On the usefulness of the Bleeding debuff on swords: It finishes off the monsters whenever that annoying Deadly status triggers.
It also goes through the protection of certain monsters, I believe.
On the usefulness of the Bleeding debuff on swords: It finishes off the monsters whenever that annoying Deadly status triggers.
It also goes through the protection of certain monsters, I believe.
On the usefulness of the Bleeding debuff on swords: It finishes off the monsters whenever that annoying Deadly status triggers.
It also goes through the protection of certain monsters, I believe.
... That's pretty lousy. It doesn't make Warrior Smash any better than Lance Smash.
And why do you think it's supposed to be? You don't want to completely replace one content with another, that's the problem DevCAT has been trying to fix. They want to make them all interesting without one completely making another obsolete.
... What.
[Image: http://wiki.mabinogiworld.com/images/9/93/Final_Hit.png]> everything.
[Image: http://wiki.mabinogiworld.com/images/d/d8/Bash.png]>[Image: http://wiki.mabinogiworld.com/images/2/29/Smash.png]
[Image: http://wiki.mabinogiworld.com/images/2/2a/Rage_Impact.png]>[Image: http://wiki.mabinogiworld.com/images/4/44/Berserk.png]
[Image: http://wiki.mabinogiworld.com/images/6/6e/Dual_Wield_Mastery.png]+[Image: http://wiki.mabinogiworld.com/images/4/4a/Sword_Mastery.png]>=[Image: http://wiki.mabinogiworld.com/images/e/ec/Lance_Mastery.png]>[Image: http://wiki.mabinogiworld.com/images/f/fb/Axe_Mastery.png]/[Image: http://wiki.mabinogiworld.com/images/d/dc/Blunt_Mastery.png]
Anyway, my point is, Smash debuffs are just pretty moot and doesn't make Warrior Smash worth using over Bash or Lance Smash. It's still a petty 1:1 skill that greatly interferes with party play outside of mobs with Adv Heavy.
Do you think they will "adjust" Final Hits damage? I think by now its pretty well accepted by to community its a bit too strong.
Unless the Chapter 7 director isn't the same guy as the Chapter 6 one and isn't insane as the Chapter 4/5 and 6 ones, I doubt it.
Everyone has their own opinion. People like being overpowered, people prefer the game to be more balanced and stable.
Do you think they will "adjust" Final Hits damage? I think by now its pretty well accepted by to community its a bit too strong.
Mabi is far from balanced and unless it gets a huge overhaul it probably never will be.
I still don't want bullshit Mana Recovery to be in this game. There could have been other ways around it, this game doesn't need any more "EZ one-click I Win" buttons.
Whelp, magic is doomed. Too much sanic, when it's supposed to be a "slow but powerful" type of skillset.
I still don't want bullshit Mana Recovery to be in this game. There could have been other ways around it, this game doesn't need any more "EZ one-click I Win" buttons.