outstrips mana by FAR.
Rage impact has a drawback of taking a garbageton of stamina. That's it.
Berzerk is eh. Situational as it should be.
Crossed out ones I don't even need to mention. Pheal>heal in most situations, costs less mp too. Unless you've got the unholy 200/charge heals I've seen one madman have. Even then, congrats, you've found a faster way to blow 1k stam in three seconds.
@Dark: Seriously, what do you have against mana recovery annulling the ONLY reason mages use six THOUSAND times more potions than anybody using stamina. Unless I'm using a spellbook, Vivace(Not viable in Party-Play), my mana redux set(sacks damage I'd need for hybrid/abusing BFO), AND medi/fantastic like I'm a TROOPER. I'll be able to drain my mp pool exceedingly quick in an extended boss fight. I ended up running 8min DFC2 hardmodes solo without using more than one mp300. That makes mana recovery simple ICING in casual circumstances. Anybody who's not optimized for mana reduction (Read: Everybody.) can benefit from the skill, and folks using Mana Shield w/ reforge and no magical implement, or merlin knux, can benefit. It is STILL not enough. Any mage worth their balls, and if for some reason due to magic getting
faster for the THIRD time, yes, THIRD. Vivace, Casting Speed Reforge, and now the load time reduction, that mages are somehow going to be able to keep up with draining MP at that rate, you have another thing coming. Not even 40% vivace can prevent that much MP drain when you're constantly slinging intermediate magic, and it has a hard time keeping up with an exceedingly fast firebolt when you direct it FULLY.
Why are you proclaiming meditation, a skill which hasn't even been considered alive in YEARS. The only crucial use I saw of it was while doing magic craft/ecology, and outside of that it was icing on top of 3mp/s from chorus. Why not mourn fucking 2h smash, which has been BTFO in favor of becoming the BASHLORD, why not mourn for respite, which was put down HARD after chorus came out. Why not goddamn see that there's no point in going on this damn tangent that the only explanation you should come to at the bottom of the chart is that
devcat doesn't goddamn know what to do with the time their allotted at all. They've ROYALLY fucked the system harder if it was even POSSIBLE with renovation, and there's nothing to really do but accept it at this rate. Or write them goddamn hatemail.